Citizen Sleeper

Citizen Sleeper

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Citizen Sleeper成就&剧情指南/Achievements & gameplay Guide
By Haber and 1 collaborators
这是一篇简体中文/英文双语指南,旨在帮助更多玩家,尤其是中国玩家更好理解并上手这款游戏。
This is a bilingual (Chinese/English) guide that aims to help more players, especially Chinese players to understand and start in this game.
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前言 Foreword
本指南是基于用户 @The One True Morty 的英文全成就指南https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806926492
撰写的,并借用了其中的成就符号图片,感谢@The One True Morty 的鼎力支持!

This guide is created based on the 100% Achievement Guide created by @The One True Morty (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806926492)
and uses the Achievements icons in the guide, Thanks for @The One True Morty ‘s generous help!

同时也使用了@RosehipSister创作的作品
(https://steamhost.cn/steamcommunity_com/profiles/76561198102975049/images/)
感谢@RosehipSister的使用许可!

@RosehipSister ‘s artwork
(https://steamhost.cn/steamcommunity_com/profiles/76561198102975049/images/)
is also used in the guide, thanks for @RosehipSister ‘s permission!


本成就&剧情指南旨在填补一些Citizen Sleeper这款新游中汉化及中文指南的空缺,帮助更多对游戏感兴趣但苦于语言不通而无法流畅游玩的国内玩家多理解一些基本剧情和结局内容。部分专有名词和地名因没有官方汉化所以进行了个人翻译,会用双引号标出。
This Achievement & Plots Guide aims to somehow fill up the gap of Chinese translation and guides in Citizen Sleeper, and help more Chinese players that cannot fully enjoy the game due to language barrier get a more fluent and in-depth understanding of the plots and endings. Some proper nouns and place names are not officially translated, so I personally translated them, which will be indicated by double quotation marks.

剧透内容会用黑幕标出,请在到达相应结局后再查看,以免破坏游戏体验!!!
Spoiler contents are marked with spoiler mark, please check after reaching the corresponding endings to avoid bad gaming experience!!!
基础地名,名字与概念 places, names & concepts
此部分会介绍Citizen Sleeper世界中基础的企业,地名以及物品与概念。此部分囊括的内容在游戏过程中有着比较重要的地位,对于新手来说,稍作了解后再开始游戏会好一些。
This section will introduce fundamental corporations, places, items and concepts in Citizen Sleeper's world. Contents included in this section are important during the gameplay, so it is better for newcomers to get to know these first.

有一些剧透内容,请确保在游戏中到达相关剧情后再查看!
contains some spoiler contents, please check only when you reach relevant plots in the game!
基础概念 basic concepts
Cycle(循环):
The Eye上的时间概念,应该是基于太空城为制造人工重力而有的自转形成的,可理解为一天的概念。
Time concept on The Eye, should be based on the autorotation of the station for artificial gravity. It can be simply viewed as the concept of a day.






Cryo Chits(“冷冻券”):
The Eye上的基础货币,被描述为”Airwalled”(可能意为被物理上保护的)的小金属块。
Basic currency on The Eye, described as “airwalled” (might means physically protected) small metal sticks.






Dice(骰子):
行动基础资源,面值1-6,每Cycle的开始会自动刷新,解锁INTUIT的二级技能后可以每天多一次主动刷新剩余骰子面值的机会。
Basic action resource, has face values from 1-6, auto refreshes at the start of each cycle. After unlocking the 2nd tier skill of INTUIT, there will be an extra chance to reroll all remaining dices.

Condition(身体条件):
可理解为生命值,共20格,决定着每天可刷新的骰子数量上限;每个cycle会消耗一格,每消耗四点减少一格骰子上限。上方的单词描述着主角的身体条件,对应着五格骰子上限,从高到低分别是Stable(稳定的), Flickering(恍惚的), Fading(凋谢的), Declining(恶化的) 和 Breaking(破碎的)。身体条件越差,状态栏的颜色就会越红。
Can be interpreted as health meter, has a max value of 20 bars, determines max dices that can be rolled at the start of each cycle. 1 bar of condition will be consumed each cycle, and every 4 bars consumed will lower one dice upper limit. The word above the bars describes the antagonist’s body condition, corresponding to 5 dices. From the highest to the lowest, the conditions are Stable, Flickering, Fading, Declining and Breaking. The worse the body condition, the redder the bars appears to be.

