Total War: WARHAMMER III

Total War: WARHAMMER III

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Guns of the Empire - SUBMOD - Radious Compatibility [Unofficial]
   
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File Size
Posted
Updated
437.442 KB
21 Sep, 2022 @ 3:59am
23 Sep, 2022 @ 10:52am
4 Change Notes ( view )

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Guns of the Empire - SUBMOD - Radious Compatibility [Unofficial]

In 1 collection by Ɖon | Morgrain
Submod Collection [Radious, Unofficial] | by Morgrain
7 items
Description
Hello there!

I've been playing Radious with [Guns of the Empire] a lot recently, but noticed the great disparity in unit stats. So I taught myself how to change unit tables, made this little submod und brought all those nifty little Gun units up to Radious standards (mainly just changed health and a couple other values).

If you find certain stats to be off (too high or too low), just give me a head's up, my "balancing" is certainly not perfect, so any feedback on that will be appreciated.

All credits obviously belong to the creator/s of the original mod, I just changed a couple lines of code to have more fun.

Make sure this submod loads above the original mod!

Also a big shout-out to the wonderful people over at the Radious Modding Discord, they helped me to streamline and optimize my workflow, this submod and future ones will now only have the required tables (+ leads to massively reduced filesize); that should also help greatly with compatibility whenever the main mod updates.

I'm new to modding, so if there is anything going wrong, you have questions or just nice words to spare, feel free to comment.
26 Comments
Tig_Basty_Boi 16 May, 2023 @ 4:26am 
@Reanimant Hey man, do you think you could possibly publish the fix you discovered for the units not firing? It seems this mod is not going to be updated further unfortunately.
GODofGREECE 9 May, 2023 @ 10:32am 
is this mod dead?
Genfærd 2 May, 2023 @ 10:50am 
After fooling around it seems the issue came down as the original mod's author pointed out to the animations, on Land Unit Tables, if "man animation" is set as the latest version of the original mod has it which is: "hu1c_wh3_kislev_gun_halberd", the Bergjaeger are able to fire properly.
Genfærd 2 May, 2023 @ 9:38am 
Hello! After going through my mods, I found out that having this mod enabled, renders the Bergjaeger Unit unable to fire. I thought I'd let you know.
4ydra 27 Apr, 2023 @ 11:25am 
Is this sub mod still alive?
Darius_DC 12 Apr, 2023 @ 10:43am 
Thanks man great job :steamthumbsup:
Any chance you will do the same for TW Millennium: Modern Warfare?

I need bigger guns in my ratious campaign :D
Red Panda 3 Mar, 2023 @ 8:42am 
Main mod updated, this ?
Louie04k 7 Jan, 2023 @ 4:52pm 
the ammo for some units is waaaaaay to high
[L9] Brownie 3 Jan, 2023 @ 4:46pm 
Not sure if its just me, but the upkeep on units is quite expensive compared to everything else.