Project Zomboid

Project Zomboid

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Adrenaline
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25 Jul, 2022 @ 7:33am
2 Aug, 2022 @ 7:45am
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Adrenaline

Description
This is my first mod so don't judge strictly. Write about all bugs in a separate discussion “Bug Report".
Briefly about fashion :
I made this mod because it helps from the very beginning of survival, helps in difficult situations and it is logical. The adrenaline isn't endless so it's not cheats.

This mod adds an adrenaline system from real life, stylized as a game, that is, some points are omitted. Adrenaline has a time limit, it can't be produced forever. Adrenaline accumulates, but does not arise. Professions and character traits affect the accumulation of adrenaline. No matter how professional you are at the start, the mod considers your character a beginner in this world, so from the very beginning of the game your character will almost always be in a state of adrenaline, but over time his psyche will get stronger.
Detailed description :
  • Adrenaline affects Hunger, Thirst, Fatigue, Boredom, Unhappiness, Bleeding, Pain, Weight and Strength.
    More detailed:
    • The feeling of hunger and thirst is dulled. They will return as soon as the adrenaline subsides. Since the character drinks until thirst is quenched, and adrenaline thirst is limited, then drinking will remove only what is left of thirst, and the real level of thirst will appear only after the adrenaline drops (Well, this is the mechanics of the zombie.). With hunger, everything is fine if your hunger is dulled, it does not mean that you cannot reduce the overall level of hunger.
    • Fatigue is dulled. If you have been running a lot under adrenaline, then be prepared for a sharp fatigue after the fall of adrenaline.
    • Boredom and Unhappiness are limited and reduced. If you were bored, then with a surge of adrenaline, boredom is limited, and after a surge it returns, but only part of it. It's the same with unhappiness.
    • The bleeding decreases, but does not stop. If you managed to stop the bleeding during the surge of adrenaline, then it will not start again, and if you failed, then after the fall of adrenaline, the bleeding will increase not to what it was, but close to that.
    • The pain decreases. It works as an analgesic.
    • The carried weight increases. You can just wear more.
      This is my first mod so don't judge strictly. Write about all bugs in a separate discussion “Bug Report".
      Briefly about fashion :
      I made this mod because it helps from the very beginning of survival, helps in difficult situations and it is logical. The adrenaline isn't endless so it's not cheats.

      This mod adds an adrenaline system from real life, stylized as a game, that is, some points are omitted. Adrenaline has a time limit, it can't be produced forever. Adrenaline accumulates, but does not arise. Professions and character traits affect the accumulation of adrenaline. No matter how professional you are at the start, the mod considers your character a beginner in this world, so from the very beginning of the game your character will almost always be in a state of adrenaline, but over time his psyche will get stronger.
      Detailed description :
      • Adrenaline affects Hunger, Thirst, Fatigue, Boredom, Unhappiness, Bleeding, Pain, Weight and Strength.
        More detailed:
        • The feeling of hunger and thirst is dulled. They will return as soon as the adrenaline subsides. Since the character drinks until thirst is quenched, and adrenaline thirst is limited, then drinking will remove only what is left of thirst, and the real level of thirst will appear only after the adrenaline drops (Well, this is the mechanics of the zombie.). With hunger, everything is fine if your hunger is dulled, it does not mean that you cannot reduce the overall level of hunger.
        • Fatigue is dulled. If you have been running a lot under adrenaline, then be prepared for a sharp fatigue after a drop in adrenaline.
        • Boredom and Unhappiness are limited and reduced. If you were bored, then with a surge of adrenaline, boredom is limited, and after a surge it returns, but only part of it. It's the same with unhappiness.
        • The bleeding decreases, but does not stop. If you managed to stop the bleeding during the surge of adrenaline, then it will not start again, and if you failed, then after the fall of adrenaline, the bleeding will increase not to what it was, but close to that.
        • The pain decreases. It works as an analgesic.
        • The carried weight increases. You can just wear more.
        • The force increases. Your blows will become more deadly.