Energy(能量):
可理解为饱食度,共5格,每个cycle会消耗2格。饱食度与行动并不直接挂钩,而是与每cycle的结算相关。若结算时energy为0格,则会额外扣除一格condition;若结算时energy为1格,则不会额外扣除condition,但第二天的初始energy会是0;若结算时energy大于等于2格,则会正常减去2格energy。若在行动时损失了energy,且剩余的energy格数无法承受损失,则也会扣除condition。
Can be interpreted as food meter. Has a max value of 5 bars and 2 bars will be consumed each cycle. Food meter is not directly associated with actions, but with the balance at each cycle’s end. If 0 energy bar is present at the balance, then one bar of condition will be deducted, and the initial energy in the next cycle will be 0; If 1 energy bar is present at the balance, no condition bar will be deducted, but the initial energy in the next cycle will be 0; if more than or the energy bar is equal to or greater than 2 at balance, 2 bars of energy will be deducted normally. If energy is lost due to action, and remaining energy bars cannot take the lost, condition bar will also be deducted.

Sleeper(沉睡者):
与Essen Arp集团签订协议,放弃人类的躯体,将意识“刻印”进人造的生化躯体,为Essen Arp集团从事各种劳动的人群。但成为sleeper名为协议,实为剥削,所以不断有sleeper尝试逃出公司。主角便是一位暂时逃出并搁浅在The Eye上的Sleeper。
在游戏开始时,玩家可以选择Operator/Extractor/Machinist中的任意一个职业,每个职业都会有相应的初始骰点加成。图为一系列升级过后的Machinist。
他们原本的躯体被低温冬眠,没人知道存放在什么地方;他们的大多数记忆在“刻印”中丢失,使他们变成了不知过去,只知劳动的工作机器;他们的躯体中植入了“Planned Obsolescence(程序废弃)“ 机制,使他们的躯体一旦得不到稳定剂便会开始排异,崩溃;他们的体内还有强大的追踪器,让集团能够毫不费力追踪每一个sleeper的位置和状态。因为这些机制,虽然不断有sleeper逃出Essen-Arp集团,但能真正独立活下去的万中无一。
People who signed contracts with the Essen-Arp corporation and gave up their original bodies. Their minds are emulated into artificial body and they conduct multiple work for Essen-Arp. Although being a sleeper is called a contract, it is actually exploitation. As a result, there are always sleepers try to escape from the corporation. Our protagonist is one of such escaped sleepers who is stranding on the Eye.
At the start of the game, the player can choose a career among Operator/ Extractor/ Machinist. Each career has it corresponding initial dice bonuses. The picture is a machinist after series of upgrades.
Their original bodies are in cryo-sleep, and are stored in places that no one knows; most of their memories are lost in the emulating process, turning them into working machines that know no pasts; their bodies are implanted with “Planned Obsolescence” mechanism, so their bodies would self-reject and fall apart once they don’t receive stabilizer; There are strong trackers implanted in their bodies, allowing Essen-Arp to track each sleeper’s location and status. Under the presence of these restrictions, few sleepers can escape and live on.







Stabilizer(稳定剂):
Sleeper用以维生的药物,可以局部重组生物分子以达到抑制排异反应的效果。
稳定剂是Essen-Arp集团的专利,除了从集团直接获得,没有任何其他可能的渠道,至少目前是这样…
Essential medicine sleepers need to live on, can partially recombine biological molecules to achieve the suppression of self-rejection.
Stabilizer is a patented product of Essen-Arp, there are no other channels to acquire other than directly from the corporation, it seems so at least for now…


基础地名&名字 places&names
The Eye / Erlin’s Eye / …(“艾琳之眼”):
故事的主场景,玩家的所在地,巨大的环形太空城,我们的故事将在这里发生。
The main scene of the story, the whereabout of the player, a gigantic ring-like space station, our story will start from here.

