Barotrauma
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Lua For Barotrauma (with xpath patch)
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31 серп. 2022 о 6:21
8 лип. о 9:16
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Lua For Barotrauma (with xpath patch)

В колекціях (1) автора shangjiaxuan
Project Harmony
Предметів: 14
Опис
This is a version of Lua mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559634234 ) with the partial override patch merged:
https://github.com/Regalis11/Barotrauma/pull/9779

Install like you would install client side lua.

Then mods ca
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8 трав. о 12:40
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shangjiaxuan
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6 листоп. 2024 о 2:12
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shangjiaxuan
Коментарів: 220
<†>Baigle1<†>™ 25 черв. о 9:48 
Great concept, I wonder how many mods rely on this and why it hasn't been implemented in with normal Lua?
冷南羽 18 черв. о 5:48 
难绷 更新了 然后游戏也更新了 又用不了 (悲)
Zannen 23 трав. о 12:31 
Ooh nice, has anyone tested if the Mudraptor mod works now?
会防空的树 9 трав. о 1:35 
终于更新了 感动:steamhappy:
shangjiaxuan  [автор] 8 трав. о 12:42 
Updated for 1.8.8. Not thoroughly tested though.
shangjiaxuan  [автор] 7 трав. о 17:24 
shangjiaxuan  [автор] 7 трав. о 17:17 
However, I've recently been busy looking for jobs and faced with other real-life problems and do not have all the energy and resource to update this promptly.

Anyone that is interested can reach out to me on github, and maybe together we could make this rework much easier.

I'm sorry for not keeping up to date.
shangjiaxuan  [автор] 7 трав. о 17:17 
Although there are still cases where it may require a workaround, for example mods that failed to load may be fixed by reordering the inheritance order, and vanilla does not give mods a second chance to load.

With the improvements in vanilla, this mod has been patching itself against vanilla with effort, but with so many workarounds littered everywhere, it was a miracle that it only needed resolving a few merge conflicts most of the time in the past.

At this point it may be just simpler to keep the inheritance logic intact and rework the whole integration into vanilla game.
shangjiaxuan  [автор] 7 трав. о 17:16 
To anyone still looking into an update:

Vanilla has fixed much of the design that this mod tried to fix on its own. Including but not limited to:

1. At least character prefab inheritance was fixed to be file/element based, so complex prefab load stage and activation logic can be ditched in many places.
2. Numerous occasions of bugs with sprite path resolving now integrated into vanilla. But the workarounds still litter around the codebase preventing merge.
pure evil 16 квіт. о 13:14 
Someone has to UPDATE this mod