Takedown: Red Sabre

Takedown: Red Sabre

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Takedown: Console commands
By LordDragonGigi
In this guide, I will show all the console commands that I know work and give them a little description of what they do, and also add a screenshot of some of them.
   
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How to open the console
There are 2 ways to use the console
By pressing the "TAB" button you can access the console as a chat.


or by pressing the "TILDE" button you can acces the console

said that we can now start talking about the commands to use.
Exit
Command: Exit
Description: It does what you can expect. This command closes the game
Open
Command: Open <MapName>
Description: Opens the specified map
DisplayAll
Command: DisplayAll <ClassName> <PropertyName>
Description: Display property values for instances of classname
DisplayAllState
Command: DisplayAllState <ClassName>
Description: Display state names for all instances of classname
DisplayClear
Command: DisplayClear
Description: Clears previous DisplayAll entries
FlushPersistentDebugLines
Command: FlushPersistentDebugLines
Description: Clears persistent debug line cache
GetAll
Command: GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED>
Description: Log property values of all instances of classname
GetAllState
Command: GetAllState <ClassName>
Description: Log state names for all instances of classname
Obj List
Command: Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
Obj ListContentRefs
Command: Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>
Obj Classes
Command: Obj Classes
Description: Shows all classes
EditActor
Command: EditActor <Class=ClassName> or <Name=ObjectName> or TRACE
EditDefault
Command: EditDefault <Class=ClassName>
EditObject
Command: EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>
ReloadCfg
Command: ReloadCfg <Class/ObjectName>
Description: Reloads config variables for the specified object/class
ReloadLoc
Command: ReloadLoc <Class/ObjectName>
Description: Reloads localized variables for the specified object/class
Set
Command: Set <ClassName> <PropertyName> <Value>
Description: Sets property to value on objectname
Show BOUNDS
Command: Show BOUNDS
Description: Displays bounding boxes for all visible objects
Show BSP
Command: Show BSP
Description: Toggles BSP rendering
Show COLLISION
Command: Show COLLISION
Description: Toggles collision rendering
Show COVER
Command: Show COVER
Description: Toggles cover rendering
Show DECALS
Command: Show DECALS
Description: Toggles decal rendering
Show FOG
Command: Show FOG
Description: Toggles fog rendering
Show LEVELCOLORATION
Command: Show LEVELCOLORATION
Description: Toggles per-level coloration
Show PATHS
Command: Show PATHS
Description: Toggles path rendering
Show POSTPROCESS
Command: Show POSTPROCESS
Description: Toggles post process rendering
Show SKELMESHES
Command: Show SKELMESHES
Description: Toggles skeletal mesh rendering
Show TERRAIN
Command: Show TERRAIN
Description: Toggles terrain rendering
Show VOLUMES
Command: Show VOLUMES
Description: Toggles volume rendering
Show SPLINES
Command: Show SPLINES
Description: Toggles spline rendering
Stat FPS
Command: Stat FPS
Description: Shows FPS counter
Stat UNIT
Command: Stat UNIT
Description: Shows hardware unit framerate
Stat LEVELS
Command: Stat LEVELS
Description: Displays level streaming info
Stat GAME
Command: Stat GAME
Description: Displays game performance stats
ListTextures
Command: ListTextures
Description: Lists all loaded textures and their current memory footprint
ListUncachedStaticLightingInteractions
Command: ListUncachedStaticLightingInteractions
Description: Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages
RestartLevel
Command: RestartLevel
Description: restarts the level
ListSounds
Command: ListSounds
Description: Lists all the loaded sounds and their memory footprint
ListWaves
Command: ListWaves
Description: List the WaveInstances and whether they have a source
ListSoundClasses
Command: ListSoundClasses
Description: Lists a summary of loaded sound collated by class
ListSoundModes
Command: ListSoundModes
Description: Lists loaded sound modes
ListAudioComponents
Command: ListAudioComponents
Description: Dumps a detailed list of all AudioComponent objects
ShowDebug NET
Command: ShowDebug NET
ShowDebug PHYSICS
Command: ShowDebug PHYSICS
ShowDebug COLLISION
Command: ShowDebug COLLISION
ShowDebug AI
Command: ShowDebug AI
ShowDebug CAMERA
Command: ShowDebug CAMERA
ShowDebug WEAPON
Command: ShowDebug WEAPON
ShowDebug ANIMATION
Command: ShowDebug ANIMATION
ShowDebug INPUT
Command: ShowDebug INPUT
Stat SOUNDWAVES
Command: Stat SOUNDWAVES
Description: Shows active SoundWaves
Stat SOUNDCUES
Command: Stat SOUNDCUES
Description: Shows active SoundCues
Stat SOUNDS
Command: Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off>
Description: Shows active SoundCues and SoundWaves
DoMemLeakChecking
Command: DoMemLeakChecking <N>
Description: Sets a timer to do a MemLeakCheck every N seconds
StopMemLeakChecking
Command: StopMemLeakChecking
Description: Stops the periodic MemLeakCheck that was started via DoMemLeakChecking
2 Comments
Jimmis Atha 15 Mar @ 8:45am 
can we somehow ping/mark an enemy? set command dos not work
snail pancake 4 Nov, 2024 @ 1:38pm 
should also add:

God (godmode)
Ghost (noclip)
Walk (undoes noclip)
Changesize -number- (changes player size)
KillAllPawns (deletes every ai, this does not count for winning tango hunt btw)

theres many more commands i know, but do not know how to get them to work due to not knowing what they are asking for

for instance you can give yourself any weapon allegedly with "giveweapon" but i dont know how the weapons are listed in game. similarly you can change you camera angle with "playerview" i think, but again i dont know what the different camera angles are defined by.

you can also use "changeteam" in singleplayer, but it will just kill you can have you "wait for the next round" (there will never be a next round).

theres probably a lot more that i could list here but this is all off the top of my head. hope this was interesting!