Songs of Syx

Songs of Syx

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Songs of Power
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460.302 KB
12 Sep, 2022 @ 10:12am
12 Sep, 2022 @ 11:55am
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Songs of Power

Description
Songs of Power
Though the gods are dead, their presence has left a mark. Harness that presence, and lead Syx into a new era of Magic unbound.
Lore
While the gods have died, their power still lives. It lingers across Syx in streams and caverns, clouds and canyons. In some places this power converges into a physical form, its presence felt as a harmonious song touching the soul. Mortal minds can only touch upon a small part of the Chorus that are the Songs of Power. Thus from these raw forms we refine the Chords so that we too may touch the smallest parts of divine power.
Current features
This version contains the following songs:
  • Song of Heat (Fire/destruction)
  • Song of Flow (Water/movement)
All songs have the following contents:
  • A building to gather the raw base resource
  • A building to refine the raw resource into a Chord attuned to the Song
  • A general tech that grows your attunement with the Song, resulting in scaling buffs that benefit your people and buffs to the buildings of this Song
  • A refinery/workshop that uses Chords to achieve better results than the vanilla building
  • An added recipe for this building to produce a second resource in it
  • A service building aimed at primarily your nobility
Future planned content
  • Unique sprites, currently everything uses a copy of vanilla files
  • At least three more techs for each song, including but not limited to combat magic and special large monuments
  • New Songs, including but not limited to the Song of Moss (Nature/Growth)
  • Editing the added buildings to look more unique from their vanilla version. For example special workbenches and floors.
Author notes
This is a first release build, as such fine balancing still has to happen. I request that feedback comes primarily through the discord of the game but if you can't or don't want to here is fine as well.

I recommend if you are going to play a longer playthrough you make a copy of the mod file and play using that, updates to the mod will break your save otherwise.
12 Comments
KinoXD1994 4 Dec, 2024 @ 1:15pm 
hocus pocus you got pizza on your focus!
Melganor 7 Sep, 2024 @ 7:42am 
Yay Magic!
Hephaestios 31 Oct, 2023 @ 3:29am 
can't wait!
Bruce Wayne 2 Oct, 2023 @ 4:30pm 
noice!
ModAddict  [author] 29 Sep, 2023 @ 9:49am 
Small update: I have returned to SoS now that development is getting to the point that both the things I want to do with the mod are starting to be possible and everything is stable enough I don't expect to have to do full overhauls every month.

That said, the mod will need an overhaul now because of very big changes in how all the files and coding works. I'm currently playing a couple of vanilla games to get a feel for the new balance and then I will start working on getting the mod playable again.
ModAddict  [author] 22 Nov, 2022 @ 6:20am 
Unfortunately I have yet to get over the issue of the AI gaining free access to these things. Without that, you will be destroyed by invasions due to the relative strength. On the other hand, all the stuff coming in the next big game update opens up a lot of room to do other features. So it will stay quiet for a while as I try and find ways to make things work. But when the updates start coming they will be big
Bruce Wayne 21 Nov, 2022 @ 7:02pm 
did you get over the flu yet? is it updated?
ModAddict  [author] 13 Oct, 2022 @ 3:42am 
I've gotten a bit delayed, suffering from flu as well at the moment, but I have gotten Fireballs into the game for the Song of Heat. The reason it hasn't been uploaded yet though is that you might get attacked by rebels early game featuring several high tier mages that will blow your poor 200 population town up. Resolving that issue is going to take a bit more work so that's why there hasn't been an update yet
ModAddict  [author] 13 Oct, 2022 @ 3:16am 
<3
Algorythm 10 Oct, 2022 @ 4:59pm 
confirmed cool