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You can fork it if you want :shrug:
It turns out to be much harder than expected to let the map spawn the entities while also parsing the entities from the map file and then applying the parsed KVs from the parsed map file to the entities. For some reason some entities are not where they are supposed to be or other sutff resulting in some entities just not receiving their KVs.
I don't quite know if I want to sacrifice map-triggered spawns. I should just try out the alternative