Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3467758212
5 laps is only about 5.7km but you can complete it in 1 minute. Drifting and boosting through this track should get you about 34 km over the same 6 minutes as your track.
Don't know if you can play 2 players on one keyboard
Smartest way to exploit the miles count, congrats for the trick.
Best regards
Premise: the game counts the miles by measuring the distance between checkpoints. It doesn't care about your actually driven path.
The easiest custom track to exploit this is by placing four checkpoints, one at each corner of the room the furthest possible away. Next, increase the size of the checkpoints so that the edges of each touch in the center of the map. Add a bin in there for reference, and voilà, done.
When you race it, you just drive straight to the center and loop around the bin. You can do 5 laps in less than 30 seconds, but the game will still count as if you have driven 5 times all the way around the map.
Cheers