Yakuza 0

Yakuza 0

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Like A Dragon ZERO 100%
By No More Justice
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PROLOGUE - BEFORE THE MILLENIUM
So you wanna get 100%? There will be a lot of difficult fights, unfair minigames and soul-draining activities to do, but it is actually possible to get 100% out of the game’s COMPLETION LIST before finishing the playthrough or having to resort to PREMIUM ADVENTURE, the game’s “After-Story Free Roam”.

For your first playthrough I suggest you play casually. Learn the game’s basics, experience the story… You can even play on EASY, I won’t judge. Personally, HARD is the most fun. Most important part is to have fun and you certainly won’t be having that while trying to 100% this game.

Sadly, there is no New Game+ in this game, just Premium Adventure. That means, unlocking everything can be done on any save but you would have to play the entire game again on LEGEND difficulty for a single achievement. To save you the trouble, just start doing everything in this guide by starting a New Game on LEGEND difficulty.

Major points of completion require a lot of luck, so you will fail and it will get frustrating. But it’s possible. And this guide will center around getting it on LEGEND difficulty, the hardest difficulty of this game only available after beating the game once on any other difficulty.

Moreover, this guide will route you to the worst things to do first as soon as the time is right, so you’ll have the worst part of the grind out of your way and can gradually begin to relax toward the endgame.

All achievements can be done on any difficulty except Stuff of Legend that requires you to play through the game on LEGEND difficulty. Still…

REAL YAKUZA PLAY ON LEGEND DIFFICULTY

...but first, let's prepare for the ultimate challenge by playing the Climax Battles before heading into the main game, shall we?

Once you have finished playing the game once, you can play Climax Battles from the Main Menu in this game. Climax Battles are essentially challenges that feature unique places and battle scenarios in which your skills in Yakuza 0 are put to the ultimate test.

You may notice that there's a thing called "Total Score" above the challenges. Ignore it. It's not used for anything other than show you a bunch of numbers no one cares to understand. All you have to do is finish each challenge. I will provide a bit of explanation for each challenge as well as a video link from the YouTuber devilleon7, who bothered to play and record all of them.

With this, if my instructions don't help you enough, you have a fall-back strategy by just watching one of his videos and try to understand how he did it, just in case.

You also may notice that there's yellow font saying stuff like "Weak Kiryu" or "Strong Majima". These are the two different sets of skills meaning you either have every skill for every fighting style or none at all during this challenge. Sometimes you are also restricted to just one particular style.

There are also some miscellaneous main game achievements that may require explanation:

Whip It Good is rewarded after getting 5+ play bonuses from attacking a single enemy. Play bonuses are things like "Defeat an enemy with a Heat Action", "Defeat an enemy with a weapon", "Win a battle without getting hit" and so on. This should get done naturally.

What a Player requires you to have played every single available minigame (Mahjong, Fishing, Arcade games, Karaoke...). There are seperate sections covering each minigame as they need all to be played anyway, but that's how you get this achievement.

Half the Battle is awarded after getting 50% of the Completion List done and Perfectionist is the reward for doing everything on the Completion List.
CLIMAX BATTLES SUNRISE - SOMETHING TO PROVE
FIRST SET: PROVING GROUNDS
These challenges act as a sort of gameplay mixup. Instead of relying on typical Yakuza 0 gameplay tactics, you have to fight under special conditions or do something completely miscellaneous. Most of these challenges can be pretty tough, as you are probably not accustomed to play the way these challenges are forcing you to.

PROVING GROUNDS ONE
Weak Kiryu - Brawler Style
Versus: 8 enemies armed with 2 daggers, 1 sword & 2 handguns
You'll notice a lot of weapons around you when you start. Find the cannon and try to make a lot of damage. Then drop it and resort to the two pistols. Heat Actions don't work here!

PROVING GROUNDS TWO
Weak Kiryu - Beast Style
Versus: 8 enemies armed with bats
Pretty straighforward: use your Beast style to bash the enemies in with all the props that are in arm's range. You can also use Heat Actions to take down single enemies quicker.

PROVING GROUNDS THREE
Weak Majima - Thug Style
Versus: 1 enemy + reinforcements every 30 seconds
It's not exactly clear how long you need to survive for it to count as completed instead of failed, but just keep dodging attacks like you're playing Like A Dragon: Bullet Hell Edition and then you should have survived long enough to consider it done.
  • First Wave: slow enemy
  • Second Wave: fast enemy
  • Third Wave: 2 fast enemies and a swordfighter
  • Fourth Wave: shotgunner
You don't have to survive this long, though.

PROVING GROUNDS FOUR
Weak Majima - Slugger Style
Versus: 8 armed enemies
Use your full bat-swinging potential! Try to stay at the center of the arena as you can always accidentally hit a wall because you don't have any skills unlocked here. Especially use Heat Actions whenever possible!

PROVING GROUNDS FIVE
Weak Kiryu - Rush Style
Versus: Way too many zombies
This one can be very difficult. You have to defeat all oncoming enemies here with just your Rush Style and limited health. You start with 6 low-hazard enemies until some more start dropping in. There will be 4 taller zombies that can block and move quicker as well as attack more unpredictably. The key here is to use your Rush speed as an advantage. Dodge around, get behind them, unload a barrage of fists in their back. Sometimes it can also be smarter to make the combo short and just heavy-punch the enemy to the ground. There will also be a Zombie Kamoji at the end that is pretty skilled. Just stay calm, keep dodging and beat him up when you see an opening in his attacks!

PROVING GROUNDS SIX
Weak Majima - Breaker Style
Versus: The 3 Areshi Brothers
This one was very difficult for me until I figured out what to do. The game doesn't tell you, but you get a higher hit bonus in cash when you consecutively land attacks without getting hit yourself. That means, you can cheese this fight by landing one attack, running away, attacking again and repeat the cycle until you reach the limit. I prefer doing Majima's ground sweep attack for this, though. It can be faster if you don't let yourself get hit!

PROVING GROUNDS SEVEN
Strong Kiryu - Beast Style
Versus: Diverse array of Training Mannequins
All you need to do is get 30 million Yen in the span of 2 minutes. Just like in Miss Tatsu's Training, you should focus on the priciest boxes and get them broken on the mannequins. You have all your skills here, so it's unlikely that you will get stunned from gunshots.

PROVING GROUNDS EIGHT
Strong Majima - All 3 Styles
Versus: 4 waves of 3 enemies
This one can also be a ballbuster. In this challenge, you fight with darkened vision, random style switching and constantly draining health at the same time while fighting against 4 waves of enemies without any chance to heal. Your only way of prolonged survival is to use Heat Actions whenever you can. Remember that you have all skills, so you can catch a sword with your teeth when in Breaker style and all that. Make sure to use the weapons around you whenever you can!
  • First Wave: tall enemy, two enemies with a long weapon
  • Second Wave: 3 tall enemies
  • Third Wave: 2 tall enemies, fast enemy
  • Fourth Wave: 2 fast enemies, swordfighter

PROVING GROUNDS NINE
Strong Kiryu - Dragon Style
Versus: 4 waves of a total of 8 enemies
What makes this one hard is that you can't get hit. Use weapons and Heat Actions whenever you can. The second wave can always be a bit tricky. At the third wave, just dodge the tall guy and beat up the guys with the handguns quickly. Then just use a handgun at the fourth wave.
  • First Wave: 2 slow enemies, enemy with dagger
  • Second Wave: fast enemy
  • Third Wave: tall enemy, 2 enemies with handguns
  • Fourth Wave: skilled tall enemy

PROVING GROUNDS TEN
Strong Majima - Mad Dog Style
Versus: 4 waves of a total of 8 enemies
This one can be tough when you don't use Mad Dog style a lot. First wave should be no problem. At the second wave, try to attack the enemy when you're certain he can't hit you. At the third wave, immediately sprint in the middle of the three guys and use a Heat Action that takes them all out at once. At the fourth wave, immediately block as the enemy will throw a dagger at you. After that, he should be manageable.
  • First Wave: enemy with bat, swordfighter, enemy with dagger
  • Second Wave: enemy with circular saw
  • Third Wave: 2 tall enemies, shotgunner
  • Fourth Wave: knife thrower with fans

Once you completed Proving Grounds, proceed with Melee Battles. You are a quarter of the way through training. Keep it up.
CLIMAX BATTLES DAYLIGHT - GETTING PERSONAL
SECOND SET: MELEE BATTLES
The melee battles are rather straightforward. They're about you facing and defeating enemies under special conditions like a timer. But most of the time it's just straightforward casual fighting.

MELEE BATTLE ONE
Strong Kiryu - Brawler Style
Versus: 3 waves of regular enemies
You have 90 seconds to beat up all the enemies. Should be easy as you have all skills unlocked on Brawler and are really strong.

MELEE BATTLE TWO
Strong Majima - Thug Style
Versus: 3 waves of regular enemies
This melee battle is a little trickier with the 90-seconds-timer. Majima doesn't do as much damage as Kiryu, nor does have the range to hit multiple enemies effectively. Here, you should round up your combo with a nice finishing move, then instantly quickstep towards the enemy and make use of the quickstep move that Thug style has. That way you can keep building Heat and dealing damage at the same time.

MELEE BATTLE THREE
Strong Kiryu - Rush Style
Versus: 3 waves of regular enemies
The enemies that arrive throughout the waves, can be tough to attack and evade, but you have got all skills and have hopefully used the Rush style a lot before, so this shouldn't be a problem for you.

MELEE BATTLE FOUR
Strong Majima - Slugger Style
Versus: 3 waves of regular enemies
You still have a timer, but Slugger style with all skills unlocked is just lethal. You should have no problem mowing through the enemies with your bat. However, this time you should also put heavy focus on Heat Actions, as just attacking with the bat can make you run out of time just before you defeated the last enemy.

MELEE BATTLE FIVE
Strong Kiryu - Beast Style
Versus: 3 waves of enemies with guns
USE HEAT ACTIONS! Kiryu can swing an enemy into two more for group damage. Moreover, there are props around that you can swing wildly and knock out multiple enemies at once. Shouldn't be too tough.

MELEE BATTLE SIX
Strong Majima - Breaker Style
Versus: 3 waves of enemies with blades
Do the ground sweep! Most enemies have a hard time blocking Majima's feet from the ground! You can also just break through their defenses with this most of the time. Heat Actions are a massive help here as well, as Breaker style has a couple group Heat Actions for massive damage! If you absolutely focus, you should be able to just get by with a couple seconds left!

MELEE BATTLE SEVEN
Weak Kiryu - Brawler Style
Versus: 7 regular enemies
Immediately turn around and beat up the guy with the shotgun, pick up the shotgun and shoot everyone in the room. Done.

MELEE BATTLE EIGHT
Weak Majima - Thug Style
Versus: 6 regular enemies
Look to your right and you should spot some barrels. Immediately run into them to find a cannon, pick it up quickly and shoot the enemies. Done.

MELEE BATTLE NINE
Strong Kiryu - All 3 Styles
Versus: 6 tough enemies
You're in luck, because you can switch styles here. Switch to Beast style, grab something and unleash. Make sure to use some Heat Actions as well, it can't hurt since you have all skills here.

MELEE BATTLE TEN
Strong Majima - All 3 Styles
Versus: 6 tough enemies
You can switch it up again! Use Breaker style to absolutely wipe the ground with your opposition!

Once you got the Melee Battles behind you, proceed to the Millionaire Battles. You are halfway through training. You can do it.
CLIMAX BATTLES SUNDOWN - MASSIVE PROFIT
THIRD SET: MILLIONAIRE BATTLES
The Millionaire Battles are a set of 6 challenges all centered around fighting Mr. Shakedowns. They can get pretty difficult as well, so just hope you prepared enough for this in the main game before. And of course Mr. Shakedown always has a lot of HP and you get killed in 2 - 3 hits. However, you have all your 3 styles available in all of these challenges. Good luck!

MILLIONAIRE BATTLE ONE
Weak Kiryu Versus Mr. Shakedown
If you ever learned how to defeat a Mr. Shakedown, you should have no trouble here. The only thing different would be that you actually have no special skills here, like upgraded quickstep or extra Heat Action damage. Just be patient and careful!

MILLIONAIRE BATTLE TWO
Weak Majima Versus Mr. Shakedown
This one can be infuriating. You're fighting a Mr. Shakedown in a tight alley as Majima. You really need to step up your evading game in this challenge. Make good use of the props lying around, so you won't have to fight him normally all the way.

MILLIONAIRE BATTLE THREE
Weak Kiryu Versus Mr. Shakedown
All you need to do is get 10 million Yen. The fastest way is to spam finishing moves and not get hit at all. Should be easy to do in Rush as well as in Brawler style.

MILLIONAIRE BATTLE FOUR
Strong Majima Versus Mr. Shakedown
Be quick and careful here. You need to accumulate 30 million Yen without getting hit at all. The quickest way to deal with this is to attack Mr. Shakedown to build up Heat and then use a Heat Actions to get a really big sum of cash out of him. It's usually over after a good Heat Action.

MILLIONAIRE BATTLE FIVE
Strong Kiryu Versus 2 Mr. Shakedowns
You have all skills and counters unlocked. Since the Mr. Shakedowns have slow attacks that can be predictable, just make sure you stay out of range, use your Heat and beat them up real good.

MILLIONAIRE BATTLE SIX
Strong Majima Versus 2 Mr. Shakedowns
Just like last time, you have all sorts of skills you can use to go about this. Breaker style has some useful Heat Actions as well as Slugger, but you should keep moving no matter what.

Once you completed all the Millionaire Battles, proceed to the Ultimate Battles. You are now in the training finals. Can you see the end yet?
CLIMAX BATTLES MIDNIGHT - KNOW YOUR ARSENAL
FINAL SET: ULTIMATE BATTLES
The Ultimate Battles are essentially boss rush battles where you encounter story bosses from the main game in a new sort of situation. You have to do multiple battles consecutively but you recover 10% health between each battle, so if you know cheesy tactics against these bosses, now might be the time to exploit them. You have all skills in each of the Ultimate Battles as well as all 3 styles at your disposal.

ULTIMATE BATTLE ONE
Kiryu Versus Okabe with multiple Yakuza, Oda & Kuze
It's always a good idea to use your Heat with weapons against these bosses. Use whatever dirty tricks you know. Counter the ♥♥♥♥ out of the three until they're not getting up anymore. Okabe is pretty easy to defeat with Brawler and Rush styles in combo. You can deal massive damage to Oda using props with Beast style. And for Kuze you just should improvise a bit with the Lightning Fist counter of the Brawler style.