Solheim(“索海姆”):
没落的超级集团,没落前控制着包括The Eye太空城的大批星际殖民地。
Fallen super corporation, controlled large amounts of interstellar colonies including The Eye before fallen.

Essen-Arp():
超级集团,会与寻求稳定工作与报酬的人签订“协议”,将他们的意识刻印进专利的人造躯体中,同时将原本的身体低温保存在保密地点。刻印完成后,签订协议的“人”便会以新的躯体为Essen-Arp进行各种劳动。
Super corporation that will sign “contracts” with people seeking stable work. Then the corporation would emulate their minds into patented artificial bodies while keeping the original bodies in cryo-sleep and store them at classified locations. Once the emulation is complete, “people” signed the contract would work for Essen-Arp with their new bodies.

Havenge(“哈汶吉”):
The Eye目前的官方管理部门,负责维护The Eye的各种系统维护以及警备、秩序工作,与Yatagan有对抗关系。图为Havenge办公室。
他们官方宣称自己是The Eye的真正管理者和领导者,并一直致力于为The Eye及其居民谋福祉,但它的高层管理者之一却是前Solheim的高层,并延续了Solheim唯利是图的精神。
The official management department of The Eye, responsible for systems maintenance , guarding and order-keeping on The Eye, has adversarial relationships with Yatagan. The Havenge office is shown in the picture.
They declare themselves as the true leader and caretaker of The Eye, and have continuously served for The Eye and its residents, yet one of its senior leaders is a former Solheim leader, and continued Solheim’s gainful motto.

Yatagan(“弯刀”):
盘踞在Lowend的类黑帮组织,自称Lowend社区的地方管理者,与Havenge有对抗关系。图为Yatagan用以联络办公的“茶室”。
他们有较工整的内部架构,并广泛使用义体增强成员能力。Yatagan内部有着激烈的派系斗争,其中一些派系领导者会使出各种各样的招数获得金钱以及资源。
Mafia-like organization settled in Lowend, self-claimed to be the local caretaker of Lowend, have adversarial relationships against Havenge. The Yatagan “teahouse” used for contacting and administration is shown in the picture.
They have organized structures and widely use functional prostheses to boost members’ abilities. Intensive faction conflicts goes on inside Yatagan, and some faction leader would adopt diversified acts for money and resources.

Conway corporation (“康威“集团):
曾经的采矿和资源提取业巨头,所属于它的成千上万的Extractor(提取工)曾不停从小行星带和废墟中开采矿物,带回有价值的废品。
就像其他巨型企业一样,Conway从没真正考虑过员工的福祉。有缺陷的开采装备因市场竞争而被更换,而它们给工人们留下的后遗症从来没人关心。
Former mining and resources extraction tycoon, thousands of extractors that belongs to it used to restlessly bring back ores and valuable debris from asteroid belts and ruins.
Like other giant corporations, Conway never really cared about employee welfares. Flawed extraction equipment is obsoleted by the market, yet the sequela brought to the workers are never taken care of.

Celis Foundation(“赛里斯”基金会):
一个来自核心星系的集团,号称正寻求一种新的发展模式,从而来到边缘星系建造船只。
A corporation from the core systems. It claims that it is seeking a new development way, therefore it came to The Eye to build ships.

Sidereal Horizon(“恒星视界”号):
Celis Foundation在The Eye上正建造的巨型殖民船,目的地为未知的行星。
虽然Celis的理由冠冕堂皇,但没人知道为什么他们要选择如此偏僻的太空城建设如此之大的殖民船。单纯的理想与追求似乎并不能解释这奇怪的选择。
An enormous colony ship being built by Celis Foundation on The Eye, destination set to an unknown planet.
Although Celis has altisonant reasons, no one actually knows why they chose such a remote station to build such a large ship. Pure dreams and pursuing seems insufficient to explain the peculiar choice.

