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One thing i have noticed that is problematic with the +100% reinforcement range is that some of the turn 1 starting battles are a hostile AI army and a nearby hostile AI city.
However with this mod now BOTH the AI army and the AI city are pulled together into the same fight, which makes some campaign starts borderline impossible because you are fighting 2 battles at the same time with your turn 1 army.
Also the +100% reinforcement range will sometimes pull armies across mountains in those narrow terrains around greenskin/skaven territories, leads to some really odd situations where an army that is not visually close to a city is reinforcing it.
Perhaps the bonus could please be reduced to +50% (so its total is 150%) and it would still be very strong.
Like i would tell my army to spawn in a corner and it would spread out so far a part of it would appear in the next corner of the battle map.
Any chance of this being fixed please?
You will see my mod and there's a line that says reinforcement_radius = 2 The original value of the game is 1, and the one that i used before was 5. So you can pick how much radius you want :)
He loved the previous distance of reinforcements. It allowed massive battles xD
What parameter in rpfm should he edit in his mod to return to those battles?
Or could you provide the previous version?
Thank you