ULTIMATE BATTLE TWO
Majima Versus Lee, Nishitani & Sera
Lee can be cheesed out of existence with Breaker style. Nishitani is a bit harder to consistently hit, as he dodges a lot. You can try to grab Nishitani with Thug style and use a Heat Action with that to take him out. Sera here is the most difficult opponent. He is very fast and can counter you. There is one safe tactic against him, though: when you're really low on health, switch to Slugger style and wait until you have enough Heat for a Heat Action, then use the Bat Stun attack and immediately use that Heat Action. It can take up to 20 minutes if you do it like this, but it's a guaranteed win compared to fighting Sera normally.

ULTIMATE BATTLE THREE
Kiryu Versus Nishitani, Lee, Sera, Awano & Kashiwagi
Funnily enough, this battle is actually pretty easy as Kiryu. Nishitani should not pose a problem in Brawler style. Lee can be taken down by Brawler and Rush styles most effectively. Sera sounds like a problem but he's actually quite manageable as Kiryu using Rush. Fighting Awano feels more like fighting another Kuze and Kashiwagi is the toughest one. Whenever these bosses fall to the ground, switch to Beast, grab their legs and swing them around. It sounds cheesy and you can only do it a couple times on each boss, but it eats on their HP a lot.

ULTIMATE BATTLE FOUR
Majima Versus 5 waves of just Kuze
This one is relaxing like the last one, except Majima is too overpowered against Kuze. It's completely up to you how you want to demolish Kuze 5 times here, since every tactic is viable. There's no real strategy required here.

ULTIMATE BATTLE FIVE
Majima Versus Oda, Kuze, Awano, Dead Puncher, Sera, Kuze again, Nishikiyama, Kashiwagi, Shibusawa & Lao Gui
I'm gonna be honest, this challenge only looks intimidating because of the number of fights you're gonna have. Two things: First, you have all skills as Majima and second, you actually don't take a lot of damage from anyone in this list which basically means you have a lot of room for error in this battle. Just give it your best shot and you should manage to do it on your first try.

ULTIMATE BATTLE SIX
Kiryu Versus Awano, Dr. Kirihito, Sera, Oda, Yoneda, Kuze, Lao Gui, Shibusawa, Kashiwagi & Nishikiyama
The best thing about this battle is that it's the last one. And quite easy. And you heal from Heat Actions. And you're Kiryu. Just fight like you would fight the boss if you really wanted to make Yakuza 0's fighting AI look stupid and predictable. Don't overthink it, use the counter hook at your leisure, and stay calm. It's the home stretch.

Once you managed to complete this set of battles as well, you earned yourself Just Beat It for completing all Climax Battles. It's time to dive into the main game and start the story again. Ready to become a legend?
CHAPTER 1 - A NEW DAY
You'll be rewarded Nostalgic for the 80s after starting the game and completing the Prologue.

You're going to get to use Kiryu's Brawler Style here for the first time.

During the story of Chapter 1, you will go to a Karaoke Bar and sing Judgement -Shinpan-. This is where you can get 90+ Points in Judgement -Shinpan- as one of your first completion points.

Following the story you will unlock Kiryu's Rush Style.

You are mostly confined to linear paths to your next current objective in this chapter. It's not worth trying to grind anything regarding the Completion List as of now.

You will have to fight in a long battle against the Dojima Family and Kuze in this chapter.
CHAPTER 2 - WELCOME TO THE PAIN
///MISSABLE ACHIEVEMENT ALERT///

You will run into Mr. Shakedown for the first time during the course of this chapter. If you manage to beat him, you can keep all your cash. Encountering Mr. Shakedown again and defeating him completely for the first time will reward you with Mr. Shakedown Takedown.

You will unlock Kiryu's Beast Style when following the story.

As of this chapter, you are free to roam around Kamurocho, but the only thing worth your attention at first are substories, mostly. To get the Adventure Points from eating at places, you need to have less than full health at the current time. And some Minigame Points are really hard to grind because you can lose a lot of cash. Doing substories and random fights on the street can give you a lot of cash in return though, so you can actually prepare for the Minigames.

Bluntly said, just continue doing substories for now and then focus on getting the listed minigames off your Completion List.

But if you decide to continue with the main story, there will be a point where you'll have to get alcohol for 5 different homeless men. One of them requests champagne. When you're at Don Quijote and you want to buy his champagne, you have to buy Gold Champagne for 20.000 Yen! When you get back to the homeless men and give that one guy his champagne, you will get rewarded with Rich Taste.

You will have to fight a couple Tachibana Real Estate Men and Oda in this chapter.

You will have the chance to:
  • Visit Bob Utsunomiya 0 at the Kamurocho Temple
  • Substory 2: Arakure Quest
  • Substory 6: Damned Yanki
  • Substory 7: How to Train Your Dominatrix
  • Substory 9: The Show Must Go On
  • Substory 12: Miracle on Tenkaichi Street
  • Substory 17: Underneath It All
  • Substory 28: Don't Dance Alone
  • Substory 29: Technique to Die For
  • Substory 30: Maharaja Showdown
  • Substory 36: I am Kazuma-kun
  • Substory 37: The Rocky Road of Romance
  • Substory 38: Gift of Love
  • Substory 46: The Stop-and-Search Specialist
  • Substory 50: Pocket Circuit Fighter!
  • Substory 51: Miho, Convenience Store Clerk
  • Substory 52: Emiri, Mach Bowl Receptionist
  • Substory 53: Sushi Gin's Chef
  • Substory 54: Luka at SEGA HI-TECH LAND
  • Substory 89: Bacchus's Training
  • Substory 90: Kamoji's Training
  • Substory 91: Miss Tatsu's Training
  • Substory 92: Apex Predator
  • Substory 93: A Dream Unfulfilled
  • Befriend Officer Kikuchi
  • Befriend Pocket Circuit Fighter
  • Befriend Kitajima the Shroomer
  • Befriend Miho, Convenience Store Clerk
  • Befriend Sushi Gin's Chef
  • Complete the Maharaja Minigame Points
  • Complete the Mahjong & Shogi Minigame Points
  • Complete UFO Catcher Minigame Points
  • Complete the Out Run, Space Harrier & Super Hang-On Minigame Points
  • Complete the Batting, Pool, Darts & Bowling Minigame Points
  • Complete the Fishing Minigame Points

Having completed 10 Substories will give you Tell Me a Story.

That's enough! The bad taste of grinding this game will wear off eventually. You could technically do more here, but let's just keep some things for later and not make it too overwhelming. You will also be rewarded with New Allies, New Foes after completing Chapter 2.
CHAPTER 3 - ANOTHER STORY
///MISSABLE ACHIEVEMENT ALERT///

You are going to get to use Majima's Thug Style here for the first time.

At some point during the story, there will be moment where Majima will mention something about having to gain information about Odyssey before heading there to negotiate. You need to chime into 3 different conversations on 3 different locations to be set for the missable achievement. Once you're close, you should be able to tell which NPCs to talk to as they will stand out in what they say. These locations are the corner of Bunzaemon Outdoor Mall, south of Shofukucho and Bishamon Bridge.

The info you'll be getting will center around Odyssey being difficult for new girls, that Odyssey only has rich, old clientele & that the manager named Yamagata has trouble keeping the cabaret afloat.

That's not all though. Once you heard about Odyssey from all 3 locations, head directly to Odyssey. Majima will be waiting for a table. While you wait, you can look around the club. Make sure to observe all 4 tables! When you get to Chapter 4, you will be awarded Smooth Criminal. No one tells you this, but apart from an achievement, you also get some girls for free for Club Sunshine.

You will unlock Majima's Slugger Style during the course of this chapter.

You will have to fight some Sotenbori Goons in this chapter.

You will have the chance to:
  • Visit Bob Utsunomiya 0 at the Sotenbori Temple
  • Visit the Dragon & Tiger in Sotenbori for the first time
  • Substory 49: From the Heart
  • Substory 50: The Entertainer's Throne
  • Substory 51: Rise of the Dragon
  • Substory 52: Be My Boyfriend!
  • Substory 53: Man with a Stranger's Face
  • Substory 54: Disciple of the New Order
  • Substory 55: Calling the Future
  • Substory 56: A Taxing Issue
  • Substory 57: Crossed Words
  • Substory 58: Stadium Jumper Strut
  • Substory 62: The 10 Million Yen Drug Test
  • Substory 63: Errands on the Run
  • Substory 64: Toilet Talk
  • Substory 65: The Obatarian Strikes
  • Substory 78: The Doll Girl
  • Substory 79: Komian's Chef
  • Substory 81: Gandhara Clerk
  • Substory 82: Kyoko at SEGA HI-TECH LAND
  • Substory 98: Play-Money Shakedown
  • Substory 99: The Ultimate Plan
  • Befriend the Doll Girl
  • Befriend Kyoko at SEGA HI-TECH LAND
  • Befriend Komian's Chef
  • Befriend the Gandhara Staff Member
  • Complete the Karaoke Minigame Points
  • Complete the Fantasy Zone Minigame Point
  • Complete the Fishing Minigame Points
  • Complete the Casino Minigame Points

Having completed 40 Substories will give you Hero of the Story.
CHAPTER 4 - A DANCE WITH MAKOTO
Aside from this chapter playing mostly during the day, you unlock a couple more substories, but that's about it for now.

You will unlock Majima's Breaker Style during the course of this chapter.

You'll have to fight Lee and a couple Yakuza along with having to stealth-escort Makoto through Sotenbori.

In this chapter, you will have the chance to:
  • Substory 66: Party at Maharaja
  • Substory 67: Disco Transformation
  • Substory 68: Disco Dancing Goddess
  • Substory 77: Sotenbori's Mr. Libido
  • Substory 95: Sparring with Komeki
  • Substory 97: Areshi's Training
  • Befriend Mr. Libido - Habu
  • Access new Locations & Agents at Dragon & Tiger

You will be rewarded with A Matter of Life or Death after completing Chapter 4.
CHAPTER 5 - KIRYU, REAL ESTATE BUSINESSMAN
///MISSABLE ACHIEVEMENT ALERT///

Ever wanted a Yakuza Idle Game? Here you go: Real Estate Royale! The minigame with its own campaign, where Kiryu doesn't have to do anything except buy Properties and cash out every once in a while.

This minigame in itself is actually pretty boring as you just wait for money to be generated. The more interesting part is the story combined with this minigame which is longer and harder than any other substory in this game. You mostly don't get to do much actively except have your occasional fights with other Real Estate Goons or their bosses, but all in all it's just a waiting-for-money minigame.

However, at the end of this minigame, you will receive a really sweet reward! There are some pretty nice ones on the way too, but the best one is unlocked last. You don't have to press yourself to play the entire thing in just this chapter, but since you should've played this game to the end once before, I'll make sure you know what you're looking for this time around.

During this chapter, you will have a meeting with Oda at Cafe Alps, where he will show you the basics of being a Real Estate Businessman. This involves answering questions correctly and even a small QTE. Here's a list:
  • Choose "Table near the back"
  • Choose "Take the nearest seat"
  • Choose "Order nothing"
  • Succeed in the QTE at the end (Kiryu will show his business card the wrong way, but that's supposed to happen!)
If you managed to do everything correctly, you will be rewarded with Business Etiquette 101.

You will have to fight a group of Awano Family Members during this chapter.

In this chapter, you will have the chance to:
  • Substory 1: The Visionary Fortune-teller
  • Substory 3: Passport to Pizza
  • Substory 4: Kamurocho Undercover
  • Substory 5: The Human Trafficking Ring
  • Substory 8: Password Protected
  • Substory 19: Heir to the Family
  • Substory 22: A Watery Investment
  • Substory 23: Miracle in Maharaja
  • Substory 24: The Girl in the Video
  • Substory 39: Suspicion of Perversion
  • Substory 40: The Prodigious Racer
  • Substory 41: The Woman They Call Professor
  • Substory 42: The Greatest Glory
  • Substory 43: The Fighter's Crown
  • Substory 48: Kamurocho's Mr. Libido
  • Visit the Dragon & Tiger Kamurocho for the first time
  • Complete the Pocket Circuit Racing Minigame Points
  • Begin the Real Estate Royale Side Campaign
CHAPTER 6 - MONEY-MAKING DRAGON
This chapter is the one where the Real Estate Royale Side Campaign starts to escalate to all over Kamurocho. Once you start buying up Properties in an area, the respective Billionaire will give your office a visit and do something they're gonna regret. This is also the point from which you can grind to unlock the legendary Dragon Style for Kiryu.

Once you gain control over an area that once belonged to one of the Five Billionaires, you can walk there and just stand still next to some NPC. When you stand still for like 15 seconds, Kiryu will usually take out a cigarette, light it and start smoking while thinking about his current objective. If you stand still for 15 seconds in a captured area next to some NPC, Kiryu will take out a cigarette and an NPC will walk up to him and light his cigarette. This is how you get Generosity of Strangers.

Also don't forget to have a drink at Earth Angel to recruit Mama-san as Advisor!

You will unlock the ability to scatter money during the course of this chapter. Scattering money once will reward you with Make It Rain and scattering a total of 5.000.000 Yen will reward you with Worked Hard for the Money. Otherwise, this is probably the chapter where you will be rewarded High Roller for spending 1 Billion Yen.

You will have to fight a lot of Awano Family Members as well as Kuze during this chapter.

You will have the chance to:
  • Substory 10: Sugar Daddy
  • Substory 11: The Shrink-wrapped Dream
  • Substory 13: The Tax Lady
  • Substory 15: Help Wanted!
  • Substory 16: Help Wanted! Again...
  • Substory 18: Beyond the Door
  • Substory 21: First Impressions
  • Substory 25: Postcard Rookie - Kiryu
  • Substory 26: Postcard Pro - Kiryu
  • Substory 27: Postcard Master - Kiryu
  • Substory 31: The Innocent Hook-Up
  • Substory 32: The Sexy Hook-Up
  • Substory 33: The Flirty Hook-Up
  • Substory 34: Sakura Shock
  • Substory 35: Verbal Warning
  • Substory 44: The Predator's Call
  • Substory 45: A Mother's Touch
  • Substory 49: Kamurocho's Mr. Moneybags
  • Invest cash with Mr. Moneybags
  • Complete the Real Estate Royale Side Campaign

You will be awarded Time to Say Goodbye after completing Chapter 6.
CHAPTER 7 - MAJIMA, CABARET CLUB MANAGER
///MISSABLE ACHIEVEMENT ALERT///

In this chapter, you will mainly start off with the Cabaret Club Czar Side Campaign. It's a nice switch-up to the eternal waiting game back in Kamurocho.

At some point, you will have to buy Takoyaki for Makoto. Go buy the Takoyaki, but instead of heading directly to the Warehouse, distract yourself for 15 minutes. Once 15 minutes pass, Majima will say something about not wanting to give Makoto cold Takoyaki and you will have to go buy it again. Making the Takoyaki go cold will reward you with Best Served Cold?.

You will have to fight Wen Hai Lee during the course of this chapter.

