全面戰爭:幕府將軍2

全面戰爭:幕府將軍2

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ai_region_resistance_54.pack
   
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2022 年 8 月 28 日 下午 12:11
1 項更新註記 (檢視)

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ai_region_resistance_54.pack

描述
Ai has an increased handicap on all difficulty levels of 54% towards resistance to invaders .

Resistance in conquered provinces doesn't disappear completely . Resistance to invaders for player is standard , but for the ai , it's increased to 54 . Defeated clans will respawn from time to time .

After 100 turns with normal research time for technology , the map will get more stable for the ai but clans will still respawn at a lower rate .

For more visibility for other players you can rate the mod with any choice: thumbs up or down .
4 則留言
Bouridacsos  [作者] 2022 年 10 月 11 日 上午 1:14 
HotCheezyBuns the AI doesn't have the resistance to invaders that you see in the image that I had after I looted a town , in image it's -18 , the AI has 0 standard . This mod gives him -5 or -6 resistance to invaders . A constant penalty on that province .
HotCheezyBuns 2022 年 10 月 10 日 下午 8:01 
i somewhat understand, but thank you
Bouridacsos  [作者] 2022 年 10 月 10 日 上午 1:20 
HotCheezyBuns as you can see in the image that I just uploaded, the AI has on all difficulty levels -100 resistance to invaders , so these won't add any penalty to public order in any province conquered by the AI . Only the player gets the penalty . With my modification , the AI has +54 resistance to invaders in provinces conquered , i think this will translate in -5 or -6 public order that added with other factors will produce more clans to respawn in early game - about first 100 turns ; until AI builds more units and economy plus public order research .

To mention , from my tests , I think that clans that respawn later in game will have their technology tree at the level of the time when they were destroyed .
HotCheezyBuns 2022 年 10 月 9 日 上午 10:41 
I dont understand, could you please explain this in further detail about the ai handicap?