Shipyard(船坞地区):
Havenge控制下的造船厂地区,承担着飞船制造与维修工作等。
Ship-building area controlled by Havenge, responsible for ship building and repairing.

Rotunda(“圆形大厅”):
Shipyard地区与Lowend之间的货物中转站,时不时会有各种货运船与商船停靠,偶尔也可能有遇到麻烦的私人船只。
cargo transfer station between shipyard and Lowend. Cargo and merchant ships occasionally park here, and personal ship that has troubles may also appear here.

Lowend(“下端”):
鱼龙混杂的贫民窟社区,处于Yatagan的控制之下,有着庞大的Bright Market市场。
A mélange-like slum community controlled by Yatagan, has a broad “Bright Market”.

Founder‘s gap(“创始者之隙”):
Lowend与Greenway之间的太空城结构缺口,初见需要花150 cryo解锁才能通过,完成Ankhita的前半段任务后会有一定折扣。
Station structural gap between Lowend and Greenway. Need 150 cryo to unlock initially, but will have some discount if the first half of Ankhita’s mission is completed.

Greenway(“绿道”):
失控生长的植物园地区,由Hypha Commune看护,开发及研究,基础设施由Havenge管理,主要为其他地区供应菌类。
A Wildly-growing botanical region observed, exploited and studied by Hypha Commune. Its basic foundations are regulated by Havenge, and it primarily acts as a mushroom source for other regions.

Hypha Commune(“菌丝公社”):
一个互利互助,没有货币,靠以物易物维持的社区,在这里工作会得到食物或作物而不是Cryo作为回报。
在Solheim开始衰落时,The Eye 的领导者Erlin下令封锁Greenway部分以降低风险,但Hypha Commune的先驱们仍然相信Greenway仍有保护的价值,所以冒险进入Greenway并尝试生存了下去。经过艰苦的劳作和研究,他们在这里站稳了脚跟,并一直将Commune延续到了现在。
A reciprocal community that trades by exchange of goods instead of using cryo chits. Working here will earn food instead of chits.
When Soheim started to fall, leader of The Eye, Erlin, decided to lock up the area to lower risks, but pioneers of the Hypha Commune still believed that Greenway was worth protecting. They ventured into the Greenway and managed to live and pass on the Commune after arduous working and researching.
基础操作及机制 basic actions & mechanisms
此部分讲述了游戏的基本玩法,基本囊括了所有游戏中的操作,非常建议先彻底了解,尤其对于想尽快达成全成就的玩家。
This section contains the basic mechanisms in the game, including nearly all actions needed in the game, strongly recommended to thoroughly read first, especially for players that want to get full achievements ASAP.
骰子 dices
是最基础的行动资源,显示在屏幕中上部的五个格子中,将骰子拖动到行动页面的接口处可以进行行动,行动的结果依骰子点数加上加减值的运算结果而定。玩家可以从行动中获得物品,货币,数据或剧情推进进度。
Basic action resources that appears in the 5 blocks at upper middle area of the screen. Dragging dices to action ports can trigger actions, and action results depends on the adding of dice values and adjustment values. Players can acquire items, currency, data or plot progress.

*行动结果:行动的效果,由行动性质和骰子最终值(骰子点数加上加减值的运算结果)决定,分为Negative(负面),Neutral(中立)和Positive(正面)三种。
对于6点最终值,100%是Positive效果;对于5点最终值,50%是Positive,50%是Neutral效果;对于3-4点最终值,25%是Positive,50%是Neutral,25%是Negative效果;对于1-2点最终值,50%是Neutral效果,50%是Negative效果。三种行动结果会造成不同的收获多少。
*Action Outcome: the effect of the actions, decided by the nature of the actions and terminal values of the dice (adding of dice value and adjustment values), are divided into Negative, Neutral and Positive outcomes.
For a 6-point terminal value, it’s 100% positive result; for a 5-point terminal value, it’s 50% Positive and 50% Neutral; for a 3 to 4 points terminal value, it’s 25% Positive, 50% Neutral and 25% Negative; For a 1 to 2 points terminal value, it’s 50% Neutral and 50% Negative. The three different kinds of outcomes results in different gains.