You will have the chance to:
  • Substory 69: Paternal Instincts
  • Substory 70: A Moment Shared
  • Substory 71: Of Love and Ramen
  • Substory 72: The First Friend
  • Substory 73: A Little Brotherly Love
  • Substory 74: Dream Chaser
  • Substory 75: Mystery Caller
  • Substory 76: Sotenbori's Mr. Moneybags & collect 8.500.000 Yen
  • Access new Locations & Agents at Dragon & Tiger
  • Invest and redeem cash with Mr. Moneybags
  • Befriend Mr. Libido - Habu
  • Befriend Simon the Mystery Man
  • Start and complete the Cabaret Club Czar Side Campaign
CHAPTER 8 - THEY ARE CLOSING IN
You will have to battle against Nishitani during the course of this chapter.

You will also have to escort Makoto during this chapter.

After completing the remaining Substories for Majima here, you should be done with all but one single Substory for him, if you were following this guide well enough. This last substory will only unlock later in the game, though.

You will have the chance to:
  • Substory 59: Postcard Rookie - Majima
  • Substory 60: Postcard Pro - Majima
  • Substory 61: Postcard Master - Majima

You will be rewarded When It All Goes Wrong after completing Chapter 8.
CHAPTER 9 - BECOME INFAMOUS
You will have to fight the Dojima Family and Kuze in this chapter.

This chapter doesn't unlock anything new for you. So if you're still missing some Kamurocho minigames or substories, now would be a good time to clean up!

During this chapter, you will have the chance to:
  • Invest and redeem cash with Mr. Moneybags
  • Do stuff you may have missed...
CHAPTER 10 - THE PRICE TAG ON LIFE
///MISSABLE ACHIEVEMENT ALERT///

This chapter starts off inside Little Asia, making it accessible to you in while roaming free. You get to visit West Park at around that time as well. West Park has some more Telephone Cards for you to collect as well as 4 more Gambling minigames. If you were grinding everything before, these should be the last for tedious minigames.

If you have been following this guide correctly, you should have completed almost all of Kiryu's substories by now except for a single one which only unlocks a bit later in the game.

If you decide to go to the Tojo Clan Headquarters with Oda and Tachibana, you will have to fight a lot of Yakuza. During these fights, Oda and Tachibana can grab enemies. If you initiate a Heat Action while they are grabbing an enemy, you will have a Co-Op Heat Action together. Do that 3 times during that long battle to be rewarded It Takes Two.

In this chapter, you will have the chance to:
  • Substory 14: Destiny Calls
  • Substory 20: A Shining Example
  • Complete your entire Telephone Card Collection in Kamurocho
  • Complete the Cho-han, Koi-koi, Cee-lo & Oicho-kabu Minigame Points

You will be rewarded The Big Reveal after completing Chapter 10.
CHAPTER 11 - FIGHT UNTIL YOU'RE DEAD
This chapter introduces this game's arena called the Bed of Styx, a place where you can challenge your combat skills in battle tournaments. You might've already guessed, but there are Battle Points from the Completion List assigned to this. You have to defeat 25 different Coliseum Opponents as well as win 50 Coliseum Tournaments! It's going to take a while, so better get to it as long as you have time for it because you are approaching the endgame now! Defeating 30 opponents in the Endless Rout in one go will also reward you with Prizefighter.

You will have to fight Ginger Chapman, Doctor Kirihito & Dead Puncher in the Bed of Styx.

You will have to fight Nishitani in this chapter.

In this chapter, you will have the chance to:
  • Invest and redeem cash with Mr. Moneybags
  • Visit the Bed of Styx for the first time
  • Access new Locations & Agents at Dragon & Tiger
  • Complete the Coliseum Battle Points
  • Complete your entire Telephone Card Collection in Sotenbori
CHAPTER 12 - THE HUNT FOR THE EMPTY LOT
///MISSABLE ACHIEVEMENT ALERT///

There is nothing but two achievements that you can get during this chapter. One of them consists of just Majima fighting against the Nikkyo Consortium and Sera. The achievement can be missed though. When you are fighting the Nikkyo Consortium, you will get to a room where there will be a fan-throwing enemy at the end of a hall. The game will want you to go up some stairs BUT before you do that, look around and you should find two small safes.

You will have to smash these safes and collect the money they drop, which will reward you with They Won't Mind.

The other achievement named A Familiar Name is awarded by completing Chapter 12.
CHAPTER 13 - REMEMBER, NO KILLING
///MISSABLE ACHIEVEMENT ALERT///

You will visit Sotenbori as Kiryu in this chapter. You will have some time to enjoy your stay between the events of the main story. But once you decide to go with Oda, make sure you save right before, as the upcoming gameplay section can be very difficult, even for skilled shooter players.

The upcoming section is an on-rails cover shooter where you have to survive the entire chase and shoot multiple Yakuza on motorbikes, in cars, vans and even a military chopper. The mechanics are actually explained pretty well, so I won't be giving any new info on this.

Regarding the achievement, there will be a moment where a black van will drive past you and a Yakuza with an afro will be shooting you. Kill that Yakuza with the afro to be rewarded with Big Hair in the Crosshairs.

Right after that, you will have to protect Makoto from the oncoming Yakuza.

In this chapter, you will have the chance to:
  • Visit the Dragon & Tiger as Kiryu
  • Visit the Bed of Styx as Kiryu
CHAPTER 14 - WHAT IT MEANS TO LEAVE THE YAKUZA
In this chapter, Kiryu is back in Kamurocho. You will also fight the Dojima Family and Kuze with Nishikiyama by your side.

You will have the chance to:
  • Invest and redeem cash with Mr. Moneybags
  • Do things you may have missed...

Completing Chapter 14 will reward with Painful Reunion.
CHAPTER 15 - HOW MAJIMA EVERYWHERE BEGAN
///MISSABLE ACHIEVEMENT ALERT///

Majima is now in Kamurocho! You will also be able to enjoy your stay until Sagawa calls for Majima. Once you decide to continue the story, there will be a fight where in Serena, where you fight Nishikiyama. During this fight, there will be a QTE where Reina will swing a wine bottle at Majima. FAIL at this QTE and you will be rewarded Hitting the Bottle.

You will also fight Kashiwagi during this chapter.

You will have the chance to:
  • Access new Locations & Agents at Dragon & Tiger in Kamurocho
CHAPTER 16 - DEEP RESENTMENT IN THE DARK
You are confined to the story paths in this chapter. Majima will accompany Makoto a good while until she decides to sneak off to the Dojima Family and demands the death of the three Dojima Lieutenants. Majima will go find her and battle the Dojima Family.

Nothing to do, nowhere to go...

You'll be rewarded with Lamb in the Lion's Den after completing Chapter 16.
FINALE - THE DEFINITION OF LEGENDARY
This is the final chapter. After this one, the game is over and you can proceed to the Premium Adventure or play minigames. However, there are a couple final things you can wrap up in just this one chapter.

You will have to fight Kuze, Lao Gui, Awano & Shibusawa during this chapter.

In this final chapter, you will have the chance to:
  • Switch between Kiryu & Majima
  • Invest and redeem cash with Mr. Moneybags both in Kamurocho and in Sotenbori
  • Substory 94: Head of the Clan
  • Substory 100: Sotenbori in Peril

Having completed all 100 Substories will give you Story of My Life!

Finishing the Finale for the first time will reward you with Awakened and Unleashed, have every Climax Battle unlocked from the first three sets & unlock Legend difficulty for New Game!

By finishing this chapter while playing on Legend difficulty (as suggested at the beginning of this guide), you will be rewarded Stuff of Legend!

Beating this game on Legend, after having followed this guide correctly, you should also be rewarded the final achievement of this game: Where It All Began!
PREMIUM ADVENTURE - MISSED SOMETHING?
After completing the main story, you can choose to start a Premium Adventure game by choosing your complete save as the basis. If you missed out on any missable achievements, tough luck, you're gonna have to start a new game and speedrun the chapters until you get it. You can play on EASY, of course, but it's gonna get infuriating if you missed something in the late chapters and have to get there all over again.

If you missed something during the chapters that can be done casually, like a certain substory, you didn't complete every minigame, you're missing telephone cards or you forgot to invest money with Mr. Moneybags, Premium Adventure is the mode where you can still get it done without having to worry about starting over. This works for everything except missable story achievements.

As long as you keep an eye out on getting all the missable story achievements done in the same playthrough, you can basically rest easy and even be lazy. It was your choice whether or not you were going to get everything done before the Finale.
PEOPLE OF 1988 - THE DRAGON [1 - 20]
There are a total of 100 substories in Yakuza 0! Kiryu has 60 of them. This page includes Substories 1 - 20.

Substory 1: The Visionary Fortune-teller
Requires Substory 51 and is located on Senryo Avenue
  • Defeat the Menacing Man
  • Choose "Get a Reading"
  • Choose "Take my friend's place" in "My future."
  • Choose "Ten billion yen." in "My family."
  • Choose "A driver." in "My career."
Rewarded Fortune Teller as Advisor

Substory 2: Arakure Quest
Located near Don Quijote and triggers by talking to the kid named Akio at the end of the line
  • Find Akio again
  • Defeat the Highschooler
  • Defeat the Gang Member
  • Defeat the Yakuza
Rewarded Sunburst sword

Substory 3: Passport to Pizza
Located in the southeastern corner in the Champion District
  • Give Samantha a Healing Item (like a Tauriner)
  • Choose "I'll help"
  • Visit Smile Burger
  • Choose "Ask for Pizza"
  • Deliver the Pizza to Samantha in under 90 seconds
  • Defeat the Menacing Man
Rewarded Security Wallet & Secret Wallet

Substory 4: Kamurocho Undercover
Located inside Shellac
  • Just dialogue, leave the area, return...
  • Defeat the Arms Dealer
Rewarded 9mm Automatic Pistol

Substory 5: The Human Trafficking Ring
Requires Substory 4 and is located inside Shellac
  • Choose "Accompany Him"
  • Defeat the Human Trafficker

Substory 6: Damned Yanki
Located at Shichifuku Street West and triggers after encountering Krazy Kyo near Pocket Circuit Stadium
  • Choose "Start your engines!"
  • Choose "Fighting all day."
  • Choose "Stay silent"
Rewarded Wild Shirt & Krazy Kyo as Advisor

Substory 7: How to Train Your Dominatrix
Located at Pink Street North
  • Defeat the Street Thugs
  • Choose "Who gave you permission to speak, pig!?"
  • Choose anything
  • Choose "I bet you'd like that, you pervert!"
  • Choose "They're watching you get humiliated"
Rewarded Fur Belly Warmer & Masochistic Man as Security Staff

Substory 8: Password Protected
Located in the Kamuro Shopping Area
  • Talk to Li Leung, who just bought something using the password
  • Choose "'Plans for today' and 'tomorrow's weather'"
  • Defeat the Mafia
  • Talk to Li Leung
  • Talk to the seller in the Kamuro Shopping Area
Rewarded Broken M1985, Li Leung as Security Staff & Kamuro Dealer

Substory 9: The Show Must Go On
Located at Nakamichi Alley
  • Choose "Get Goofy"
  • Choose "Take the Food"
  • Choose "Tilt the Food at an Angle"
  • Choose "Remove the Dishes"
  • Defeat the Real Producer
Rewarded Magnetic Necklace

Substory 10: Sugar Daddy
Located north of the Hotel District at the western junction
  • Choose "I heard about you from a friend."
  • Choose "How is your place laid out?"
  • Choose "What does your mother do?"
  • Choose "Your father's not around?"
Rewarded Goddess of Children Amulet

Substory 11: The Shrink-wrapped Dream
Located on Tenkaichi Alley
  • Choose "Offer to Buy It"
  • Sneak past the women and interact with the Vending Machine

Substory 12: Miracle on Tenkaichi Street
Requires Substory 9 and is located West of Taihei Boulevard
  • Protect Miracle Johnson from the Zombies
  • Choose "Black" (it's better)
Rewarded Silent Shoes (running doesn't alert enemies) & Spining as Manager

Substory 13: The Tax Lady
Located at the office in the Sugita Building
  • Choose "Agree to Help"
  • Choose anything
  • Investigate the Video Rack
  • Choose "Something's Wrong"
  • Choose "Its Presence"
  • Choose "You have great taste in clothes."
  • Choose "A house, maybe?"
  • Choose "Ask For a Hand Shake"
Rewarded Marusa Marui as Advisor & Trouble Finder

Destiny Calls
Located on Pink Street North
  • Choose "How old are you?"
  • Choose "Yes, we're a family."
  • Choose "My manhood."
  • Defeat the Kidnapper
Rewarded Super Spicy Knife

Substory 15: Help Wanted!
Requires you to have defeated the Leisure King and is located at the office in the Sugita Building
  • Choose "Why did you apply with us?"
  • Choose each option
  • Decide "See yourself out!"

