Total War: WARHAMMER III

Total War: WARHAMMER III

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Reinforcement mod
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11.952 KB
25 Sep, 2022 @ 7:28pm
15 May, 2023 @ 3:49pm
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Reinforcement mod

In 1 collection by yuzu sour
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156 items
Description
Increase reinforcement range by 100%, instant battle reinforcement timer.
19 Comments
bình cter 3 Aug, 2024 @ 10:00am 
update please
Pimpin Pippin 30 Mar, 2024 @ 2:24am 
Thanks!
One thing i have noticed that is problematic with the +100% reinforcement range is that some of the turn 1 starting battles are a hostile AI army and a nearby hostile AI city.

However with this mod now BOTH the AI army and the AI city are pulled together into the same fight, which makes some campaign starts borderline impossible because you are fighting 2 battles at the same time with your turn 1 army.

Also the +100% reinforcement range will sometimes pull armies across mountains in those narrow terrains around greenskin/skaven territories, leads to some really odd situations where an army that is not visually close to a city is reinforcing it.

Perhaps the bonus could please be reduced to +50% (so its total is 150%) and it would still be very strong.
yuzu sour  [author] 13 Mar, 2024 @ 7:07pm 
@Pimpin Pippin My mod doesn't change how the units are spread out fortunately. It only changes the range and the timer. It must be some other mod that is interfering.
Pimpin Pippin 7 Mar, 2024 @ 5:31am 
This mod works great but i noticed that my 2nd army spawns in very spread out, across a HUGE area.
Like i would tell my army to spawn in a corner and it would spread out so far a part of it would appear in the next corner of the battle map.
Any chance of this being fixed please?
Kellsom 1 Jun, 2023 @ 10:33pm 
I'm so happy to find this mod. I can't freaking stand the vanilla reinforce range, it more often than not ruins my engagements/battles and I end up losing cool shit over dumb range. :jawagrin:
vic91190 20 May, 2023 @ 11:26pm 
Thanks!!
yuzu sour  [author] 19 May, 2023 @ 2:05pm 
Yes
Xyfrost 19 May, 2023 @ 11:51am 
did this work in multi player coop ?
yuzu sour  [author] 19 May, 2023 @ 7:44am 
Sure, with the use of rpfm if you open up the mod. You have to go to db/campaign_variables_tables

You will see my mod and there's a line that says reinforcement_radius = 2 The original value of the game is 1, and the one that i used before was 5. So you can pick how much radius you want :)
vic91190 17 May, 2023 @ 10:36pm 
Hi, first of all thanks for your work and time.

He loved the previous distance of reinforcements. It allowed massive battles xD

What parameter in rpfm should he edit in his mod to return to those battles?

Or could you provide the previous version?

Thank you