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What I did:
- create a schedule for the line
- order run line, enter first line stop, exit last line stop. Timing event: depart exactly at 5h, repeat 1, checked "continue into next order". Then copy/paste and just edit the depature time to 6h etc.
- assign this shift to train 1
- shift 2 assigned to train 2, but check "override enter/exit" and selected enter at G, exit at F.
It looks like setting one station's stop time mode to "custom time" doesn't work anymore in 1.16 to have the padded wait happening there.
I'm trying to achieve something (in my opinion) very basic:
two trains service A-B-C-D-E-F-G, with both departing on the hour from A and G. And I want to get rid of the padded wait happening at B/F.
I can solve it for train 1, by having the line startint at B and ending at A, and make the order enter A/exit B, but for train 2, the padded wait is still happening at F, as the whole line is B-C-D-E-F-G-F-E-D-C-B-A. Any idea?
I've been slowly branching away from building my lines in a game way and trying to build more connected main lines. I've been learning better junctions and stations but scheduling seems to be the main cause of wait times/late times so I want to fix that. Doesn't help I have no knowledge of trains outside of games like OpenTTD, so it's hard to come into a game like this and do things.
Thanks again for the save and for the guide, I'll see what I can do.
The biggest complexity then is with setting up the operation into the depot, which you can see there as well. With the tram network, to enter each of the two depot tracks the tram has to arrive at a specifc track at the final station (say station A). So this effectively means adding two more line services to trams going to this final station - line service A. and A.. (A with one dot and with two dots). Trams not going to the depot generally have a choice of using whichever track is free.
Anyway, take a look and let me know if this helps.
It is a very simple network, has three lines (two tram and one light rail, note they are in the opposite ends of Kyushu island). They have also close to 100% real life timetables. You will see the way I now manage these is I create a separate line service for each destination (each end of the line, and also each interim point). They usually have different colors (e.g. lighter/darker) so I can easily tell the timetable does not have errors (colors alternate). Say a line between A and B. I define one line service as A to B, and the other as B to A. I then simply enter times for each run to start at A (and go to B), and then each time to start at B (and go to A). Because I use real life schedules, I don't need to worry about making up the schedule, just finding it on the Internet and then converting into "normal" speeds and stop times in NIMBY.