Substory 16: Help Wanted! Again...
Requires Substory 15 and is located at the office in the Sugita Building
  • Choose each option
  • Choose "Point Out the Inconsistency in Her Statements"
  • Choose "'Summary' and 'Signature Dishes'"

Substory 17: Underneath It All
Located East of Shichifuku Street
  • Choose anything as an introduction
  • Choose "Top" or "Bottom" to progress
  • Talk to the girl with the long hair, school uniform and blue scarf
  • Choose "Think of your parents" to progress
  • Defeat the Menacing Man
Rewarded Sachiko as Manager

Substory 18: Beyond the Door
Requires you to have run into Mr. Moneybags once and is located east of Theater Square
  • Scatter some money (you'll get it back)
Rewarded Japan Catfight Club minigame

Substory 19: Heir to the Family
Located on the eastern street of the Hotel District
  • Play UFO Catcher (win or fail, doesn't matter)
  • Defeat the Kidnappers

Substory 20: A Shining Example
Located at the junction of Pink Street North & Shichifuku Street East
  • Talk to the girl
  • Defeat the young Shinji Tanaka
  • Defeat the Yakuza
  • Defeat the Yakuza again
PEOPLE OF 1988 - THE DRAGON [21 - 40]
This page includes Kiryu's substories 21 - 40

Substory 21: First Impressions
Requires Substory 16 and is located at the office in the Sugita Building
  • Choose "Legal Studies"
  • Choose "Hobby: Dining Out"
  • Choose "He knows the dining scene."
  • Choose "Why did you apply with us?"
Rewarded Koshimizu as Security Staff

Substory 22: A Watery Investment
Located on the left corner of the T-junction south of the Temple
  • Defeat the Buyers
  • Choose "Yes, I'm free."
  • Choose "Absolutely not!"
  • Choose "Late forties."
  • Insist that you're not buying
Rewarded Toughness Z & Mew Shoes

Substory 23: Miracle in Maharaja
Located on the west end of Taihei Boulevard
  • Defeat the Bodyguard
  • Have a Dance-Off against Miracle Johnson (you don't have to win)
  • Choose "Black"
Rewarded Encounter Finder & Miracle as Advisor

Substory 24: The Girl in the Video
Requires you to have watched a couple Erotic Videos and is located in Gandhara
  • Choose "Watch the Video Together"
  • Defeat the Street Thugs
Rewarded Video Boy as Security Staff

Substory 25: Postcard Rookie - Kiryu
Located in Kiryu's office in the Sugita Building
  • Choose "Judgement Kazzy" as a name
  • Choose "Write a Postcard"
  • Choose Substory 1, 2, 7, 11, 12 or 23 as a topic

Substory 26: Postcard Pro - Kiryu
Requires Substory 25 and is located in Kiryu's office in the Sugita Building
  • Choose "Write a Postcard"
  • Choose Substory 1, 2, 7, 11, 12 or 23 as a topic (minus the substory you already picked)

Substory 27: Postcard Master - Kiryu
Requires Substory 26 and is located in Kiryu's office in the Sugita Building
  • Choose "Write a Postcard"
  • Choose Substory 1, 2, 7, 11, 12 or 23 as a topic (minus the substories you already picked)
Rewarded Hercules Gloves

Substory 28: Don't Dance Alone
Located inside Maharaja Kamurocho and triggers after you complete a couple dance songs on any difficulty
  • Beat Hisaaki in a Dance-Off

Substory 29: Technique to Die For
Requires Substory 28 and is located at Maharaja Kamurocho's Bar
  • Beat Maiko in a Dance-Off

Substory 30: Maharaja Showdown
Requires Substory 29 and is located in Maharaja Kamurocho
  • Beat Ogita in a Dance-Off
  • Choose "You danced well."
Rewarded Isobe Fan for not being an ♥♥♥♥♥♥♥

Substory 31: The Innocent Hook-Up
Located at the Telephone Club
  • Talk to the Girl in Front

Substory 32: The Sexy Hook-Up
Located in the Telephone Club
  • Choose "Move In for a Better Look"
  • Choose "Talk to the Farther Woman"

Substory 33: The Flirty Hook-Up
Located in the Telephone Club
  • Choose "Talk to the Farther Woman"
  • Defeat Haruki's ex-boyfriend

Substory 34: Sakura Shock
Located in the Telephone Club
  • Just dialogue.

Substory 35: Verbal Warning
Located in the Telephone Club
  • Just dialogue.

Substory 36: I am Kazuma-kun
Located at the Pocket Circuit Stadium
  • Beat Takuma in a race on the Simple Circuit
  • Soft Tires Plus
  • Balanced Frame Plus
  • Power Motor Plus
  • Godspeed Gears Plus
  • High Capacity Battery
Rewarded Blue Bolt decal

Substory 37: The Rocky Road of Romance
Requires Substory 36 and located at the Pocket Circuit Stadium
  • Beat Hideki in a race on the Beginners' Circuit
  • Low Profile Tires Plus
  • Balanced Frame Plus
  • High Torque Motor
  • Balanced Gears Plus
  • Regular Battery

Substory 38: Gift of Love
Requires Substory 37 and located at the Pocket Circuit Stadium
  • Beat Mika in a race on the Intermediate Circuit
  • Super Soft Tires
  • Super Balanced Frame
  • High Torque Motor
  • Boost Gears
  • High Capacity Battery
Rewarded DRAG-ON car & Boost Gears

Substory 39: Suspicion of Perversion
Requires Substory 38 and is located at the Pocket Circuit Stadium
  • Beat Satoru in a race on the Challenge Circuit
  • Spiked Tires Plus
  • Super Balanced Frame
  • Godspeed Motor
  • Boost Gears
  • High Capacity Battery
  • Side Stabilizer

Substory 40: The Prodigious Racer
Requires Substory 39 and is located at the Pocket Circuit Stadium
  • Beat Sena in a race on the Advanced Circuit
  • Super Low Profile Tires
  • Super Balanced Frame
  • High Torque Motor 2.0
  • Godspeed Gears Plus
  • High Speed Battery
  • Bumper Plate
Rewarded Sunshine decal & Pocket Circuit Track Editing
PEOPLE OF 1988 - THE DRAGON [41 - 54] & [89 - 94]
This page includes Kiryu's substories 41 - 54 and 89 - 94. Yes, some Substory numbers actually overlap between Kiryu and Majima.

Substory 41: The Woman They Call Professor
Requires Substory 40 and is located inside Earth Angel
  • Beat Harumi in a race on the Experts' Circuit
  • Super Spiked Tires
  • Super Balanced Frame
  • High Torque Motor 2.0
  • Godspeed Gears Plus
  • High Speed Battery
  • Bumper Plate
Rewarded Cool Striker car & Heavy Suspension

Substory 42: The Greatest Glory
Requires Substory 41 and is located inside Pocket Circuit Stadium
  • Beat Kazuyoshi in a race on the Champions' Circuit
  • Ultra Slim Tires
  • Ultra Metal Frame
  • Godspeed Motor
  • Extra Godspeed Gears
  • High Capacity Battery
  • Heavy Suspension
  • Bumper Plate
Rewarded Dark Purple decal

Substory 43: The Fighter's Crown
Requires Substory 42 and is located inside Pocket Circuit Stadium
  • Beat Pocket Circuit Fighter in a race on PC Fighter's Super Circuit
  • Ultra Spiked Tires
  • Ultra Metal Frame
  • Godspeed Motor
  • Ultra Boost Gears
  • High Speed Battery
  • Side Stabilizer 3.0
  • Heavy Suspension
  • Bumper Plate

Substory 44: The Predator's Call
Located in the Telephone Club
  • Just dialogue.

Substory 45: A Mother's Touch
Located in the Telephone Club
  • Just dialogue.

Substory 46: The Stop-and-Search Specialist
Located at Senryo Avenue North
  • Pick any item from your inventory; you won't lose it

Substory 47: The Mushroom Merchant
Located in the Park Alley
  • Defeat the Street Hooligan
Rewarded Enokitake mushroom

Substory 48: Kamurocho's Mr. Libido
Located at the southern entrance to Pink Street
  • Just dialogue.

Substory 49: Kamurocho's Mr. Moneybags
Located inside Vincent
  • Choose "Please explain."
Rewarded 10 million Yen

Substory 50: Pocket Cicuit Fighter!
Located at the Pocket Circuit Stadium and triggers when you talk to Pocket Circuit Fighter
  • Do the tutorial of Pocket Circuit Racing
Rewarded Golem Tiger Car, Slick Tires, Power Motor, Balanced Frame, Regular Gears, Regular Battery & Red Blaze Decal

Substory 51: Miho, Convenience Store Clerk
Located at Poppo Tenkaichi St. and triggers when you buy something there
  • Just dialogue

Substory 52: Emiri, Mach Bowl Receptionist
Located at Mach Bowl and triggers once you play a solo game
  • Just dialogue

Substory 53: Sushi Gin's Chef
  • Eat at Sushi Gin

Substory 54: Luka at SEGA HI-TECH LAND
Located in SEGA HI-TECH LAND Kamurocho and triggers after you play Out Run a couple times
  • Just dialogue.

Substory 89: Bacchus's Training
Located opposite of Public Park 3 in the alley
  • Defeat the Mysterious Hitman

Substory 90: Kamoji's Training
Required 10.000 Yen, the Charged Fist skill and Located on the Shichifuku Parking Lot
  • Take on the Challenger and dodge all of his attacks until the time runs out

Substory 91: Miss Tatsu's Training
  • Destroy all Mannequins and reach the cash goal

Substory 92: Apex Predator
Encounter Mr. Shakedown Egashira in Kamurocho
  • Defeat Egashira and take his money

Substory 93: A Dream Unfulfilled
  • Defeat Sato and take his money

Substory 94: The Head of the Clan
Requires to complete 59 of 60 Substories and has no location
  • Get your best gear, all your Sacrifice Stones, your Golden Pistol, fill your inventory with Staminan Royales or Incomparable Habu Drinks & make sure to have unlocked every skill in every skill tree
  • Save before going to the Bullfighting Arena
  • Defeat So Amon
Rewarded Amon's Sunglasses
Completing Kiryu's Substory 94 & Majima's Substory 100 will reward you with Amon Defeated for defeating both So and Jo Amon!
PEOPLE OF 1988 - THE MAD DOG [49 - 68]
Majima has 40 substories. This page includes 49 - 68. Yes, some Substory numbers actually overlap between Kiryu and Majima.

Substory 49: From the Heart
Located on Shofukucho East
  • Talk to the Guy in Love
  • Defeat the Forgers
Rewarded Secret Wallet

Substory 50: The Entertainer's Throne
Located on the eastern side of Iwao Bridge
  • Interact with Tokokichi, leave...
  • Interact with Tokokichi, decide to help
  • Choose "Shout 'Look, a UFO!'"
  • Choose "Sing a Song"
  • Defeat the Rowdy Critic
  • Talk to Tokokichi
Rewarded Staminan Royale energy drink

Substory 51: Rise of the Dragon
Located east of Bunzaemon Outdoor Mall
  • Defeat the Pantsless Man
  • Defeat the young Ryuji Goda
  • Return the stolen Bontan

Substory 52: Be My Boyfriend!
Located on Sotenbori Street
  • Choose "Let's start as friends."
  • Choose "Oh, alright."
  • Choose "Pleased to meet you, sir, I'm Goro Majima."
  • Choose "I'm a dentist."
  • Choose "We sat next to each other at a movie."
  • Choose "She's innocent and childlike."
  • Choose anything
Rewarded Sprite Belt

Substory 53: Man with a Stranger's Face
Located at Ashitaba Park
  • Talk to Akatani, who just approached Majima
  • Leave the area, return...
  • Talk to Akatani
  • Choose "Whatcha up to?"
  • Leave the area, return...
  • Defeat the Yakuza
Rewarded Sakura Storm sword

Substory 54: Disciple of the New Order
Located on the Shofukucho side entrance to Ashitaba Park
  • Talk to Iori's Mother
  • Choose "Can't say no now" to join the plan
  • Approach the disciples in white
  • Choose "I want to join the Order of Munan Chohept Onast."
  • Talk to Iori
  • Choose "Claim to be Munan Chohept"
  • Choose "Say It with the Pose"
  • Answer "Onast"
  • Answer "Shooreh Pippi"
  • Answer "Circle with the Left Hand, Then Bring Palms Together"
  • Answer "Munan Suzuki"
  • Choose "Your mom's gonna be heartbroken!"
  • Defeat Guru Munan Suzuki
Rewarded Crystal & Traveler's Amulet

Substory 55: Calling the Future
Located at the Sotenbori Street West Save Point and triggers once you interact with the Save Point
  • Choose "Yes"
  • Go to Don Quijote and buy a Battery, give it to the Guy with the Bag Phone
  • Give the Guy a Healing Item (like a Tauriner)
  • Defeat the Street Thugs
  • Leave the area, return...

Substory 56: A Taxing Issue
Located at Hoganji Yokocho next to the Sotenbori Temple
  • Interact with the Mob
  • Defeat the Civilians
  • Choose "Yes"
  • Choose "To provide public services."
  • Choose "Tobacco"
  • Choose "Gasoline"
  • Choose "8%"
Rewarded Primeval Spirit Stone

Substory 57: Crossed Words
Located in front of Kani Douraku
  • Approach the couple
  • Choose "Sure, okay."
  • Choose "Mashed"
  • Choose "Popcorn"
  • Choose "Shoulder"
  • Choose "Soy Sauce"
Rewarded 3x Pearl

Substory 58: Stadium Jumper Strut
Located at the southwestern corner of Iwao Bridge
  • Give Suda a healing item (not food or beverages)
  • Protect Suda from the Street Thugs
Rewarded Encounter Finder (reveals Mr. Shakedown's whereabouts on the map)

Substory 59: Postcard Rookie - Majima
Located at the office in Club Sunshine
  • Choose "Gorogorogoro-chan"
  • Choose Substory 49, 52, 56, 57, 62 or 64

Substory 60: Postcard Pro - Majima
Requires Substory 59 and is located at the office in Club Sunshine
  • Choose Substory 49, 52, 56, 57, 62 or 64 (minus the one you already chose)

Substory 61: Postcard Master - Majima
Requires Substory 60 and is located at the office in Club Sunshine
  • Substory 49, 52, 56, 57, 62 or 64 (minus the two you already chose)
Rewarded Benkei's Amulet

Substory 62: The 10 Million Yen Drug Test
Located at Shofukucho West in the back alley
  • Talk to the man in the park
  • Defeat the Hired Fighters while you gradually lose health
  • Defeat the Hired Fighters while you switch between your 3 fighting styles at random
  • Defeat the Hired Fighters while your vision is impaired
Rewarded 10.000.000 Yen, as promised

Substory 63: Errands on the Run
Located at Shofukucho West side entrance of Hoganji Yokocho alley
  • Approach the Errand Boy, who is sitting on the ground
  • Give him a Healing Item (like a Tauriner)
  • Leave the area, return...
  • Approach the exhausted Erran-kun
  • Go to Don Quijote and buy Sneakers, give them to Erran-kun
  • Leave the area, return...
  • Approach the hurt Erran-kun
  • Choose "Make the Delivery"
  • Defeat Emi's Boyfriend
Rewarded Errand Boy (fetches you random items) & Erranda as Silver Hostess

Substory 64: Toilet Talk
Located at Ashitaba Park at the Public Restroom
  • Choose "Yes" to enter the restroom
  • Choose "Write a Reply"
  • Leave the area, return...
  • Choose anything as a reply
  • Leave the area, return...
  • Defeat the Hooligans
Rewarded Calming Towel

Substory 65: The Obatarian Strikes
Located in front of Magutako
  • Choose "Move her aside"
  • Leave the area, return...
  • Choose "Shove them aside"
  • Leave the area, return...
  • Defeat the Yakuza
Rewarded Candy & Etsuko as Gold Hostess

Substory 66: Party at Maharaja
Requires you to complete a couple songs and is located at Maharaja
  • Beat Kengo in a Dance-Off

Substory 67: Disco Transformation
Requires Substory 66 and is located in Maharaja
  • Beat the Old Guy in a Dance-Off

Substory 68: Disco Dancing Goddess
Requires Substory 67 and is located in Maharaja
  • Beat Miss Isobe in a Dance-Off
  • Choose "Yes"
Rewarded an Isobe Fan for being enthusiastic about dancing
PEOPLE OF 1988 - THE MAD DOG [69 - 82] & [95 - 100]
This page includes Majima's substories 69 - 82 and 95 - 100.

Substory 69: Paternal Instincts
Requires completed training for Yuki and is located in Club Sunshine
  • Choose "Keep Observing"
  • Choose "Keep Observing"

Substory 70: A Moment Shared
Requires completed training for Chika and is located in Club Sunshine
  • Choose "The club needed ya."

