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Taking the enemy's ships is not a very strong punishment. You don't have their designs and can't refit them. You are far better off taking their land or just money.
If you have a ship with a lot of range and you aren't seeing any missions popping up (convoy raids, for example) check if the ship is on In Being. They must be on Sea Control when stationed in a port to get those missions.
RADAR gives you a significant advantage and you can research it in Rangefinders after Stereoscopic V is unlocked.
Keep your ships alive as much as possible. A Veteran crew significantly enhances the ship.
Oh, and build up your economy whenever you can afford it. You can have ships powered by nuclear reactors but they won't be very effective if you only have ten dollars.
(2/2, character limit)
Speaking of that, if you want a gun to take out destroyers, try the Mark 4 102mm (4").
High firerate and good enough pen to quickly disable them - I recommend them on DD's too, since I find myself in knife fight duels with enemy DD's from time to time and with capped ballistic HE they can absolutely tear them apart.
Mark 4 152mm (6") is great too.
Turbo electric drives are the best for manueverability - they are more expensive since they weigh more, but on dreadnoughts, they are fantastic as you no longer need to turn to dodge torpedoes. Literally just hit the brakes. Great on DD's/CL's too. Acceleration is INSANE.
(1/2, character limit)