Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Bear's Governor Overhaul
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14.955 MB
15 Sep, 2022 @ 5:31am
13 Feb, 2024 @ 4:27pm
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Bear's Governor Overhaul

Description
Hey you! Before you head on! I wanted to announce I now have a KoFi!

Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games' KoFi [ko-fi.com] and support me if you wish!

[ko-fi.com]

Now back to your regularly scheduler programming:

Governor Overhaul

A complete overhaul of the Governor system, to make them in some capacity mimic the Policy Trees of Civilization 5.

A complete overhaul of the Governor System, adding several new Governors, changing the core mechanics of the Governors, as well as adding new features,

Highlights Features include:

- New Governors: From the Harbormaster to the General, each Governor now focuses on a specific aspect of your empire.
- Governor Abilities: Governors now apply a bonus empire-wide, as long as they are established, your whole Empire can now benefit from their unique powers with brand new promotions. But don't fret, there's still benefit to keeping them in each city, they now each come with two new abilities (including a Finisher power exclusive to fully promoted Governors), as well as a new adopter bonus that grants a once-off free bonus when the Governor is first recruited (such as free Eurekas, Settler, a Builder or even a Trader).
- Governor Strengths: Governors are no longer all equal, certain Governors take longer time to establish, but provide more Loyalty, while others can be established quicker, but don't take as much time as others.

Known Incompatibilities:
- Due to the edits, this mod will conflict with any mod that modifies the Governor Panels UI, as it had to be modified to accomodate all the new features.

Mod Support:
- Base support for Grand Eras and Alliances Expanded (though these are mostly visual under the hood)

Artwork by the talented Whion

Full outline of changes to be done soon (due to Steam blocking Google Docs).

For the Multiplayer version, go here:

Multiplayer Version

A German Translation has been provided by H.Humpel and Junky through their German Translation for Mods mod
Popular Discussions View All (5)
2
26 Aug, 2023 @ 6:55am
Request for a separate download file for Epic user
lackdanan
1
26 Dec, 2022 @ 2:53pm
Free settler
nigelbridger
0
5 Oct, 2024 @ 2:23pm
List of changes
Goose
244 Comments
just FYI the surveyor governor's initial text blurb says "when recruitment" instead of "upon recruitment"
Data-Bear 31 Oct, 2024 @ 6:39am 
@MarshmallowBear or anyone wanting/willing how do I change the governor icons shown in the MP version that more appealing to me at least?
jkassavetis 26 Sep, 2024 @ 5:31pm 
Okay, I just found out it wasn't you. It must be Urban Complexity. When I was only using the Aqueduct one, it worked, but since I downloaded the others, it doesn't work anymore. How much do you know about Sukritact?
MarshmallowBear  [author] 26 Sep, 2024 @ 3:49pm 
@jkassavetis I am confused by your issue. The mod works fine with Sukritact's Ocean's on normal map scripts, so your issue is with whatever the maps are doing, so it's out of my control.
jkassavetis 26 Sep, 2024 @ 3:23pm 
@Marshmallow : Yes, I just found out that does not seem to work with Sukritact's Ocean game mode whenever using a World Builder map. It works in game, as long as the map isn't made in world builder. I also cannot save custom maps with the Ocean game mode enabled. The terrain features appear, but the new resources do not. I think it's because of the governor's re-balance in that game mode. Your mod is pretty good, but the other one is way too picky about being able to work. Can you synchronize with him please? For some reason, I think this is the problem. Thanks for the response.
ButterBene 25 Sep, 2024 @ 11:17pm 
@MarshmallowBear ah you're right, I accidentally had both versions enabled at once lmao, I've switched back to singleplayer and now I can see the adopter bonuses :)

However this has also caused a strange thing where your governor icons don't appear above the cities anymore, it's either one of the faces of the vanilla governors (I had pingala's face on the pioneer) or just completely blank... weird because that worked fine when I was running both mods by accident
MarshmallowBear  [author] 25 Sep, 2024 @ 4:22pm 
@jkassavetis shouldn't, as no part of it references district buildings, are you having issues?
jkassavetis 25 Sep, 2024 @ 3:07pm 
Does this mod conflict with Urban Complexity mod by any chance?
MarshmallowBear  [author] 11 Sep, 2024 @ 4:16am 
@ButterBene are you using the correct version, the MP version lacks the adoption due to the utilization of LUA.
ButterBene 11 Sep, 2024 @ 12:41am 
Hey I can't see the adoption bonus on my menu?