行动也有三种分类,分别是Safe(安全),Risky(风险),和Danger(危险)。
对于安全(Safe)行动,不管何种行动效果都不会对自身状态造成影响,有的只是收获多少的区别;
对于Risky行动,Neutral与Negative结果可能会减去能量(Energy),但都不会直接对身体条件(Condition)造成影响。若结果为Positive则效果最好,几乎没有负面影响;
对于危险(Danger)行动,Neutral与Negative结果可能会减去能量(Energy)和身体条件(Condition),若为Positive则不会有负面影响。
There are also three different kinds of actions: Safe, Risky and Danger.
For Safe actions, all three outcomes won’t affect your own status, the only difference is in the gain.
For Risky actions, Neutral and Negative outcomes might make you lose Energy, but won’t directly affect Condition. Positive outcomes have the best effect and wouldn’t cause negative influences.
For Danger actions, Neutral and Negative outcomes might make you lose Energy and Condition. Positive outcomes have the best effect and wouldn’t cause negative influences.
设施 Facilities









多种多样的设施,可以进行探索,打工,购物,交易等行动。
Varied facilities in which activities like exploration, working, shopping and exchanging can be carried out
钟 Clocks










剧情推进的关键指示,clock的推进情况往往左右着支线剧情乃至最终结局的发展。
clock分为Cycle clock与Action clock 两种:cycle clock每cycle会自动推进一格,而action clock会根据行动情况推进。
clock也有性质的区别:黄色的clock一般会中立/积极的推进剧情,而红色的clock会对剧情产生负面影响。(从普遍的视角来看)
合理规划clock的开启与完成是达成期望结局的关键一环。
Key indicators of plot progress. The progress of clocks often decides the direction of branch plots and even final endings.
There are two different kinds of clocks: Cycle clock and Action clock.
Cycle clock will proceed one bar each cycle, and action clock will proceed according to the actions done.
Clocks also have different natures: yellow clocks usually push the plots neutrally or positively, but red clocks will affect the plots negatively. (in a common view)
Reasonably arranging the opening and completion of clocks is vital for achieving desired endings.
成就及达成条件 Achievements & requirements
*此部分的内容是基于用户@The One True Morty的英文全成就指南https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806926492
撰写的,再次感谢@The One True Morty的支持。
*Content in this part is created based on the 100% Achievement Guide created by @The One True Morty (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806926492), Thanks again for @The One True Morty ‘s help.

