Crusader Kings III

Crusader Kings III

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Player Can Be Knight
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772.929 KB
10 Sep, 2022 @ 7:22am
16 Jul @ 2:11am
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Player Can Be Knight

Description
The updated version of my old Player can be knight mod, from now on use this mod instead

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Simple mod that allows the player to be selected as a Knight by their liege. the player will be able to kill others and be injured in battles.


You can opt out from knighthood by taking the decision, though it will cost you some prestige


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I recommend also subscribing to my other mod, A mod that allows the player to join populist factions like the AI vassals can!

My other mods :
Bum to god: Rags to Riches

Player can join populist faction

Player Appears in Liege's Royal Court

Basic version for more compatibility:
Player Can Be Knight (Basic version)
152 Comments
XJ-9  [author] 16 Jul @ 2:13am 
- Mod updated to the newest version
ProstoDno 27 May @ 4:09pm 
Can you, please, update mod?
Sol 7 May @ 11:57pm 
To me, mods like this are the other side of a bugfix, the bad feature fix. In a sandbox game, there is no activity the NPCs can do which the players should be blocked from. In CK2, nothing was more fun than personally leading your military squads just like the kings of the vikings, england, even various sultans.

I hate "is_player = yes" restrictions.
XJ-9  [author] 6 Apr @ 12:45pm 
- Most of the mod is now localized into spanish (Courtesy of a kind translator who wishes to stay anonymous)
XJ-9  [author] 12 Mar @ 11:17am 
Mod updated to work with 1.15.0 "The Crown"
XJ-9  [author] 18 Feb @ 10:55am 
@fang That's impossible.
FANG 18 Feb @ 9:43am 
Can modified to allow the player to continue to be a knight when he becomes a liege?
DaJay42 2 Feb @ 12:26pm 
@XJ-9 Thanks for the quick fix!
XJ-9  [author] 2 Feb @ 10:05am 
@DaJay42 Should be fixed
DaJay42 2 Feb @ 4:24am 
I'm getting a lot of error log messages about this:

[21:38:27][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'root' returned an unset scope
Script location: file: common/scripted_triggers/pcbk_available_for_events_triggers.txt line: 5 (is_available_allow_travelling)

it looks like
"root.knight_army.army_owner = root"
should instead be
"this.knight_army.army_owner = this"
because there is no guarantee that the script will be used in a root scope.