I Was a Teenage Exocolonist

I Was a Teenage Exocolonist

77 ratings
All Perks
By Freyr
All Perks Available as of 28 August 2022
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Introduction
This guide is made with purpose to help others to get the best perk for their play!
Social Perks
Skill Name
Perks 1
Perks 2
Perks 3
Empathy
Spa Perk: Pay to remove cards in the quarters spa
Improved Relaxing Perk: Choose from 3 cards when relaxing
Friendship Decreases Stress Perk: -1 Strees any time you gain Friendship
Persuasion
+1 to Social cards Perk: Yellow cards get +1 in social challenges
Extra Kudos Perk: +1 Kudos every time you receive kudos
Social Boost Perk: +1 to Social Increases
Creativity
Shop Clothes Perk: New cards in the depot
Small Skills Boost Perk: 5% Chance to gain 1 extra skill
Improved Gifting Perk: Give gifts every month instead of once a season
Bravery
Extra Card Draw Perk: Draw an extra card at the start of challenge (effect stacks)
Reduce Exploration Stress Perk: Every event in exploring cost +10 stress instead of +15
Extra Card Draw Perk: Draw an extra card at the start of challenge (effect stacks)
Mental Perks
Skill Name
Perks 1
Perks 2
Perks 3
Reasoning
+1 to Mental cards Perk: Blue cards get +1 in mental challenges
Autoplay Fairy Perk: Autoplay Fairy sometimes plays the best hand for you
Mental Boost Perk: +1 to Mental Increases
Organizing
Extra Gear Slot Perk: Equip an additional Gear
Extra Card Draw Perk: Draw an extra card at the start of challenge (effect stacks)
Optional Card Skip Perk: Can choose not to take new cards
Engineering
Extra Card Draw Perk: Draw an extra card at the start of challenge (effect stacks)
Shp Gadgets Perk: New cards in the depot
Extra Gear Slot Perk: Equip an additional Gear
Biology
Native Botany Perk: Unlock Xenobotany Research in Geoponics
More Collectibles Perk: Collectibles respawn faster and more slots are filled
Extra Enhancement Perk: Enhance your DNA in Engineering
Physical Perks
Skill Name
Perks 1
Perks 2
Perks 3
Toughness
+1 to Physical cards Perk: Red cards get +1 in physical challenges
Card Training Perk: Update(Upgrade) basic cards in the garrison gym
Immune to Injury Perk: Never receive the Injuray status effect when hurt
Perception
Highlight Collectibles Perk: All collectibles glow
More Collectibles Perk: Collectibles respawn faster and more slots are filled
Avoid Blocking Events Perk: Slip past all path-blocking explore events
Combat
Shop Weapons Perk: New cards in the depot
Extra Card Draw Perk: Draw an extra card at the start of challenge (effect stacks)
Physical Boost Perk: +1 to Physical Increases
Animals
Level II Pets Perk: Upgrade pet cards via Relaxing in the Park
Extra Gear Slot Perk: Equip an additional Gear
Level III Pets Perk: Upgrade pet cards via Relaxing in the Park
5 Comments
Steeen 4 Sep, 2024 @ 4:59pm 
Lvl 3 Perception is the best!
Being able to walk through event blockers, and freely explore the expedition areas- This was a game changer for me!! I achieved it late game, but now I want to try to again and get it as early as possible. Thank you for this very helpful guide!
Ninjy 31 Mar, 2024 @ 8:40pm 
Thanks so much for this, it's very helpful for planning life routes :D
Ikezawa 5 Jun, 2023 @ 10:04am 
I was looking exactly for this. Thanks.
tonyastark 9 Sep, 2022 @ 3:20am 
It's even freakier, because nearly any activity gives +1 friendship point with one of the characters, and that -1 stress is applied after the +x stress of the activity. So basically the stress level goes to 100 but then immediately bumps to 99 at the end of every month, no gifting necessary.
The Nue 3 Sep, 2022 @ 1:34pm 
Lvl 3 Empathy is bananas!
Basically you can completely remove the need to rest, since you can just give a gift to someone (doesn't even need to be a favored gift) to bring your stress down to 99... which is enough to do an activity instead.