      • Adrenaline builds up due to visible zombies, fights with zombies, injuries, fear and fitness.
        More detailed:
        • Visible zombies. It affects how many of them and how close they are.
        • Fight with zombies. It affects what kind of weapons and where you got
        • Injury. Affects the type of wound and their number.
        • Fear. It's just fear that affects.
        • Fitness. It affects how long you study.

      • Adrenaline does not accumulate due to :
        • large blood loss.
        • deep depression [(depression limits by half, and deep depression does not allow accumulation)]
        • the spent limit.


      • The adrenaline system will also change with the time of the game, namely:
        • The number and proximity of zombies will scare you less over time
        • Frequent damage over time will have less effect on adrenaline
        • The number of zombies killed will affect the growth of adrenaline in a fight
        • And if you stay in comfort for too long, the fears may return (It really takes a lot of time).


      • There are 3 parameters that can be configured in the mod.
        1. Adrenaline limit
        2. How quickly the limit will be restored
        3. The percentage of how fast you will strengthen your psyche

      • Mods that are taken into account, do not affect and/or do not give errors
        • Immersive Medicine: I redefine several methods so that the Moodle (circles on the right) do not twitch.
        • More traits: Does not take into account traits because there is nothing to take into account, it works fine.
        • Dynamic traits: Does not take into account mechanics. It works fine. (I plan to make it so that I would take into account several traits from this mod)
        • Does not take into account all mods that add professions. (I plan to fix it)


      What I plan to add:
      • An indicator of the level of adrenaline in the form of an emotion (On the right in the form of a circle).
      • Dulling the feeling of cold and heat.
      • So that the fight with the players affects the adrenaline.
      • Increasing the radius of the audible area and the angle of the visible area (So that it would be adequate).


      If you have any questions, ask in a separate discussion “Fashion questions”

      Supports languages:
      • Coaster
      • English
      • Chinese
      • Korean
      • German
      • Italian
      • French cuisine
      • Spanish

      Workshop ID: 2840254097
      Mod ID: Adr
Popular Discussions View All (2)
13
24 Feb, 2023 @ 9:18pm
PINNED: Bug Report
Lerun
6
5 Nov, 2024 @ 1:22am
PINNED: Вопросы по моду
Lerun
38 Comments
Bosch_Drill 10 Mar @ 8:46am 
VoldeMind, Игровая условность
VoldeMind 30 Jan @ 8:16pm 
Автор биологию не учил, во время стресса адреналин вырабатывается надпочечниками, а не накапливается, а также при потере крови он также вырабатывается, хоть бы загуглил
Subhuman 26 Nov, 2024 @ 11:24am 
бля имба
[ H0WL ] 12 Nov, 2024 @ 7:06am 
i dunno if this is in your mod. Could you make that having injures does not affect your chararter during a fight? I mean when you get a scratch, laceration, deep cut or something your speed attack get reduced like 50% or your running skill. and this doesn't look real when you're being chased
Yukari 17 Jun, 2024 @ 4:05pm 
Great! based on your work on details this is a great start, you do have the right thinking process and code abilities to keep it in track.
ebalsya 4 Apr, 2024 @ 9:06pm 
мб стоит вернуться к разработке мода? аналогов у него нет, пару лишних строчек убрать в коде не сложно будет (в частности блид, силу, переносимый вес)
Construct 8 Dec, 2023 @ 2:51pm 
@Hxshaked it would be neat if it increased the vision cone, but also reduced you seeing zombies more clearly around you and behind you while activity fighting. seeing more while fleeing, but becoming aggressively focused while fighting.
Hxshaked 4 Sep, 2023 @ 7:11pm 
But that's how adrenaline works?
Bostson 31 Aug, 2023 @ 4:27am 
also,, give us an option for not carrying more weight and not becoming stronger
Bostson 31 Aug, 2023 @ 4:12am 
adrenaline should not increase the vision angle, should be the opposite actually