Substory 71: Of Love and Ramen
Requires completed training for Mana and is located in Club Sunshine
  • Defeat the Street Thugs

Substory 72: The First Friend
Requires completed training for Ai and is located in Club Sunshine
  • Choose "Sure, if the right girl came along."

Substory 73: A Little Brotherly Love
Requires completed training for Hibiki and is located in Club Sunshine
  • Choose "I'll watch over your sister for ya."

Substory 74: Dream Chaser
Requires completed training for Saki and is located in Club Sunshine
  • Defeat the Street Ruffians

Substory 75: Mystery Caller
Located at the Shofukucho South save point
  • Choose "Answer the Phone"
  • Get a 9mm Automatic Pistol, leave it at the save point
Rewarded 300.000 Yen

Substory 76: Sotenbori's Mr. Moneybags
Located in front of the Grand
  • Just dialogue.

Substory 77: Sotenbori's Mr. Libido
Requires you to have run into Mr. Libido before, is located in front of Gandhara and triggers once you exit it
  • Just dialogue

Substory 78: The Doll Girl
Located in front of SEGA HI-TECH LAND Sotenbori
  • Talk to the Doll Girl
  • Enter the arcade, leave the arcade
  • Defeat the Menacing Men

Substory 79: Komian's Chef
Located at Komian and triggers once you eat there for the first time
  • Just dialogue

Substory 81: Gandhara Clerk
Located at Gandhara Sotenbori and triggers after you watch an Erotic Video
  • Just dialogue

Substory 82: Kyoko at SEGA HI-TECH LAND
Located at SEGA HI-TECH LAND Sotenbori and triggers once you play a game of Space Harrier
  • Just dialogue

Substory 95: Sparring with Komeki
Located in Ashitaba Park
  • Defeat Komeki in your first sparring session with him

Substory 96: Fei Hu's Training
Located inside the Dragon & Tiger Sotenbori and triggers by talking to Fei Hu
  • Just dialogue

Substory 97: Areshi's Training
Located at Shofukucho West in the back alley
  • Defeat the Areshi Brothers in your first Breaker Battle with them

Substory 98: Play-Money Shakedown
  • Defeat Kawahashi and take his money

Substory 99: The Ultimate Plan
  • Defeat Oe and take his money

Substory 100: Sotenbori in Peril
Requires to complete 39 of 40 Substories and has no location
  • Get your best gear, all your Sacrifice Stones, your Golden Shotgun, fill your inventory with Incomparable Habu Drinks & make sure to have unlocked every skill in every skill tree
  • Save before going to the Bullfighting Arena
  • Defeat Jo Amon
Rewarded Amon's Sunglasses
Completing Kiryu's Substory 94 & Majima's Substory 100 will reward you with Amon Defeated for defeating both So and Jo Amon!
PEOPLE OF 1988 - FRIENDSHIPS
In Kamurocho, you will come across different people that have a Friendship meter after you talked to them or experienced their substory. I will provide detailed information on what happens surrounding these friendships and how to get everyone happy.

Officer Kikuchi
Interested after Substory 46
  • Keep coming back to his location on Senryo Avenue North...
  • Pick any item from your inventory repeatedly...
  • Defeat the Street Thugs
Rewarded Sacrifice Stone & Officer Kikuchi as Security Staff

Pocket Circuit Fighter
Interested after you win a race
  • Win a race
  • Choose "He's not a virgin" when the kids start teasing Fighter about it
  • Win a race
  • Find Fighter on Nakamichi Street
  • Choose "The kids are waiting for you"
  • Win a race
  • Find Fighter in Public Park 3
Rewarded Devil Killer Car & Pocket Circuit Stadium as Real Estate Property

Kitajima the Shroomer
Interested after Substory 47
  • Buy mushrooms until Kitajima leaves
  • Defeat the Street Ruffians
  • Choose "Maybe it's the vibe you give off"
  • Buy mushrooms until Kitajima leaves
  • Defeat the Yakuza
  • Choose "A Theme Song"
  • Buy mushrooms until Kitajima leaves
  • Defeat the Mafia
Rewarded Mafia Boss as Security Staff

Miho, Convenience Store Clerk
Interested after Substory 51
  • Buy things (it doesn't matter what or how much you buy, just buy one of something)
  • Leave the store, come back...
  • Choose "Parcel Delivery Service" as a business innovation
  • Buy things (it doesn't matter what or how much you buy, just buy one of something)
  • Leave the store, come back...
  • Choose "Miso Cutlets"
Rewarded Berserker Charm for suggesting a parcel delivery service, Miso Cutlet Lunch Set for guessing correctly & Poppo Tenkaichi St. as Real Estate Property

Emiri, Mach Bowl Receptionist
Interested after Substory 52
  • Challenge Emiri to play against you in 3-frame rounds
  • Complete Emiri's challenge by bowling a turkey (3 strikes in a row)
Rewarded Nugget as Manager & Mach Bowl as Real Estate Property

Sushi Gin's Chef
Interested after Substory 53
  • Eat at Sushi Gin repeatedly
  • Bring him fish repeatedly
  • Visit Sushi Gin

Luka at SEGA HI-TECH LAND
Interested after Substory 54
  • Play Out Run, leave the arcade, return...
  • Beat Luka's score of 1.500.000 points
  • Beat Luka's score of 3.000.000 points
Rewarded Super Hang-On minigame & SEGA HI-TECH LAND as Real Estate Property

Kyoko at SEGA HI-TECH LAND
Interested after Substory 82
  • Play Space Harrier, leave the arcade, return...
  • Beat Kyoko's score of 1.000.000 points
  • Beat Kyoko's score of 2.000.000 points
Rewarded Fantasy Zone minigame & SEGA HI-TECH LAND as Cabaret Partner

Doll Girl
Interested after Substory 78
  • Catch a Red Chestnut The Squirrel at the UFO Catcher and give it to her
  • Catch a Blue Chestnut The Squirrel at the UFO Catcher and give it to her
  • Catch a Pink Bunchan at the UFO Catcher and give it to her
  • Defeat the Street Ruffians
Rewarded Security Wallet (keeps some money from being taken by shakedown)

Komian's Chef
Interested after Substory 79
  • Eat repeatedly at Komian...
  • Bring a Salmon, a Softshell Turtle & an Eel
Rewarded Trouble Finder (marks Substories on the map)

Gandhara Clerk
Interested after Substory 81
  • Repeatedly watch Erotic Videos...
  • Find the White Lady, bring her Oden Soup
  • Retrieve the Videotape, give it to the Gandhara Clerk

Mr. Libido - Habu
Interested after Substory 77
  • Watch an Erotic Video at Gandhara, exit...
  • Buy an Incomparable Habu Drink at Daikoku Drugstore, give it to him
Rewarded Incomparable Habu Drink offer at Daikoku Drugstore

Mr. Libido - Akimoto
Requires you to start Real Estate Royale to progress and interested after Substory 48
  • Find him either south of Pink Street, near Vincent, at Theater Square, outside Kotobuki Drugs or north of Pink Street each time
  • Show him your Telephone Card Collection
  • Go to Earth Angel and talk to the barkeep, then talk to Akimoto about it

Mr. Moneybags - Fukushima
Interested after Substory 49
  • Invest 10.000.000 Yen
  • Invest 100.000.000 Yen
  • Invest 1.000.000.000 Yen
  • Invest 10.000.000.000 Yen

Simon the Mystery Man
Interested after Substory 75
  • Give him a Chinese Broadsword
  • Give him a Tourmaline
  • Give him a Sakura Storm
  • Defeat the Men In Black
Rewarded Unknown Girl as Gold Hostess

Mr. Moneybags - Tanioka
Interested after Substory 76
  • Invest 10.000.000 Yen
  • Invest 50.000.000 Yen
  • Invest 500.000.000 Yen
REAL ESTATE 1988 - THE KAMUROCHO MONEY GAME
During Chapter 5 you will meet a Yamanoi, a man who is willing to set up a Real Estate Office and assist Kiryu in running it. The game gives you 9 pages of info which I'll try to summarize for you.

Basically, this is the way you make big cash by just waiting and cashing out time by time. Once you have enough cash, you can go and purchase new Properties or upgrade Properties you already own, all to increase the cash flow. However, there is also opposition. There are 5 Billionaires that have control over most of Kamurocho, the Leisure King, the Electronics King, the Pleasure King, the Gambling King and the Media King.

Buying new Properties means invading their turf, so it can happen that sometimes your collection progress is halted because some goons from the area are trying to keep you out. You just walk up to them and defeat them to let money be made again.

Some things worth mentioning are Managers, Advisors and Security. You can assign Managers to a certain areas where you own Property. Their stats only decide about how much cash you get from your next payout from that particular area.

Advisors can be selected when upgrading Properties, so that you can make more cash. Depending on what kind of genre an establishment is, you need to look out for the best advisor to use for the particular Property. The better an Advisor's quality of knowledge on the needed genre is, the more efficiently the upgrade investment.

Security is basically just needed useful for lowering the chances of goons popping up in a certain area and halting your collections. Once you conquered an area, you don't need any security there any longer, so just assign your cheapest staff. One more thing is that if you get in a fight in an area where you have security assigned, that staff will fight by your side on the street.

There is also a chance that you can get your Manager to fail with an area's payout, as one of the Billionaires can try to bribe him. It's an event where you just need to pay enough to keep your Manager's stamina up. It shouldn't be difficult though.

It might also be worth noting that investing Completion Points in the Business Unlocks might be a wise idea for if you don't want to wait as long as it normally takes to have a payout ready. As you go and acquire Properties around the areas, the Billionaires will have events with you at 30%, 60% and 90% share of their area. Always make sure to save before going to visit a Billionaire at around 60% share, because you are playing a minigame against them and you lose some share if you fail.

Getting started with Real Estate Royale will reward you with President Kiryu. Getting 100% share in any of the areas will reward you with The Promised Land.

THE LEISURE KING
  • 30% - Leisure King Lackeys attack you in front of the Sugita Building
  • 60% - Meet the Leisure King at the Karaoke Bar, beat his score
  • 90% - Defeat the Leisure King and his lackeys behind Serena
Rewarded Leisure King as Manager, Takeshita as Security Staff & Brawler Style skill barrier unlock

THE ELECTRONICS KING
  • 30% - Just a message at the SEGA HI-TECH LAND Nakamichi
  • 60% - Meet the Electronics King at the Arcarde, beat his score
  • 90% - Defeat the Electronics King and his lackeys in front of SEGA HI-TECH LAND Nakamichi
Rewarded Electronics King as Manager, Meiden as Security Staff & Rush Style skill barrier unlock

THE PLEASURE KING
  • 30% - Just a message at the office in the Sugita Building
  • 60% - Meet the Pleasure King around the Telephone Club, get a date
  • 90% - Defeat the Pleasure King and his lackeys in front of the Telephone Club
Rewarded Pleasure King as Advisor, Jaguar as Security Staff & Beast Style skill barrier unlock

THE GAMBLING KING
  • 30% - Just a message at the office in the Sugita Building
  • 60% - Meet the Gambling King at the Japan Catfight Club, defeat his girl
  • 90% - Defeat the Gambling King and his lackeys near the Mach Bowl entrance
Rewarded Gambling King as Manager & Rush Style skill barrier unlock

THE MEDIA KING
  • 30% - Just a personal visit at the office in the Sugita Building
  • 60% - Meet the Media King at Maharaja, beat him in a Dance-Off
  • 90% - Defeat the Media King and his lackeys at the Shichifuku Parking Lot
Rewarded Media King as Advisor & Beast Style skill barrier unlock

THE FINANCE KING
Just after defeating the Media King, some Finance King lackeys show up and you and the Media King fight them together.
  • Defeat the Finance King lackeys
  • Head to the Finance King's office
  • Defeat the Finance King & complete the Real Estate Royale Side Campaign
Rewarded Kiryu's legendary Dragon Style & We Built This City for completing the Real Estate Royale Side Campaign!
REAL ESTATE 1988 - BUYING UP PROPERTIES
There are 50 available Properties all over Kamurocho, ten for an area each, rising in price and revenue. The following pictures have been made by CyricZ[gamefaqs.gamespot.com] and show you the location of each buyable Property, so you don't have to look it up somewhere else. Also, buying Disco City Boy from the Media King Area will reward you with The Glamorous Life for having bought the most expensive property.

LEISURE KING AREA
Nr.
Establishment
Location
1
Pachinko New Eden
South of Serena
2
Pachinko Marufuku
East of Poppo Tenkaichi St.
3
Kamuro Health Plaza
Opposite of Serena
4
Sukiyaki Muranaka
North of Serena
5
Nyoki-Nyoki Academy
2nd Building south of Gindaco
6
Health Wild Apple
Opposite of the Sugita Building
7
Harashima Design
East of Public Park 3
8
Yurizake
Default
9
Poppo Tenkaichi St.
Mapped, requires Friendship with Miho
10
Sushi Gin
Mapped, requires Friendship with Chef

ELECTRONICS KING AREA
Nr.
Establishment
Location
1
Shokichi Camera
Western corner of Taihei & Nakamichi junction
2
Pachinko Aloha
Opposite of Fuji Soba
3
Asai Building No. 3
2nd Building north of Cafe Alps
4
Pachinko 777
At the corner north of Cafe Alps
5
Tenpo Sushi
South of Fuji Soba
6
Lovely Bunny
South of Smile Burger
7
Beijing Chinese Eatery
North of Fuji Soba
8
AMUSEMENT GAME YOU
Around the northwestern corner to Taihei Boulevard
9
DoReMiFa Zone
Default
10
HL SEGA Nakamichi St.
Mapped, requires Friendship with Luka

PLEASURE KING AREA
Nr.
Establishment
Location
1
Sexual Harassment Cop
Northeast of Poppo Showa St.
2
Cabaret Valentine
2nd Building north of Poppo Showa St.
3
Tontenshan
Northeastern corner of the crossing of Pink Street & Nakamichi Alley
4
Arabia Records
East of Poppo Showa St.
5
Kamuro World Theater
4th Building north of Poppo Showa St.
6
Quartier Latin
Next to Poppo Showa St.
7
Ogando Arts
South of the Telephone Club
8
No-Panties BBQ
Southwestern corner of the crossing between Pink Street & Nakamichi Alley
9
Moscow Western Cuisine
North of the Telephone Club
10
Hayashi Construction
Default

