Garry's Mod

Garry's Mod

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[Video] How To Make ViewModels with Blender
By Buu342
A video series created to teach people the basics of making Viewmodels for source games with blender.
   
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Introduction
Back in April, I wanted to expand my Garry's Mod abilities. By now I had gotten a good grip of Blender, but I never moved into animation. I wanted to change that by learning how to animate viewmodels, however I couldn't find any guides on that, meaning i had to do everything the same way i had done so far, all by myself.

I created this guide to aid those who were in the same position as me, but don't have enough knowledge to be able to figure things out by themselves.
Rigging your first model.
WARNING! TURN ON ANNOTATIONS!
I forgot to include something in the tutorial, and i have uploaded a Seperate video:
https://www.youtube.com/watch?v=iQM1dtUcSik&feature=youtu.be

Animating your model.
Compiling
FAQ
195 Comments
Buu342  [author] 26 Jun @ 1:11pm 
@Mr. YellowDude Your viewmodel just needs to use the same skeleton as the c_arms used in these videos.
Mr. YellowDude 26 Jun @ 4:49am 
@Buu342 Could you make a tutorial on how to turn a viewmodel into a custom model, like the Team Fortress viewmodel, but with custom hands that change depending on the player model? I hope you understand what I mean.
Buu342  [author] 12 May @ 4:13am 
@TerraTheMyster #SHUTDOWNTF2 This is why you should keep Blender files of your animation before you export. Exporting bakes the animation, which is a lossy process. If you don't have the source file, then just import the SMD of the animation and edit every single keyframe.
TerraTheMyssss 11 May @ 10:02pm 
What if I want to manually edit the animation's fov since I already exported it?
Buu342  [author] 21 Nov, 2024 @ 3:36am 
@Stiles The process is exactly the same, the only difference is that Blender now has a different UI.
Stiles 20 Nov, 2024 @ 2:41pm 
I really wish there would be an up to date version of this :/ It's so annoying because I really want to add a custom item for TTT and it should be shown inside the hand of the player (doesn't need any animations) but I want it to use the c_models of the playermodel players selected but I have no clue at all how to create those viewmodels. I imported the same arms you got and also adjusted the pose so that my custom item is inside the hand but I can't really figure out what to export and how the structure of the collections should be... and then there is the stuff with the mergebones and definebones (definebones is easy with crowbar but no idea about mergebones).

This game is so freaking old and still popular and it is so sad that besides this extremely old tutorial there is nothing about it on the internet...
Buu342  [author] 25 Oct, 2024 @ 3:34am 
@I Drink Yogurt Out Of A Cup It does. It probably exposrts misaligned because you moved something in object mode.
https://i.imgur.com/BfvcN5z.png
Albino 24 Oct, 2024 @ 7:38pm 
Hey BOO342, does the 'Child Of' constraint not translate properly into Source? Im using it for the hammer on one of my weapons, although it goes from looking perfectly fine in Blender to being misaligned in GMod. I can provide pictures or project files if needed, I would greatly appreciate any help :steamthumbsup:
Kimberly Kitsuragi 5 Apr, 2024 @ 6:14pm 
@Buu342 i see, thanks for the advice!
Buu342  [author] 5 Apr, 2024 @ 3:39am 
@banana mann You don't do that in Blender, you do that in code.