Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks to you Valore! (maybe some internet pics? lol)
When on auto you can empty the magazine completely or just single click single shot.
When using burst fire hold down the button until the whole sfx has played otherwise you get a weird animation and snatched stutter shots.
When using an AOE you normally only get 1 shot but can target within the scope of the template eg Knife Attack.
Clearly not, despite the extra effort it takes to re-target. Manual is not only more effective in that case, it's also actually easier to manage, curiously enough.
Thanks for the additional feedback. Addressing the distinction in your guide may be helpful but that is of course up to you. Thanks for the guide.
You have both a crosshair, which replaces your mouse cursor when you're holding shift and auto-aiming, as well as a dot, which is either red or orange. That dot is what you use to figure out if you're hitting an enemy or not.
I have one question that your notes on auto-aim leave a bit vague in terms of definition or I missed it.
Hitting E for auto-aim is decidedly ineffecient.
Manual aim via shift is a significant improvement.
So what does manually selecting a 'Target' for tracked fire, highlighting them with a red reticule count as? Auto-aim just against that single target? Manual fire with some tracking benefits? Something else?
I've often noticed this fire mode still seems hella inaccurate when it shouldn't which suggests its a comparementalized auto-aim but it's conveyed to the player as a more 'manual aim' option requireing target selection and priortization.
Thoughts/comments?