成就主要分为三类:地点成就,事件成就,主线结局成就
Achievements are divided into three groups: Location Based, Story Based, and Ending Based.
地点成就 Location based
Icon
Achievement
Guide
testtest
COMMUNIST
在Hypha Commune中工作,直到被信任为止(完成clock)。需要解锁Greenway地区。
Work in the Hypha Commune until you are trusted (complete the clock). You need to unlock the Greenway area for this.
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SPORE
CATCHER
将一些孢子种植成蘑菇。需要解锁Greenzone中的Apiary(养蜂场)并在Mushroom Grove中搜集孢子。
Grow some spores to mushrooms. First you need to unlock Apiary in Greenzone, and collect spores from Mushroom Grove.
Icon
SQUATTERS
RIGHTS
Lowview中有一间需要维修的公寓,需要提供5个scrap,然后重复修理活动直到完成。
There is an apartment in Lowview that you are able to repair up. You need to contribute 5 scarps and do the repair action until the clock is complete.
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FELLOW
TRAVELLER
当偿还了Dragos的第一笔债务后,他会为你分配拆解Winters Run号的任务。在拆解的clock完成之前先完成探寻历史的clock,找出这艘船的经历即可完成。你会找到一个有着sleeper的小舱室,里面有一瓶stabilizer。
After paying Dragos’s first debt, he will start to assign you tasks of dismantling the Winters Run ship. Complete the clock of finding the ship’s history before the clock of dismantling to get this achievement. You will find a compartment for a stowaway sleeper that has a vial of stabilizer for you.
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LOOT BOXES
从Maglev train上偷下三个货箱。要解锁这个成就,需要先解锁Spoke地区,并且完成成就后你就无法再在这个地点工作了。
注:这个成就是可能在一周目内缺失的,因为如果你掷出6以外的骰子,那么警卫可能会增加多于一格的警戒clock,意味着你只能在被锁在外面之前偷一到两个货箱。
Steal 3 boxes from the Maglev train. You will need to have unlocked the Spoke to work this job. Completing this achievement will ban you from working the job again.
Note: This is Missable. If you put in a dice roll below the maximum; the security can increase more than one of the three segments of the clock, meaning you might only get the chance to steal one or two before you get locked out.
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MINDCRAFT
用三个shipmind碎片在Ort Fabricator处合成一个完整的shipmind。shipmind碎片可以在定期停靠的货船购买,在greenway尽头的废墟搜刮以及engineer一级技能获得。
Use three shipmind fragments to construct a complete shipmind at the Ort Fabricator. Shipmind fragments can be acquired by buying from regular parking cargo ships, scavenging in the Wastes at the end of Greenway, and through the tier 1 engineer skill.
事件成就 Story Based
Icon
Achievement
Guide
Icon
PAID OFF
当你初到空间站时,帮助Dragos拆解第一艘船并偿还他的债务。
When you first start on the station, help Dragos to scrap the first ship and repay the first debt installment.
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BAY VIEW
投资Bliss的工作室并和Bliss达成帮助维修飞船的交易。需要先解锁Spoke Elevator。
Make the investment and sign the deal with Bliss in the upstation Hub to be able to do repair work. You will need to unlock the Spoke Elevator for this.
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GOOD ROBOT
在遇到Lem与Mina后,帮助Lem在他工作时照顾Mina,直到委托完成。需要先解锁Working at the shipyard。
After you meet Lem and Mina, go babysit Mina until the quest is complete. You will need to unlock working at the Shipyard for this.
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STORY EATER
完成所有Emphis的委托(两个收集蘑菇的委托)并在他要求时每次都为他讲故事。
Do all of Emphis's quests (2 mushroom gathering quests) and tell him stories each time he asks.
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PLANNED
OBSOLESC-
ENCE
在与医生见面后购买第一瓶Stabilizer。
Buy your first vial of stabilizer after meeting with the doctor.
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THE BAD END
在Ankhita的故事的最后为她追猎Ashton。当你可以选择时,选择安静躲藏并静观其变。她需要将Ashton与那个Sleeper全部杀害。
Hunt down Ashton for Ankhita at the end of her quest chain. When you have the chance to hide and stay silent, chose to do so and let the events play out. She needs to kill both Ashton and the sleeper.
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ICEBREAKER
完成Feng的委托以帮助他逮住Hardin。你需要用数个ripperworm帮助他潜入打捞行动基地。
Help Feng catch Hardin by doing his quest chain to the end. This will require helping him break into the salvage operation with multiple ripperworms.
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INSERT MIND
向自动售货机中插入存有AI的shipmind。需要首先探索docking area并用挖掘数据得到的加密钥匙解锁被封上的舱门。
Insert a shipmind into the vending machine that contains the AI. This requires you to explore the docking area and unlock the sealed door with encryption keys acquired by excavating data.
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RUNNING
GAME
为Castor窃取Celis的数据以获得登上Sidereal Horizon号的船票。你需要同意被他追踪。
Steal the Celis data for Castor to get a ticket on board the Sidereal Horizon. You will need to agree to be tracked.
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FREE SPIRIT
在Rotunda的酒吧中帮助Tala并完成她的全部委托—发酵孢子得到酒
Help Tala in the Bar and complete her quest chain by fermenting mushroom spores to get wine.
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GROW YOUR
OWN
在Hypha Labs(Greenway)帮助Riko种植她的蘑菇,完成她所有的委托。
Help Riko in the Hypha Labs (Greenway) grow all her mushrooms and complete her quest chain.
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REMOTE
CONTROL
完成Rabiah的所有委托并使傀儡领袖离位。
Complete Rabiah and Sabine's quest chain and disconnect the puppet leader.
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FOR A FEW
CHITS MORE
完成来追杀你的赏金猎人(Ethan)的全部委托并让他成为你的保镖。
注:这个成就是可能在一周目内缺失的。如果你让你的追踪器在完成Ethan的委托前失效,那此成就将会锁定,因为Ethan会认定你已经死亡。
Complete the quest line of the bounty hunter guy (Ethan) that comes to hunt you to make him your bodyguard.
Note: This is Missable. If you disable your tracker before
主线结局成就 Ending Based
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Achievement
Guide
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FIXED STARS
帮助Bliss维修Amber并选择留在空间站上,不随Bliss一同离开。
注:必须先完成Amber号的剧情。

