RimWorld

RimWorld

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Altered Carbon Sleeves Patch
   
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Mod, 1.3
File Size
Posted
Updated
636.905 KB
14 Aug, 2022 @ 4:00pm
15 Aug, 2022 @ 6:22am
2 Change Notes ( view )

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Altered Carbon Sleeves Patch

Description
Patches out select races from being grown as sleeves in the Sleeve Incubator.

Supported and disabled by default races:

Thrumboian Race
Archotech Race
Warforged Race
Everything from Android Tiers

Credits to Netzach Sloth for the original idea, if you find any problem with my patch for Android Tiers, check out his mod Android Tiers - Altered Carbon - Patch for an alternative method.

Suggestions are welcome, enjoy!
19 Comments
@ 27 May, 2023 @ 11:06pm 
1.4, and please update for android tiers reforged!
dseszu 28 Aug, 2022 @ 2:13pm 
Is there a way to give races different neutroamine costs? I'm using xenohumans expanded and I'd love to make the Vatdrones cheaper and Glitterworld Humans more expensive.
Computica 24 Aug, 2022 @ 7:40pm 
The Holograms aren't a entire Alien Race but a Pawn kind I believe.
Computica 24 Aug, 2022 @ 7:16pm 
The Hologram(s) from SOS2 need a toggle as well.
ParasiticSquid 21 Aug, 2022 @ 10:22am 
Hopefully if they do androids then they're actual robots like android tiers with their own needs, strengths, or weaknesses. Possibly upgradable or at least have their own way to use stacks or a equivalent. Maybe even a way to turn a human into a robot or vise versa with all the mental buffs or debuffs since you literally just went full ghost in the shell on the poor pawn.

I don't know, if any of those are how their implementing such things in VFE - Ultratech ill probably use it even if it adds a lot of stuff I likely won't use. The mod im truly waiting for is vanilla nutrient paste expanded. Saw it on the roadmap a while ago, a more interesting and advanced mod to feed my prisons? Now that's a mod I can get behind..
Victor  [author] 21 Aug, 2022 @ 6:19am 
@「Dan」。yup, I read about something along that line, but I think there's still at least a month of development until we know more, maybe there will be more information in the next roadmap?
「Dan」。 20 Aug, 2022 @ 11:02pm 
Wasn't VFE - Ultratech gonna involve an androids faction too? It's like the plot of the Ultratech factions that they rivals and are opposites with each other with both being able to grant a pawn immortality.
ParasiticSquid 16 Aug, 2022 @ 9:28pm 
@Victor Hmm.. that would be interesting if it does happen. Currently altered carbon has some issues that have yet to be fixed but so far the vanilla expanded mods keep up to date and stable so would be neat to see it get the same treatment. The issue there is if it's a full faction mod players with big modlists like me would be iffy on using it just for the cortical stacks.

If they do go that route here's to hoping they have a offshot without the other bloat some won't use. Doubt it since VFE - Mechanoid didn't make a version with just the factory stuff
Victor  [author] 16 Aug, 2022 @ 9:10pm 
@ParasiticSquid Altered Carbon is going to be included in a new Vanilla Expanded mod I think, VFE - Ultratech, as its creator is a VE team member.
ParasiticSquid 16 Aug, 2022 @ 8:46pm 
In other words it's never getting fixed given how long it's been since a altered carbon update was released lol

Fair nuff. Makes logical sense anyways