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I have decided to remove ability to see plants with minerals scanner, because of the way how I have implemented it. It breaks balance of the game. Every cave spawn less resources than it should. So now you need to explore caves to find plants.
I have tested the changes, everything looks ok, but let me know if you see any issues.
ps. Keep in mind, that if you have a quest to mine a specific mineral - it will NOT glow in darkness. This mechanic is hardcoded on the other side of game, which I don't want to override because of complecsity of this chage...
If you will find any bugs or problems - please, let me know.
Have a nice gaming!
Changelog:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2850591365
Default range for Sonar is 6000 (SteeringComponent).
I am going to override that value to 18000 for Nevigation Terminal, Shuttle Navigation Terminal and Sonar Monitor.
Handheld Sonar will still have 6000 range.
Monsters will still hear your sonar from distance of 6000 even for overriden items.
I have decided to add this feature, because mod "Super Mining Sonar" is no longer maintained by it's owner.
Sorry, I haven't been playing Barotrauma for a while.
At current moment I am trying to prepare an update for this mod.
Upcoming update will contain such features:
1. Fixed sprites.
2. I am trying to ensure that every resource will have a LightComponent (will glow in darkness). Testing this update at the moment.
3. Old version of the mod was able to recognize two types of resources: common and uncommon. But now I want to make even 'rare' resources with biggest sonar spot (for alien materials).
I am on my way to test changes. Hopefully I will post an update in closest few days.