Help Bliss repair the Amber and choose to stay on the station instead of leaving with Bliss.
Note: To be able to do this you must complete the Amber ship repair story line.
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STARWARD
PASSAGE
帮助Bliss维修Amber并选择随Bliss一同离开空间站。
注:必须先完成Amber号的剧情。

Help Bliss repair the Amber and choose to leave with Bliss.
Note: To be able to do this you must complete the Amber ship repair story line.
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A LONG
JOURNEY
TO A SMALL
UNKNOWN
PLANET
通过Castor获得Sidereal Horizon号的船票,并帮助过Lem和Mina。当登船之时来临,选择与Lem和Mina一同登船离开空间站。
Get the pass to the Sidereal Horizon through Castor and have helped Lem and Mina. When it comes time to board the Sidereal, get on board with them and leave the station.
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LEFT BEHIND
通过Castor获得Sidereal Horizon号的船票,并帮助过Lem和Mina。当登船之时来临,选择不登船并转身离开。
Get the pass to the Sidereal Horizon through Castor and have helped Lem and Mina. When it comes time to board the Sidereal, turn back and do not board.
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THREE BODY
PROBLEM
帮助Lem与Mina,但销毁通过Castor获得的船票。三人都留在了空间站上。
注:要达成此结局,需要先完成所有Sidereal相关委托,帮助Lem照看Mina,窃取Celis的数据,但销毁获得的船票而不是将它们给Lem。

Help Lem and Mina, but do not go through with getting a pass to the Sidereal Horizon via Castor. All three of you stay on the station.
Note: To get this you should do all of the Sidereal quest objectives, watch over Mina and Lem, steal the Celis data, but then destroy the ID cards instead of giving them to Lem.
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SOLO TICKET
通过Castor获得Sidereal Horizon号的船票,但并未帮助过Lem和Mina。当登船之时来临,选择登船并独自离开空间站。
Get the pass to the Sidereal Horizon from Castor and do not have helped Lem and Mina. When it comes time to board the Sidereal, board and leave with it all alone.
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WARMTH AND
LIGHT
在完成Riko的所有委托后种植Gardener给予你的种子。当选择加入”合唱队”或返回自己的身体时,选择返回身体。
注:需要先完成Hunter的剧情并获得Gardener的种子。

Grow the seed the Gardner gives you after completing Riko’s growing quest. When presented with the choice to join the Chorus or return to your body, return to your body.
Note: To complete this you will need to complete the Hunter story to get Gardener’s seed.
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GROW VAST
在完成Riko的所有委托后种植Gardener给予你的种子。当选择加入”合唱队”或返回自己的身体时,选择加入“合唱队”。
注:需要先完成Hunter的剧情并获得Gardener的种子。

