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I had originally planned to make the system with a varying price depending on the features used. But actually it's up to you how much you cheat with it, a high price only leads to you cheating yourself out of money to buy it.
try a lower collecting range. something around 10km. Avorion has problems with high ranges for loot. you can also use fighters to collect stuff.
Don't forget that if you have an existing galaxy, you have to activate the checkbox Overwrite mod list before loading it - otherwise new mods will not be loaded into an existing savegame.
The mod you metioned is just altering the amount of a subsystem in your inventory.
Here is the code line:
inventory:setAmount(inventoryIndex,systemFinalQuantity)