Total War: WARHAMMER III

Total War: WARHAMMER III

183 ratings
Provincial Roads
   
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Tags: mod
File Size
Posted
Updated
98.519 KB
7 Sep, 2022 @ 1:49am
22 Jun @ 7:09am
18 Change Notes ( view )

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Provincial Roads

Description
TLDR: transfers the movement buff of road buildings from region to province wide. Buffs and tweaks affected building values.

Hey,
this mod transfers the regional movement range buff you can get from some buildings to the whole province. Also it tweaks the values of some of these buildings.

Overview:
Changed the movement range buff from region to province wide for
- empire roads
- dark elves roads
- dwarf landmarks
- greenskin raidin' stashes
- lizardmen scrying pools

Additioanly tweaked values for
- empire roads
- dark elves roads
- greenskin raidin' stashes

For details check the pictures above, they show the moded values.

SAVEGAME COMPATIBLE! Also compatible with every mod that does not change the buildings mentioned above.

Attention: This mod doesn't add any new buildings, it only adjustes existing road buildings. Also the tomb king money building is not included as you will build this one in every region anyway.

For suggestions, bug reports or anything else please comment below.
Cheers and have fun

Also check out my other mods:
Increased port income (balanced): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859809362
Balanced economy buildings: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963140431
Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Advanced Nuln Imperial Gunnery School Building:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3246720718
Hellblaster and Great Canon Upgrades for Steam Tanks in Nuln Gunnery School: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250730783
Improved Altdorf and Empire Forts Garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859577837
Improved Dwarf landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263538699
Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095

Changelog:
2022-09-07 initial release, bug fixing for compatibility
2022-09-14 added Scrying Pool, redone Thumbnail
2022-09-17 added raidin' stashes
2022-10-22 update for patch 2.2
2024-05-02 updated for 5.0
2024-06-25 Update 5.1 - no changes
2025-03-16 Updated to changes CA made in past updates. Added Dwarf landmarks, twaeked values
62 Comments
FreeParmenion  [author] 22 Jun @ 7:13am 
Hey, no changes needed for patch 6.2. Cheers
FreeParmenion  [author] 22 Jun @ 6:32am 
Nope, still works fine. Cheers
NeoKorp 21 Jun @ 6:32pm 
Does this need an update?
FreeParmenion  [author] 1 Apr @ 2:16pm 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [author] 25 Mar @ 3:49pm 
Hey, updated for 6.1 - no changes. Cheers
FreeParmenion  [author] 24 Mar @ 9:15am 
Try out my new mod Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Cheers
FreeParmenion  [author] 16 Mar @ 6:45am 
Hey, just made a big update. Added dwarf landmarks and tweaked values. Also added movement range buff back to raidin stashes since CA changed that building completly (in vanilla it has no movement range buff anymore). For details see above. Cheers
Nutbuddy3 21 Feb @ 4:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3431807193 too late i made it myself, but they are regional which i think makes sense
FreeParmenion  [author] 21 Feb @ 8:57am 
@Nutbuddy3 nope, I'm sorry. When I made this mod I had no experience with creating new buildings. And when I got that expirience, I didn't integrate that here. Since I left the game several months ago I do not develope any of my mods further, I just keep them live. So you have to search for an other mod for dwarf roads. Cheers
Nutbuddy3 20 Feb @ 10:16pm 
could you make a version for dwarves so they get roads of their own