Grow the seed the Gardner gives you after completing Rikos growing quest. When presented with the choice to join the Chorus or return to your body, join the Chorus and cut the thread.
Note: To complete this you will need to complete the Hunter story to get Gardener’s seed.
后记 Epilogue
09/27/2022
*This part is basically much of my own thoughts, so pardon me for not translating it, thanks.*
Since the Refuge DLC will be released on 10.27, this guide will also be updated after the DLC is out.
Thanks to all the ones that helped me, thanks to my orca pillow, Tenshi key chain and Ito En roasted barley tea.
------------------------------------------
Update 02/23/2024
Got some time to come back and check on my guide and the game after Chinese New Year 2024 and astonished of so many views and rewards of this guide, thank you all who supported this guide and were helped by this guide!
Hope everyone can find the Amber that accepts them.
*My Tenshi fumo arrived in the 1.5 yr between this update and the initial one, everyone should have a fumo.

此刻是09/27/2022,目前游戏内容的攻略到此就结束了。
这是我第一次编写如此详尽的攻略,也是第一次与别人合作编写攻略。断断续续用碎片时间写了大概一个多月,简直比写论文还认真(笑
Citizen Sleeper这款游戏给我的感觉就是非常舒适,无论是节奏,剧情,美术还是音乐。蛮多人将它与极乐迪斯科相比较,它不如迪斯科那样鲜明突出,但相比迪斯科的抽象、迷幻、夸张与独特的科幻背景,我个人其实也非常喜欢Citizen Sleeper日常中兼有思考的剧情,配上bgm,在代入自己的经历时总能感到一种温馨感。
新的Refuge DLC将会在10月27号更新,到时候应该也会继续更新本攻略。
感谢为我提供帮助的各位,感谢我的虎鲸抱枕、天子钥匙扣与伊藤园大麦茶。
那么,我们先到此告别。
Good luck dear sleepers.
------------------------------------------
现在是02/23/2024,离上次集中维护这篇指南已经过去了一年半。游戏在这一年半里有了refuge和purge两次剧情大更,还有helion篇的几次更新,最重要的是在最近有了官中支持,变得越来越成熟了。
几乎是在一年半前完成并发布这篇指南的同时,生活的变化就纷至沓来。经历着升学与搬家,以及新的人际关系与各种适应和磨合,我少有机会再回到眼上看看。趁着2024春节后的一段闲暇回坑逛了逛,结果看到指南里如此之多的访问者和奖励,着实让我受宠若惊。但想想这篇指南达到了方便国内以及国外玩家的初衷,就感觉非常欣慰。感谢所有支持这篇指南,从指南中得到了帮助的玩家们!
愿每个人都能找到接纳自己的Amber号。
*我的天子fumo也在这一年半里到了,人人都该有一只fumo

(pic origin: https://steamhost.cn/steamcommunity_com/profiles/76561198102975049/images/ )
8 Comments
June 23 Sep, 2024 @ 3:35am 
想要达成THREE BODY PROBLEM,我现在要在告诉列姆我做了一件错事和说没关系的之间选择,请问这个有影响吗?或者说你们达成这个成就是选什么的?担心选错又要重开
Cata Bridge 11 May, 2024 @ 8:52am 
其实无论怎么选Ashton的结局都是固定的,没有其他情况
文德嗣 2 Apr, 2024 @ 9:48am 
这游戏相对于质量来说是真冷门。。。
哈姆西塔 21 Mar, 2024 @ 6:43am 
翻译成赛里斯有点搞:steambored:
KriegerV 19 Mar, 2024 @ 7:04am 
不能手动SL真是成就党的噩梦,打到后期来看攻略发现错失了很多机会...
Haber  [author] 23 Feb, 2024 @ 4:40pm 
@nebuchadnezzar 多谢指正!
Nebuchadnezzar 23 Feb, 2024 @ 12:56am 
作者你好,最后一个GROW VAST成就的中文描述有误,应为:选择加入“合唱队”,感谢你的翻译和撰写:lh_space:
Haber  [author] 28 Apr, 2023 @ 9:41pm 
Will consider updating it after I have time to make another playthrough...
如果有时间再玩一遍会考虑更新...