GAMBLING KING AREA
Nr.
Establishment
Location
1
Pachinko Big Star
Building south of the Theater Square save point
2
Kamuro La Scala Cinema
Northwest of the Theater Square save point
3
Sanwa Leisure Hall
Northwest of the Japan Catfight Club
4
New Montmartre
Northwest of Theater Square, north of the Mach Bowl Building
5
Pachinko New Cosmos
East of the Mach Bowl entrance
6
TOKYO POPURI
West of Theater Square
7
Gibson Hall
Southwest of the Theater Square save point
8
NY Hot Dog
East of SEGA HI-TECH LAND Theater Square
9
Kamuro Soba
Default
10
Mach Bowl
Mapped, requires Friendship with Emiri

MEDIA KING AREA
Nr.
Establishment
Location
1
Disco City Boy
2nd Building west of Kanrai
2
Kamuro Hot Springs
North side of the Block east of the Block with Maharaja
3
Hotel Blue Light
North of Kanrai
4
Hotel Mermaid
Northeast of the Batting Center
5
Kogetsu Theater
East of Vincent
6
Telekura Rinrin-bo
East of the Maharaja save point, at the corner of the next block
7
Hotel Diamond Palace
North of the Batting Center
8
Hotel White
Northwest of the Batting Center
9
Pocket Circuit Stadium
Mapped, requires Friendship with Fighter
10
Tokiwa Restaurant
Default
REAL ESTATE 1988 - RECRUITMENT BY CHARISMA
You can also get Business Points for recruiting 8 managers, advisors and security staff. Here's another list for you to check which ones are still missing:

MANAGERS
Tsuneo Hirata and Tamotsu Nagaoka are availble by default.
Name
Requirements
Kasuga
Substory 5
Nugget
Befriend Emiri
Sachiko
Substory 17
Leisure King
Defeat the Leisure King
Electronics King
Defeat the Electronics King
Gambling King
Defeat the Gambling King
Papillon Kato
Substory 12
Spining
Substory 12

ADVISORS
Tomomi Takeda and Hiro Chiba are available by default.
Name
Requirements
Masochistic Man
Substory 7
Krazy Kyo
Substory 6
Mama-san
Drink at Earth Angel after starting Real Estate Royale
Marusa Marui
Substory 13
Pleasure King
Defeat the Pleasure King
Media King
Defeat the Media King
Fortune Teller
Substory 1
Miracle
Substory 23

SECURITY
Takeshi Taira and Taka Uematsu are available by default.
Name
Requirements
Video Boy
Substory 24
Koshimizu-kun
Substory 21
Gakuta Takeshita
Defeat the Leisure King
Namiya Meiden
Defeat the Electronics King
Jaguar
Defeat the Pleasure King
Officer Kikuchi
Befriend Officer Kikuchi
Li Leung
Substory 8
Mafia Boss
Befriend Kitajima
CABARET CLUBS 1988 - THE RIP-OFF SCHEME
As of Chapter 7, Majima will gain access to Club Sunshine, a cabaret club that barely breaks even and is about to shut down by the influence of the Five Stars. After finding out the Five Stars' motives, Majima decides that he can't let that happen and takes over.

In this minigame, you will have to be actively watching and managing girls as well as manage their shifts, train them, buy them clothes and most of all, make sure the customers are happy. This minigame is Majima's main way of earning cash in this game.

As this is an active minigame, you need to keep customer satisfaction your number one priority. Sometimes, customers will come in looking for a certain type of entertainment, of which there are LOVE, TALK, PARTY & SKILL. Every girl has these four stats, but some girls excel only in certain areas. These stats can also be leveled up by having a hostess work a shift.

Certain outfits can also either eliminate or further express the character of a hostess. You can also go there between SEXY, BEAUTY, CUTE & FUNNY. It's definitely worth looking into makeovers...

As you progress, you will notice that customers become increasingly picky. The more cash they have, the better they demand. Sometimes, especially in the Club Moon Area, customers will frequently demand a certain hostess. It can get tricky to try and grant every customer their wishes, but if you fail 2 times and succeed 20 times, it's only going to go better from there.

USE YOUR SUNSHINE FEVER SKILL WISELY! The higher it's charged, the more customers you can instantly make happy, even the greatly dissatisfied ones. This skill especially comes into play during a challenge from another club.

The Five Stars will be offended by you trying to do the same business the earnest way, so they will try to crush your business. However, this time you gain Fans instead of Share in an area, so you can technically rack up infinite fans. The more fans you have, the easier it is to make cash.

There are 5 different areas of customers you can attract. The Club Mars Area, the Club Jupiter Area, the Club Mercury Area, the Club Venus Area and the Club Moon Area. And there will also be events regarding how many fans you managed to rack up in a certain area.

Getting started with Cabaret Club Czar will reward you with A Host of Hostesses. Getting over 1000 fans in any club's area will also reward you with Talk of the Town.

CLUB MARS
  • 500 Fans - Mars Goons attack you near Club Mars
  • 1.000 Fans - Ai Uehara is being harassed outside Club Sunshine
  • 1.500 Fans - Club Mars challenges you
Rewarded Ai platinum hostess, 300.000.000 Yen & Thug Style skill barrier unlock

CLUB JUPITER
  • 800 Fans - Just a message from Club Jupiter
  • 1.500 Fans - Jupiter Goons attack you outside Club Sunshine
  • 3.000 Fans - Club Jupiter challenges you
Rewarded Saki platinum hostess, 1.000.000.000 Yen & Slugger Style skill barrier unlock

CLUB MERCURY
  • 1.000 Fans - Mercury Goons attack you outside Club Mercury
  • 2.000 Fans - Just a message from Club Mercury
  • 4.000 Fans - Club Mercury challenges you
Rewarded Hibiki platinum hostess, 1.000.000.000 Yen & Breaker Style skill barrier unlock

CLUB VENUS
  • 1.500 Fans - Just a message from Club Venus
  • 3.000 Fans - Just a message from Club Venus
  • 5.000 Fans - Club Venus challenges you
Rewarded Chika platinum hostess, 1.000.000.000 Yen & Slugger Style skill barrier unlock

CLUB MOON
  • 2.000 Fans - Just a message from Club Moon
  • 5.000 Fans - Just a message from Club Moon
  • 10.000 Fans - Club Moon challenges you
Rewarded Mana platinum hostess, 1.000.000.000 Yen & Breaker Style skill barrier unlock

THE MASTERMIND
Just after defeating Tsukiyama, Kotomi will turn out to be the Mastermind behind the Five Stars and settle for destroying the Grand.
  • Head to the Grand
  • Defeat Kotomi's Bodyguards & complete the Cabaret Club Czar Side Campaign
Rewarded Majima's legendary Mad Dog Style & Walking On Sunshine for completing the Cabaret Club Czar Side Campaign!
CABARET CLUBS 1988 - SPONSERED BY EVERYONE
You increase fans with every shift you work. To boost your fan count a bit, you can just partner with different establishments for money and gain a significant number of fans. There are 50 establishments you can partner with in total, 10 for each area. Here are pictures made by CyricZ[gamefaqs.gamespot.com] as well as tables of information:

CLUB MARS AREA
Nr.
Establishment
Location
1
Gandhara
Mapped, requires Friendship with Gandhara Clerk
2
Salon Rose
South of Club Mars
3
Cabaret Ron Ron
Northeast of Club Mars
4
Salon Salary Man
Southeast of Mahjong Jambalaya
5
Sushi Eeyaro
East of the southwestern save point
6
Rakuen-en
Near Hogushi Kaikan
7
Iiko Massage
North of Club Mars
8
Izakaya Naniwa
West of Club Sunshine on the southern corner
9
Nukiya Massage
West of Club Sunshine, across the street
10
Konno's Meats
Southwest of Gandhara

CLUB JUPITER AREA
Nr.
Establishment
Location
1
Smart Ball
East of the Ashitaba Park save point
2
Bunza Theater
At the corner of the Bunzaemon Outdoor Mall
3
Maido Diner
Northwest of the Shogi Player
4
Kawachi-ken
South of the Ashitaba Park save point
5
Hyotan
West of the Warehouse
6
Misuta Realty
Northwest of the Ashitaba Park save point
7
Mikado
North of Ashitaba Park
8
Nishihori Rice
Northwest of the Warehouse
9
Sushi Toki
North of the western Ashitaba Park entrance
10
Yakitori Kabachi
South of the western Ashitaba Park entrance

CLUB MERCURY AREA
Nr.
Establishment
Location
1
Komian
Mapped, requires Friendship with Chef
2
Kokusai Ghetto
North of Mahjong Jambalaya
3
Barber Ashitaba
South of Majima's Apartment
4
Sushi Tsuru
East of Komian
5
M Zoku Sotenbori
West of Ebisu Pawn
6
Katsu Kin
South of the Casino
7
The Megalopolis
North of Maharaja
8
Exodus
North of Maharaja
9
Hammurabi
North of Ebisu Pawn
10
Ryoshimaru
South of Le Marche

CLUB VENUS AREA
Nr.
Establishment
Location
1
SEGA HI-TECH LAND
Mapped, requires Friendship with Kyoko
2
Fuguta
North of the northeastern taxi stand
3
Gyu-masu
East of Dragon & Tiger
4
Sokyu Cinema
between SEGA HI-TECH LAND and Dragon & Tiger
5
Cakes Marianne
West of Kani Douraku
6
Winde West
West of SEGA HI-TECH LAND
7
Yakitori Torikko
West of Magutako
8
Death Curry
Near Tsuruhashi Fugetsu
9
Kabuki Theater
East of Tsuruhashi Fugetsu
10
Crepe Cats
East of Magutako

CLUB MOON AREA
Nr.
Establishment
Location
1
Shot Bar STIJL
Mapped, requires Friendship with Bartender
2
Fuguno Sakai
West of Kushikatsu Daruma
3
Yokohori Theater
West of the northern center save point
4
Meshibugyo
East of Zuboraya
5
Tetsuji's Tripe
West of Zuboraya
6
Ka-en Restaurant
Northeast of the Grand
7
Hama-don
Northeast of the Grand
8
New Garcia
North of Kinryu Ramen
9
Namidazaka Bar
West of Daikoku Drugstore
10
Akantare
East of Daikoku Drugstore
CABARET CLUBS 1988 - HOW TO TRAIN YOUR HOSTESS
You can train your Platinum Hostesses! Training them mostly consists of chatting with them and depending on your answer, they can absolutely enjoy talking to you or feel disappointed. If you get all the right answers, you get the highest training boost of experience for the girl. At some point, you need to win at a minigame against the girl you are training. This is the problematic part.

Sometimes, the girl can just play better than you, making it a bad lesson. You need to win against her to get a perfect lesson. Make sure to save before going on a date with her!

Getting a Platinum Hostesses to the maximum level might take a little while, but it rewards you with You're Still Number One.

YUKI
Customer Service Lesson 1
  • Choose "Bonsai?"
  • Choose "Try to compliment them."
  • Choose "Older gents, huh?"
  • Choose "Y'know, I'm a man too."

Customer Service Lesson 2
  • Choose "I think I get you."
  • Choose "A club needs variety."
  • Choose "You'd figure it out."
  • Choose "Those are last names."

Customer Service Lesson 3
  • Choose "I like engawa."
  • Choose "That'd be great."
  • Choose "Imagine they're me."
  • Choose "You're workin' hard."

Customer Service Lesson 4
  • Choose "Bonsai."
  • Choose "They were clueless."
  • Choose "I'll work ya hard!"
  • Choose "A lady needs sleep."

Date: Karaoke - Get 90+ Points in both songs!

Date: Disco - Beat her in a Dance-Off!

Customer Service Lesson 5
  • Choose "You've come a long way."
  • Choose "I'm there for ya."
  • Choose "The love of your life."
  • Choose "T-Take care of him."

AI
Customer Service Lesson 1
  • Choose "Wanna go together?"
  • Choose "A massage, maybe?"
  • Choose "I'm glad you're here."
  • Choose "Just ignore 'em."

Customer Service Lesson 2
  • Choose "Older guys fall for ya?"
  • Choose "Part of the job."
  • Choose "You were being real."
  • Choose "That's cute."

Date: Disco - Beat her in a Dance-Off!

Customer Service Lesson 3
  • Choose "A girl like you."
  • Choose "She's a good cook."
  • Choose "Before I was born."
  • Choose "Put a stop to it."

Customer Service Lesson 4
  • Choose "You're doin' great!"
  • Choose "I feel better now."
  • Choose "Money ain't everything."
  • Choose "I wouldn't mind."

Date: Pool - Beat her at Nine-Ball!

Customer Service Lesson 5
  • Choose "Welcome to Sunshine."
  • Choose "Not on my watch!"
  • Choose "Too many choices?"
  • Choose "Wanna go together?"

SAKI
Customer Service Lesson 1
  • Choose "Nah, those're cool."
  • Choose "I love karaage!"
  • Choose "Ya'd make a good mom."
  • Choose "I'll come squash it."

Customer Service Lesson 2
  • Choose "Am I manly?"
  • Choose "Make 'em spoil you."
  • Choose "Ya made his day."
  • Choose "I doubt he'd mind."

Date: Disco - Beat her in a Dance-Off!

Customer Service Lesson 3
  • Choose "My drive."
  • Choose "Work every day."
  • Choose "Karaage."
  • Choose "Yes."

Date: Pool - Beat her at Nine-Ball!

Customer Service Lesson 4
  • Choose "Oh yeah, brothers."
  • Choose "Keep me posted."
  • Choose "I'll miss ya."
  • Choose "Ya need a plan."

Customer Service Lesson 5
  • Choose "You're so girly!"
  • Choose "Now you can study!"
  • Choose "What if ya got hurt?"
  • Choose "Big bro, huh?"

HIBIKI
Customer Service Lesson 1
  • Choose "Use tough love."
  • Choose "Don't overdo it."
  • Choose "What kinda manga?"
  • Choose "Don't worry."

Customer Service Lesson 2
  • Choose "Good deal."
  • Choose "I like your voice."
  • Choose "Baby me instead."
  • Choose "That's cute."

Date: Darts - Beat her at Count-Up!

Customer Service Lesson 3
  • Choose "Kids don't like me."
  • Choose "About women."
  • Choose "Older women."
  • Choose "They're fine."

Date: Karaoke - Get 90+ Points on both songs!

Customer Service Lesson 4
  • Choose "I worry about ya."
  • Choose "He'll understand."
  • Choose "I got my hands full."
  • Choose "I'd try that."

Customer Service Lesson 5
  • Choose "It's too much."
  • Choose "You're lucky."
  • Choose "A guy with a big heart."
  • Choose "Thank you."

CHIKA
Customer Service Lesson 1
  • Choose "A perfect fit."
  • Choose "Opposites attract."
  • Choose "Detours are nice."
  • Choose "Try to smile."

Customer Service Lesson 2
  • Choose "Did ya get duped?"
  • Choose "I don't get it."
  • Choose "Don't change for him."
  • Choose "That's your talent!"

