Total War: WARHAMMER III

Total War: WARHAMMER III

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Arkhan The Black: Expanded: Radious Submod
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Tags: mod
File Size
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1.210 MB
19 Sep, 2022 @ 10:25am
19 Jun @ 10:43am
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Arkhan The Black: Expanded: Radious Submod

Description
Version 1.2.1





This is the Radious sub version of Arkhan the Black: Expanded for Total War: Warhammer III.



Please report bugs here.
Popular Discussions View All (1)
5
10 Jun @ 10:19pm
Bugs
Stephen
73 Comments
Stephen  [author] 19 Jun @ 5:07am 
Yeah, I'll take a look today.
Bread Cat 18 Jun @ 8:39pm 
Any plans on updating this with the new radious update?
Bread Cat 10 Jun @ 4:36pm 
Awesome!!, Lemme know if you need any feedback or if there is anything I can do to help I'd gladly run a ton of testing for you. This mod is again amazing and I wanna see it work perfectly.

When it comes to the lords and techtrees there from what I saw, they just need a martial skill dump with radious due to it giving even more skill points. They kind of quickly get out scaled by the regular old liche priests.
Stephen  [author] 7 Jun @ 12:22am 
@ Bread Cat - from what I remember from the last update, I decided it was best to not provide the same duplicated units from the main mod as the Radious mod adds so many different units, I wasn't happy with the contrast between my style of unit cards, and vanilla.

I definitely need to fix the Burial Mount chain as it's broken, but in terms of unit capacity, it looks correct. I'll probably just leave in the new visual from Realm of Souls and sort out some unit balancing.

I'll see what I can do with lords and the tech tree as well, as they requires some tweaks
Stephen  [author] 5 Jun @ 10:19pm 
Yeah, sorry, I just haven't had the motivation to update this submod properly yet. I can spend some time this weekend taking a look.
Bread Cat 5 Jun @ 8:46pm 
One major issue with this sub-mod, the buildings conflict from Radious and this. Crypt burials don't supply half of Arkhan's units added with this mod. Really respect the effort put into this though otherwise. If at all possible I would recommend looking back at your mod from a "what purpose does me adding this unit do for Arkhan's army" and allowing for both regular tomb kings and the custom ones from your mod to be recruited. Otherwise this mod is genuinely amazing and you're a great author.

Also ps I know you're looking at potential tech buffs, it would be really cool to see some gaps filled with the monster units.
Stephen  [author] 2 Apr @ 12:44pm 
Updated to reflect changes from the main mod

TO DO

- building descriptions
- some unit balancing
- new techs to buff radious units

Don't forget to unsub and resub.
Grubbs008 2 Apr @ 12:13pm 
Causes a CTD.
Stephen  [author] 18 Feb @ 12:09am 
I wouldn't imagine so, as TK don't have upkeep.
SFH 17 Feb @ 10:22am 
Do these new units will have 40% more upkeep if im using "Official Radious Total War Submod - 40% Upkeep Increase"?