Total War: WARHAMMER III

Total War: WARHAMMER III

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Changer of Ways - Revamped starting situations
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File Size
Posted
Updated
7.019 MB
13 Sep, 2022 @ 3:56am
2 Sep, 2023 @ 1:10am
115 Change Notes ( view )

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Changer of Ways - Revamped starting situations

Description
WARNING ! i got actually no time to update/fix the mod but i spotted 2 potential crash that can be avoid using MCT :
- with Skaven Clan or Pestilent Brotherhood mods, the "Revenge of the Beard" option need to be uncheck if you play with one of those mods.
- also the option "Summon the Elector Count" have an issue with an unidentified mod (maybe Mixu LL), so uncheck if you got a crash at start.

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THE STORY SO FAR
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I'm a little unsatisfied with the vanilla start location for a bunch of legendary lords, so when i was making my "Kostaltyn mod" and as understanding what could be possible to do with scripts, i decided to make this kind of mod and that... degenerated (:p), goes way more "global", change plenty faction start setting (location and/or building starter) and more.

So, now this mod is a retake of some startings situations made to fit better (IMHO) between lore, "narration" and repartition, with also some global details changed to match with this idea.

Of course, that's intended to evolve, depending on CA adds and choices, on users feedbacks when relevant, but also to integrate support and compatibilities with faction mods or other creations from this prolific and talented mod community.


Note : for compatibility matters, that's a starting script and not a startpos file edit, so the overview in faction selection will not entirely match with changes.

WARNING ! You can experience a big freeze when starting a new campaign (with "Changer of Cities" option) and at start of turn 2 (if "Summon the Elector Counts" option used with MixuLL + Sigmar's Heir mod).
DONT PANIC ! That's the script doing some "heavy" changes, just wait a little moment.
(if you want to avoid this annoyment use MCT and uncheck the related option)




You can now choose the alternative situation you want to use with Mod Configuration Tool by Groove Wizard !

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WHAT THIS DOES
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[FULL CHANGELOG and MOD SUPPORT DETAILS]

///LAST CHANGES///

Updated for 4.0. (note i haven't done yet a real support for 4.0 -i would add options for the new lords-, just adapted some things to the new db tables, may be it still need correction but at least it dont crash anymore when you start a campaign - i noticed my extra beastmen minor faction are no more ingame, need to find why)

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MODS SUPPORTED
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(you can play with or without any of these ones, the mod will adapt things)

Greater Kislev
Immortal Landmark
Legendary Characters
Mixu LL
Preyton
Empire Secessionist Secede
OvN Albion
OvN Fimir
Gnoblar Hordes - The Unwashed Masses
Tomb Kings Extended
Sigmar's Heirs
Cataph's Southern Realms
Nanu's Pirates of Sartosa
Mixu's Shadowdancer
Marienburg: The Merchant Empire
Sylvania: Faction Overhaul
OvN Citadel of Dusk
Bertrand and the Survivors of Bergerac
The Jade-Blooded Vampires: Curse of Nongchang
Expanded Roster - Greenskins - Goblin Pack
Expanded Roster - Greenskins - Orc Pack
Dark Land Orcs
Rotblood Tribe
Lustria Rises
The Return of the Ironskin Tribe
Mixu's Slayer
The Dukes of Bretonnia
Mixu's Mousillon
Skaven Clans (concern changes for Pestilent Brotherhood, Clan Crooktail, Clan Vrrtkin and Clan Verms)
Roar of the Jade Sea : Yin-Yin, the Sea Dragon (also compatible with Jade Pirate Submod)
Dynasty of the Damned

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CREDITS
---------------

Of course, thx to the TWW modding community for inspiration and help, especially people from Da Modding Den discord, Groove Wizard for his scripting help and patience about MCT, Dux for his Capital Fix mod, and creators of all supported mods.

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MY OTHER MODS
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255 Comments
Pootsie Sniffins 17 Mar, 2024 @ 4:56am 
this seems super cool and i'll echo people walking into ur grand chambers in the mountains and yelling "pls come back for thrones of decay!!!!" and then leaving u alone to grieve the loss of a rly good game series
Augustez 18 Jan, 2024 @ 9:13pm 
I have another CTD with Revenge of the Beard and Summon the Elector Counts deactivated
NightmarezWrath 18 Jan, 2024 @ 4:53am 
It's a real shame you seem to have stepped away from this, though I imagine you have good reason. As basically the only start position mod that affects mod factions and whatnot, this was a staple in my load order for a while. Hope to see it updated eventually.
Evil 25 Nov, 2023 @ 3:27am 
Hi again Meuhoua. I've noticed with my last few campaigns that when I use this mod I don't seem to get any starting quests when I load in. Which for certain factions, such as Ostankya, completely breaks some of their mechanics. I'm not sure what could be causing it, but it persists even when I play the game with only this mod installed.

This is still among my favourite mods for Warhammer 3 so I hope you'll find the time to come back to it.
Jekas 22 Nov, 2023 @ 2:24pm 
Any plans about mother ostankya?
Lickher_ish 12 Nov, 2023 @ 5:23pm 
the quest for aurelion for the empire doesn't trigger at the start with this mod
Evil 1 Oct, 2023 @ 7:47pm 
Thank you for looking into it. I'll be sure to do that.
Meuhoua  [author] 1 Oct, 2023 @ 4:37am 
@Evil : done some tests, you can uncheck the MCT option "revenge of the beard", this will remove my changes for Grombrindal but you will to be able to use Skaven Clans mod, i guess Stratovarius changed some about Clan Septik colliding with my script.
Evil 30 Sep, 2023 @ 3:50pm 
I can completely understand having a lack of motivation. Take your time. Thanks for responding.
Meuhoua  [author] 30 Sep, 2023 @ 1:59pm 
Didn't have lot of time and motivation this month to maintain the mod updated, i guess there is some things to tweak for the last mods and i would to some adjustment for the 3 lords from the DLC.
I hope to get back to it soon.