Customer Service Lesson 3
  • Choose "A graceful woman."
  • Choose "Especially shopping."
  • Choose "Can't imagine it."
  • Choose "You're important."

Date: Pool - Beat her at Nine-Ball!

Customer Service Lesson 4
  • Choose "You're fine as is."
  • Choose "How passionate."
  • Choose "A family?"
  • Choose "That's bad?"

Date: Karaoke - Get 90+ Points in both songs!

Customer Service Lesson 5
  • Choose "I have fun too!"
  • Choose "Fun is the job."
  • Choose "I am to you, Chika-chan."
  • Choose "Don't quit!"

MANA
Customer Service Lesson 1
  • Choose "Gotta reward yourself."
  • Choose "Sounds like you."
  • Choose "Takes one to know one?"
  • Choose "We'll buy tissues."

Customer Service Lesson 2
  • Choose "You weren't lyin'."
  • Choose "Nothing's wrong."
  • Choose "Get them grandpas."
  • Choose "Okay."

Customer Service Lesson 3
  • Choose "I got someone."
  • Choose "M for masochist."
  • Choose "We'll crash."
  • Choose "Go see a doctor."

Date: Darts - Beat her at Count-Up!

Customer Service Lesson 4
  • Choose "No pressure."
  • Choose "That was brave."
  • Choose "Improvin' themselves."
  • Choose "Ya got serious!"

Date: Disco - Beat her in a Dance-Off!

Customer Service Lesson 5
  • Choose "You elevate us!"
  • Choose "It's psychological?"
  • Choose "I'm a bit jealous."
  • Choose "Everyone's important."
CABARET CLUBS 1988 - SO MANY GIRLS
There are 30 hostesses to unlock in total. Here's a list on how to get them:

Name
Rank
Location
Endo
Bronze
Default
Namiko
Bronze
Default
Kirara
Bronze
Smooth Criminal or east of the Temple (Boots or Sandals required)
Ume
Bronze
Smooth Criminal or west of Sotenbori Street (Item with Leopard Print required)
Mitsuko
Bronze
South of Bunzaemon Outdoor Mall (Ring, Bracelet or Necklace required)
Fusae
Bronze
Northern Iwao Bridge stairs (Perfume required)
Marilyn
Bronze
Casting Call
Chizu
Bronze
Casting Call
Erranda
Silver
Substory 63
Harumi
Silver
Smooth Criminal or near Tsuruhashi Fugetsu
Akemi
Silver
East of the southwestern save point
Hiroko
Silver
Near the East Shofukucho taxi stand
Kiyoko
Silver
Casting Call
Junko
Silver
Casting Call
Shiho
Silver
Casting Call
Shinomi
Silver
Casting Call
Dolly
Gold
Befriend the Doll Girl
Unknown Girl
Gold
Befriend Simon
Miss Isobe
Gold
Substory 68
Etsuko
Gold
Substory 65
Seiko
Gold
Casting Call
Akina
Gold
Casting Call
Koizumi
Gold
Casting Call
Shizuka
Gold
Casting Call
Yuki
Platinum
Default
Ai
Platinum
Defeat Club Mars
Saki
Platinum
Defeat Club Jupiter
Hibiki
Platinum
Defeat Club Mercury
Chika
Platinum
Defeat Club Venus
Mana
Platinum
Defeat Club Moon
DINING & DRINKING IN 1988 - RESTAURANTS, CLUBS & BARS
There are a lot of places to eat and drink at in Kamurocho as well as in Sotenbori. To get all the Completion Points in this regard, you have to have ordered every food and drink of the menu in a restaurant, club and bar. And you have to do that for every single place where you can eat and drink, which means that convenience stores don't count. Things you already tried once, are marked as checked in the menus.

Getting this can sound hard at first because you can only eat when you're not at full health, but you can also work around that limit. You can exchange Completion Points to get Bottomless Stomach that basically enables you to eat even when you're completely full. That is the point where it makes sense to consider grinding eateries in the first place. But you're always free to stop by a restaurant instead of using healing items when you're roaming the streets!

There is of course an alternative to the skill that is an item called AppStim RX. You can buy it at Kotobuki Drugstore, the place where you can get the strongest healing items as well. It chips some of your health away so you're able to eat again. But maybe getting the skill might turn out to be easier.

Also good to know might be that you can actually order multiple things, so that you can just order every food in a restaurant in one go when you're able to eat infinitely.

Bars, places where you only get to choose one serving of alcohol at time, can be time-consuming. Luckily, there's an item in this game called Legendary Drinker of Ryukyu which is described to be a sort of "hangover kit". What it does is it deminishes your Drunk Level so that you can order another drink right after the last one instead of having to wait 20 - 30 seconds or so. You can buy that at Poppo Tenkaichi St. and maybe in some other places as well.

  • Sushi Gin
  • Cafe Alps
  • Fuji Soba
  • Gindaco Highball Sakaba
  • Akaushimaru Tenkaichi Street
  • Akaushimaru Taihei Blvd.
  • Tengokuken
  • Ringer Hut Kamurocho
  • Smile Burger
  • Yoronotaki Kamurocho
  • Kanrai
  • Earth Angel
  • Shellac
  • Maharaja Kamurocho
  • Heroine Karaoke Bar
  • Vincent
  • Ganko Sushi
  • Kani Douraku
  • Kinryu Ramen
  • Komian
  • Kushikatsu Daruma
  • Maharaja Sotenbori
  • Shot Bar STIJL
  • Tsuruhashi Fugetsu
  • Utahime
  • Zuboraya
ENTERTAINMENT 1988 - JAPANESE MAHJONG HUSTLE
This is what it boils down to. This is the challenge that most people give up on because it's so frustrating to do. The Yakuza 0 Mahjong minigame is SO unfair, SO boring and has SIX Minigame points stuck in the Completion List for just THIS!

Let's break it down. Playing Mahjong is kind of like playing a round of Poker. It's all about hands. The better your hand, the higher the worth of your tile combination, the higher the payout if you manage to "go out" (this means winning a round in Mahjong). But what are the conditions to going out?

When you want to start a game, there are three tables you can join: Beginner, Intermediate and Advanced. Honestly, just pick Advanced as it doesn't make a difference in difficulty. You will lose a lot at the Beginner Table as well. Make sure you saved your progress before attempting to win here and always go straight to the Advanced Table for the fastest progress.

Once you picked a table, there are a couple of things you should consider in Mahjong Basics and Change Rules. The basics are explained well enough. You always have a hand of 14 tiles and each round, you pick a tile from your own deck, giving you a random tile that could be completing a part of your hand or be completely useless. Each time you draw a tile, you need to discard one in return. It could be one that you don't need in your hand or it could be the one you drew.

To win, you need 4 combinations of 3 tiles which could be Sequences (same-suit 1-2-3, 2-3-4, 3-4-5 and so on) or Triplets (3 of the exact same tile) and a pair (2 of the exact same tiles). SOMETIMES it can happen that your hand does not meet the winning criteria even though you have all the needed tiles. Unfortunately, it's because most winning hands require a concealed hand, so that stealing tiles from other players and having combinations of special tiles (the 4 wind tiles and dragon tiles) will most likely make you lose. Just make sure you don't steal, as tempting as it may be, or you'll risk cash and time.

There are 3 different suits of tiles, sorted by number going higher to the right:

BAMBOO

DOTS

JAPANESE NUMBERS

Next, have a look at the Change Rules tab. Always put the game style on Quarter Game for a shorter round and a higher chance of winning. Use Red Dora for these red bonus point tiles to rapidly increase the worth of your hand! Two Han Minimum is up to you to decide, it just regulates a minimum of worth for a player's hand to be able to win. Kuitan is another special rule, where it becomes easier to win with stealing, so if you want higher worth and chances, you should not use it.

Once you're set and you've played 10 rounds, you will have most likely noticed that I wasn't kidding about the unfair RNG here. It's hardly possible to win and you will have a lot of moments where you're one tile away from winning, just so some opponent wins and rubs it in your face by taking your money. Well, you have 6 Minigame Points to complete here. Let's get to work!

Go out 10 times/Earn 10 million Yen
Earning 10 million Yen in Mahjong is pretty tiresome, considering how often you usually lose. Basically, you have to start the game with your current amount of cash and make a profit by the time you finish the rounds and exit the minigame for payout. If you are lucky and get high worth hands, you can get a lot of grind in this out of the way much quicker. But you have to get lucky first.
"Going out" is just the term for winning a round with your hand. Win 10 rounds, basically.

Go out with Mangan 5 times/ Haneman 1 time
Han, Mangan and Haneman represent the worth of a hand in Mahjong. Usually, a scoring element (also referred to as Yaku) in a hand has a number of Han and you can get that through miscellaneous hand combinations, special round conditions or Red Dora tiles. 5 Han can produce Mangan, 6 - 7 Han can produce a Haneman and there's also Baiman which you can get with 8 - 10 Han.
The easiest strategy here is to just go for Full Straight and Riichi Ippatsu at the same time while using Red Dora tiles. If you win under these conditions, it's a guaranteed Haneman. Getting Haneman also scores for getting Mangan in the Completion List. However, you will most likely just get Mangan and Haneman eventually with a lot of luck.

Go out with Full Straight
Full Straight is a Yaku that requires you to have tiles from 1 to 9 of the same suit in your hand. If you manage to complete your hand and go out while having this Yaku, you will get this Minigame Point.

Go out with Riichi Ippatsu
Your hand can have two different states, concealed and exposed. You start your round with a concealed hand and what it means is that you never stole tiles from an opponent and an exposed hand is when you stole at least one tile during the round. Going out with a concealed hand is also a Yaku. Moreover, there's a special condition called Riichi that you can ONLY activate if you NEVER stole a tile from opponents the entire round and are just ONE tile away from completing your hand!
Once you activate Riichi, the game starts playing automatically until you get the tile you need. Riichi Ippatsu means that you have to win during the first round after activating Riichi. That means, you draw first, then opponent 1 draws, then opponent 2 draws, opponent 3 draws and it's back to you, Riichi Ippatsu is failed. If you start Riichi and the next opponent draws a tile you can steal, steal it to get Riichi Ippatsu out of the way.
Don't worry, Riichi Ippatsu might be a higher worth Yaku than Riichi, but we're trying to make progress here and Riichi is a nice and easy Yaku itself.
ENTERTAINMENT 1988 - GAMBLING WITH CHIPS & PIECES
There are a couple Gambling Minigames located in the casino by the Sotenbori River and in Kamurocho in West Park. The available games are Poker, Roulette, Blackjack and Baccarat for Sotenbori and Koi-koi, Cho-han, Cee-lo and Oicho-kabu for Kamurocho. There are also Minigame Points tied these: In Sotenbori, you need to win 10 million Yen in most of them except in Blackjack, where you only need to win 5 million Yen. In Kamurocho, you need to win 1 million Yen in each one.

Sadly, there is ZERO strategy here. It's all completely luck-based and the minigames work here just like in real life. In this case, you could get extremely lucky in Roulette and get about 6 million Yen by betting just once and you could also lose 20 bets in a row in Cee-lo. The only thing that can be considered a strategy is to always bet the highest amount, so you can to get the most out of your lucky moments.

I'M OUT, POKER NIGHT - 10.000.000 Yen
Just always play Pineapple Hold'em. It's like Texas Hold'em, but you get to choose your two cards out of four in front of you, raising your chances by possibly giving you a better combination. Just keep betting the highest amount.

ROULETTE, но не па Руский - 10.000.000 Yen
The easiest way would be to keep betting on one of the two colors. But if you want to take your chances, you can try betting on the green zeros or just three numbers.

BUSTING & LOSING AT BLACKJACK - 5.000.000 Yen
Draw cards until you are close to 21. If you are lucky, you can randomly draw 21 at the start and that's an instant guaranteed win. Try not to bust (go over 21), that's an instant failure. Sometimes, even the dealer can draw a blackjack, but you can get out of that situation if you guess correctly or lose less money if take insurance.

WHAT'S A BACCARAT? - 10.000.000 Yen
It still confuses me. You draw cards and the banker does. The one with the higher first digit wins. The thing is that you have to bet on who wins. If you bet on the banker and you lose, you get paid out. There is also a rare case where you and the banker both have the same number. It pays off a lot more than just betting on one side and happens more rarely, but you could try betting on a Draw to boost your winning amount.

KOI-KOI, THE SEASONS CARD GAME - 1.000.000 Yen
Way too complicated. This is a card game where you play against one opponent and if you manage to get certain card combinations, you upgrade the worth of your hand. If you get a combination, you get the choice to end the round and count the points for the rest of the game. But you could also just call Koi, which resumes the game and gives you another chance to get more points. Careful though, calling Koi also gives you the risk of losing the round. If the enemy gets a hand completed and doesn't call Koi, you lose all the points your hand could've been worth. Also, only play 3-round games.

CHO-HAN, FAST-PACED BETTING - 1.000.000 Yen
There's not much strategy here, you just have to get lucky. Keep betting on either even or odd numbers. Risking it for 1 predicted number or even 2 predicted numbers probably won't get you far. Don't be afraid to raise the stakes each time you get it right. But also don't overdo it, you want to make progress here.

CEE-LO, DON'T MISS THE POT - 1.000.000 Yen
You can throw dice in three tries or in one, doubling your stakes. Don't double down, this game is riddled with bad luck moments. Sometimes, an opponent manages to roll 3 dice in a very bad combo, sometimes they get Musashi or whatever and you lose cash before you had a chance to roll your dice. Luckily, this minigame is a little more fast-paced, so you should be done relatively quickly.

OICHO-KABU, THE FREE-FOR-ALL BLACKJACK - 1.000.000 Yen
Another strange card game. Here you and 3 opponents draw 2 cards. The cards are added up and the first digit is the number that counts. It can go from 0 - 9, 0 being the worst case and 9 being the best. Then a banker gets chosen and when you play, you have to press "Showdown" when you're confident in your number. It works a bit like Blackjack, but it's everyone against the banker, who is being rotated every round. This game is pretty much unpredictable and just like Blackjack, having a bad number and then drawing another card can always give you an even worse number, making this game frustrating as well.

Good luck! You'll need it!
ENTERTAINMENT 1988 - SHOGI CHAMPIONSHIP
Shogi is a minigame that feels a lot like a Japanese variant of Chess. In Chess you have a board with two sides being occupied by chess pieces with different movesets and a king that needs protecting. In Shogi, there are a couple more interesting rules and the pieces look all the same. Luckily, the minigame lets you look up all the information about shogi pieces that you might need!

Other than that, shogi only has one Minigame Point, namely that you have to win a game of Shogi without a take back. Take backs are a special rule in Shogi that allows the player to reverse their last move. Normally, you can do that 3 times per game, but you can also turn it off for the Minigame Point.

