Barotrauma

Barotrauma

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[DS] Gather Resources Quickly
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175.707 KB
17 Aug, 2022 @ 11:56pm
16 Aug, 2024 @ 4:41pm
4 Change Notes ( view )

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[DS] Gather Resources Quickly

Description
Description
Are you bored by collecting ores and plants? Do you think that hanging on every bush of elastine for 5 seconds is not fun? Do you want to reduce annoying routine of Barotrauma to focus on more fun aspects of the game? If your answer is YES - than this mod is for you!

This mod now has Lua version: [DS] Gather Resources Quickly (Lua). It has more features. It has less issues with compatibility. If you don't hasitate to use Lua for Barotrauma - I really recommend to use that one.

By installing this mod - you will get:
  1. Every plant can be collected by a simple click. No need to hang on it for 5 secs.
  2. You don't need a plasma cutter to cut ore. You can just click on it to collect.
  3. You still need to have a plasma cutter to destroy ice and poisonous bushes.
  4. Every vanilla ore or plant will glow in darkness (alien materials will get light component).
  5. Sonar range for Navigation Terminal, Shuttle Navigation Terminal and Sonar Monitor will become x3 larger (Sonar range will become 18000 range, instead of default 6000, similar to Super Mining Sonar mod).

Compatibility
This mod is not compatible with any mod which overrides vanilla ores or plants.
Also incompatible with mods which overrides Navigation Terminal, Shuttle Navigation Terminal and Sonar Monitor.
This mod is compatible with other mods, which add new type of ores or plants, but will not apply any changes for them.

Translation
This mod doesn't need translation.

Performance
This mod is super lightweight. It will not create any problems in game and during joining to game.

Check out my other mods:
  • [DS] Skilled Crew - It's really hard to craft masterwork items in Barotrauma. Especially if your crew members are not playing regularly or dying from time to time. This simple mod can help you with that.
27 Comments
Azuma  [author] 16 Aug, 2024 @ 7:58pm 
I have updated the mod to the latest version of the game. It can handle x32 stack size and any other updates from Barotrauma game developers.

I have decided to remove ability to see plants with minerals scanner, because of the way how I have implemented it. It breaks balance of the game. Every cave spawn less resources than it should. So now you need to explore caves to find plants.

I have tested the changes, everything looks ok, but let me know if you see any issues.

ps. Keep in mind, that if you have a quest to mine a specific mineral - it will NOT glow in darkness. This mechanic is hardcoded on the other side of game, which I don't want to override because of complecsity of this chage...
Arr 22 Oct, 2023 @ 12:46pm 
I think you forgot to update stacks for plants and ores. With the recent update these can be stacked up to 32 in lockers and other storage places, however enabling this mod limits it back to old 8 per square.
Farmiloy 11 Aug, 2023 @ 10:46am 
does not work with Super Mining Sonar + oClockRadar [UPDATED]
Azuma  [author] 27 Jul, 2023 @ 11:57pm 
Version v1.0.1 has been released.
If you will find any bugs or problems - please, let me know.
Have a nice gaming!

Changelog:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2850591365
horse 24 Jul, 2023 @ 1:55am 
neat
Azuma  [author] 23 Jul, 2023 @ 11:10pm 
I forgot about one more important feature.
Default range for Sonar is 6000 (SteeringComponent).
I am going to override that value to 18000 for Nevigation Terminal, Shuttle Navigation Terminal and Sonar Monitor.
Handheld Sonar will still have 6000 range.
Monsters will still hear your sonar from distance of 6000 even for overriden items.
I have decided to add this feature, because mod "Super Mining Sonar" is no longer maintained by it's owner.
Azuma  [author] 23 Jul, 2023 @ 11:04pm 
Hello guys!
Sorry, I haven't been playing Barotrauma for a while.
At current moment I am trying to prepare an update for this mod.
Upcoming update will contain such features:
1. Fixed sprites.
2. I am trying to ensure that every resource will have a LightComponent (will glow in darkness). Testing this update at the moment.
3. Old version of the mod was able to recognize two types of resources: common and uncommon. But now I want to make even 'rare' resources with biggest sonar spot (for alien materials).
I am on my way to test changes. Hopefully I will post an update in closest few days.
Zoffy_swordman 23 Mar, 2023 @ 3:37am 
I try to update this mod manually by modifying the vanilla mineral document. I doing as the diff document ask in this mod. After deleting the cutting requirement of all minerals, I still cant take the mineral by hand in game. Is there any other thing I need to do to fix it rather than replace the sprites descriptions one by one(since there is 27 kinds of mineral it would be a big project)?
hiboydd 8 Mar, 2023 @ 12:58pm 
Sprites are still broken
horse 23 Feb, 2023 @ 5:39am 
Hey there! You still updating the sprites or no?