If you're struggling with this minigame or you want to battle your way through the Shogi Championship at a Shogi Parlor, you could also just make life easy on yourself by installing a Shogi app on your phone, set the AI to the highest difficulty and just copy the movements the AI would make against your opponent. You could also trying to play legitimately and maybe out-wit the AI yourself.

Anyway, as this is one of the more relaxed minigames that actually require real skill, I'll just say too bad they didn't give this minigame more Completion Points than ♥♥♥♥♥♥♥ Mahjong. Have fun!
ENTERTAINMENT 1988 - DRUNK DARTS
Darts is a very weird minigame. You can feel sure that you're going to hit the target where you want, but then you're gonna find out that wherever the dart is actually going is still decided by pure RNG. It's a total wreck if you're expecting to have fun here.

There are two Minigame points here: earning 10 million Yen yet again and performing 10 hat tricks. Before challenging anything like that, let's get you properly equipped for the job first. There are 5 different darts that you can get in the game, having better precision stats presumably or less RNG on where your dart is going to go. "Presumably" because the game doesn't explicitly say that in stats but rather in names. You can guess that Sniper Darts will land better than Standard Darts.

  • Darts (the ones you start with)
  • Standard Darts are darts which are given to you by an employee after having played your first game of Darts.
  • Custom Darts are given to you after your 10th game of Darts.
  • Sniper Darts unlock at Ebisu Pawn after your first Darts game and cost 1 million Yen.
  • Battle-Tested Darts unlock once you beat the first challenger 3 times in a row and buy them at Ebisu Pawn for 10 million Yen. These are the best darts.

It's probably easiest to just get the Sniper Darts and begin the challenge. A hat trick is when you land all three bullseyes in a single round. Every round you can throw three darts. Make sure they all land in the middle of the target. Do this 10 times and you get a Minigame point.

The more infuriating thing is the other Minigame point: earning 10 million Yen off Darts games. At some point, a challenger will approach you and want to play for cash. The first round is not that difficult. And it doesn't pay out a lot. The second round can get really hard as he will start landing better throws. The third round is usually the one where you just get ripped off most of the time. You and the challenger drink alcohol and start playing. During the third round, your challenger will be hitting Triple 20s like a sharpshooter. Basically speaking, it's almost impossible to get that sweet final round reward due to unfair RNG.

You can still try him all the time and eventually you may beat him, but no matter where you look, everyone is going to tell you to aim while holding C, V, B or N to aim more consistently (even though it looks like these buttons do nothing), use a gamepad and slowly pan the arm back, count to 2 and whatnot. I say, aim where you want to throw, prepare to throw and just hope it lands where you want it to. Welcome to Yakuza minigames.

Worst part about it is, you have to do the whole thing as Kiryu and Majima. Both. I warned you. Good luck!
ENTERTAINMENT 1988 - JCC, TELEPHONE CLUB & GANDHARA
JAPAN CATFIGHT CLUB - 100.000.000 YEN
The Japan Catfight Club is a place where you choose a girl, bet cash and play an extensive game of Rock, Paper, Scissors. Basically, two girls fight in a round and you have to win 3 times in a row for a payout. Be sure to lock the door though.

You can choose any of the 8 girls, but picking Jennifer is giving you the highest chance of winning, as she has all her three abilities very highly skilled and does a lot of damage if she lands a counter attack. There are a lot of different abilities for all the girls, but they are a bit more complicated and not exactly worth your time to figure out.

Apart from the Minigame Point to earn 100.000.000 Yen from just Catfights, you also have to win 10 bets in 3-round tournaments at the Japan Catfight Club minigame, making this 30 rounds in total. But once you get it done, you are rewarded Cat Scratch Fever.

The girls have 3 abilites for Rock, Paper and Scissors, but one of their abilities does the most damage.

  • Francisca - Scissors
  • Jennifer - Rock
  • Maria - Scissors
  • Momoko - Scissors
  • Rei - Rock
  • Sayuri - Paper
  • Yuiko - Rock
  • Yurie - Scissors
In case you don't play as these girls, you'll at least know what to watch out for.

TELEPHONE CLUB - RNG DATING
This is a QTE minigame. Before picking up the phone, there's a QTE that you need to get right. Sometimes, QTE is really slow and sometimes it can be super fast. A slow QTE means you're gonna get a girl Kiryu doesn't wanna date and a fast QTE means you're gonna get a legit, beautiful girl. Picking up the phone makes an image of the girl's body in underwear appear. As much as I hate to say it, the color of her underwear tells you which girl you might be getting.

Getting one of the three legitimate girls to go on a date with you will reward you with Call Me.

Color
Name
Reaction Time
Green
Haruki
Short
Green
Sakurai
Medium
Green
Sayuri
Long
White
Ayaka
Short
White
Sakurako
Medium
White
Maria
Long
Blue
Riku
Short
Blue
Asakura
Medium
Blue
Mirei
Long

GANDHARA - AVERAGE JAPANESE HOMEWORK FOLDER
Just watching one Erotic Video rewards you with ...I Did It for the Achievement, but you actually need to watch all 30 available Erotic Videos. You can actually skip them during the intro if you're in a hurry. Here's a list on the girls and how to unlock each girl's video:

  • Chika Arimura - Complete Special Training
  • Mana Sakura - Complete Special Training
  • Ai Uehara - Complete Special Training
  • Hibiki Otsuki - Complete Special Training
  • Saki Hatsumi - Complete Special Training
  • Haruki Sato - Telephone Club
  • Ayaka Tomoda - Telephone Club
  • Riku Minato - Telephone Club
  • Marina Shiraishi - Complete Real Estate Royale
  • Kotomi Asakura - Complete Cabaret Club Czar
  • Ryona Minami - Substory 24
  • Kokoa Aisu - Substory 52
  • Aya Sakurai - Substory 7
  • Nozomi Hazuki - Befriend Komian's Chef
  • Erika Kitagawa - Play 3 games of Pool
  • Luka Kanae - Befriend Luka
  • Kyoko Maki - Befriend Kyoko
  • Emiri Okazaki - Befriend Emiri
  • Reika Aiba - Substory 10
  • Iori Kogawa - Substory 54
  • Ai Haneda - Play Karaoke in Utahime with a song where Ai sings
  • Nao Mizuki - Substory 22
  • Yuki Natsume - Drink at Maharaja Sotenbori until the Bartender chats with Majima
  • Rina Ito - Substory 64
  • Maika - Drink at Maharaja Kamurocho until the Bartender chats with Kiryu
  • Shizuku Hasegawa - Substory 57
  • Nanase Otoha - Befriend Officer Kikuchi
  • Riri Kuribayashi - Substory 49
  • Miku Abeno - Play Karaoke in Heroine with a song where Miku sings
  • Miho Tono - Befriend Miho
ENTERTAINMENT 1988 - BATTING, BOWLING & POOL
Batting, Bowling and Pool are the only minigames where you can play a gamemode that can make good cash just by skill. I wouldn't recommend playing these modes all over, you're going to get sick of them really quickly, but all in all they're not as bad as some minigames in this game.

HITTING GOLD NUGGETS - BATTING CAGES
The Gold Rush Course is the game mode in batting, where you can earn good money rather quickly. The point of this mode is to hit the golden coins on the big display consecutively without missing a single hit. The more coins you hit, the higher the payout. If you miss, you will lose all your potential profit together with the 500.000 Yen fee for playing the Gold Rush course. Do yourself a favor and save the game before thinking of sinking all your money into this.

To understand, how to properly play this game and how to consistently win, you need to play a normal course once and try to get a feel for it. Basically, it's easier to aim with the mouse and keyboard as Kiryu will just aim directly where your crosshair is, never hitting shy of the mark. Moreover, focusing on the ball is the WRONG approach to this minigame. Whenever Kiryu is about to hit a ball, he first wiggles the bat a little and when the ball is close enough, Kiryu starts to shift into a ready-to-hit position. When you see Kiryu do this animation all of a sudden, press the Hit button! By focusing on Kiryu alone, you should be able to learn to consistently hit the baseballs and actually get away with earning 5.000.000 Yen for the Minigame Point.

Besides, since you're paying a fee of 500.000 Yen upfront, you're gonna have to drop out of the course having accumulated more than the fee in total to make any progress on the Minigame point in the Completion List. It takes practice, but it's possible.

THREE STRIKES FOR A TURKEY - MACH BOWL
Bowling can be tricky at first but once you develop a feel for how to swing the ball properly, you are going to hit consecutive strikes in no time! When you get to play, you can choose a Bowling Ball by size, they range from 6 to 14 pounds. You can imagine that swinging a heavier one could make hitting a strike more consistent, but you should just pick one you're the most comfortable with. The heavier the Bowling Ball, the harder the aiming for the strike.

It's hard to describe the exact angles to take at the pins here, but you should never aim directly at the middle pin. You have to aim slightly between the middle pin and one of the pins next to it from an angle, so that hitting the pins causes a chain reaction, usually resulting in a strike for me. Getting 10 strikes might take some time, but it gets gradually easier by how much more used you're getting to the controls.

You also have to earn 10 million Yen by playing split games. Split games are a game mode, where you have a case of standing pins that need to fall with a single well-aimed roll. It's the Bowling alternative to Puzzle Pool, you could say. The first couple of splits are pretty easy. Just doing them can already get you enough money to complete this minigame's Completion Points.

PUZZLING POOL - VINCENT
There are 3 different Minigame points for Pool in the Completion List: getting 3 combination shots, 3 carom shots and earning 10 million Yen. Let's do the trickshots first. When going to the woman standing next to the pool table, select playing Nine-Ball alone. That way you don't have to keep waiting for AI to finish their move.

A combination shot is when you manage to sink a ball using another ball inbetween. For example:
  • White Ball hits 4
  • 4 rolls and hits 7
  • 7 sinks
That's a combination shot! Now do 3 of these.

A carom shot is when the white ball uses another ball to bounce off and sink a different ball. For example:
  • White Ball hits 2
  • White Ball keeps rolling in a different direction now and hits 4
  • 4 sinks
That's a carom shot! Now do 3 of these.

The last Minigame point is earning 10 million Yen by playing Puzzle Pool or Gold Ball. Puzzle Pool is essentially easier to do, as you just have to memorize where and how hard to hit the white ball so you complete the puzzle. Gold Ball is a bit tougher as you will be playing a high-roller version of Nine-Ball against an AI opponent. Trust me and just play Puzzle Pool. Just make a save beforehand. I also won't be making any graphical showcase on how you should hit the white ball, as from force and angle, these challenges can be super-precise and unpredictable at the same time. You're just gonna have to develop a feel for it. But it's not so difficult.
ENTERTAINMENT 1988 - SEGA ARCADE & CATCHER
There are two SEGA Game Centers, two in Kamurocho and one in Sotenbori. The Kamurocho ones have Out Run, Space Harrier and Super Hang-On, while the other one has Out Run, Space Harrier and Fantasy Zone. However, Super Hang-On and Fantasy Zone need to be unlocked by befriending the two girls that work at these arcades.

GONNA OUT RUN THEM - 5.000.000 POINTS
This arcade game is pretty easy to understand and learn. Since it's a racing game, I recommend actually using a gamepad here for smoother steering instead of having to tap some button on the keyboard. You'll notice that the game has a "Change Gears" button. That's because you start with Low Speed Gears first (acceleration is much faster that way) and once you reach the Low Speed Gears capacity of about 100 km/h, you are supposed to switch to High Speed Gears to really get fast.

The level layouts are always the exact same. The other cars' positions are always randomized, but it shouldn't be that much of a problem getting to 5 million points. In Out Run, it's more a matter of practice until it works out.

SUPER HANG-ON TO MY BIKE - 5.000.000 POINTS
Another racing game, this time on a motorbike. You need to get 5 million points again. In this game though, it can technically get easier to complete 5 million points here. Basically, the gameplay is almost the exact same like Out Run, except here you have to Turbo Switch to drive really fast. Occasionally, you will have to dodge some other motorbikes, but far as I remember, it's easier to get 5 million points here than in Out Run because it doesn't take as long to get there.

SPACE HARRIER IN THE CROSSFIRE - 5.000.000 POINTS
This one is difficult, not gonna lie. It's an on-rails shooter where you fly towards the screen and have to shoot everything down that comes your way. Only good tip I can give here is to look in the middle of the screen and tap the Fire button really quickly whenever you encounter an enemy or obstacle. If you play this game enough times, you will eventually develop the skills needed to play this properly and get over 5 million points anyway.

NOT-SO-GOOD FANTASY ZONE - 100.000 POINTS
Fantasy Zone is by far the ugliest game I have ever seen. And couple with the music, the frantic gameplay is gonna feel boring real quick. So basically, you are this little egg-shaped ship and you have to shoot down these big yellow spawner things. There's a "radar" at the bottom of the screen that shows you where you are and where you can find more of these spawners. Once they are destroyed, the boss will appear. You will want to make sure you are ready to fight him.

Killing enemies can earn you money, with which you can fly into a "shop balloon" that will open a shop menu where you can buy things like Extra Lives, Movement Boosters and temporary Alternative Weapons. I usually don't bother with the movement upgrades, as they also kind of increase the sensitivity on movement and you really don't want that in a bullet hell game. Temporary weapons are pretty much key for a boss fight. You can of course defeat every single one of them with just default lasers, but you definitely don't want to keep taking chances.

Certain weapons like the Laser Beam, Wide Shot or Wide Beam are perfect against any type of boss, really. I warned you that you're gonna be suffering. Good luck getting to 100.000 points!

UFO CATCHER PRIZES
The good-old UFO catcher machine, at a time when it wasn't considered a rip-off game. You will need to collect all 15 unique prizes to get the Minigame points for this minigame. Some of these prizes tend to look so similar that you may miss them and not know what you still need to get. I'm not going to elaborate on any tactics for this game other than re-arranging the prizes or leaving can spawn something that you're looking for because the game is very simple to understand. Simply try to grab the toys in way where you think they will keep hanging on the claw.

  • Red Chester, the red cowboy squirrel
  • Blue Chester, the blue cowboy squirrel
  • Jumbo Chester, the blue slightly bigger cowboy squirrel
  • Woo, the blue axolotl
  • Mama Woo, the pink axolotl
  • Papa Woo, the purple axolotl
  • Frilled-Lizard, the only realistic-looking thing in there
  • Opa-Opa, the cursed Fantasy Zone thing
  • MegaDrive, the console plush
  • Kyon-chan, the girl doll
  • Kyon-bo, the boy doll
  • Bunchan (Pink), the pink round bird
  • Bunchan (White), the white round bird
  • Jumbo Bunchan, the white slightly bigger round bird
  • Kara Kappa, the Karaoke mascot
ENTERTAINMENT 1988 - FISHING LIKE A DRAGON
There is a fishing minigame here! To get all the Minigame Points from the Completion List here, you need to catch all 18 Saltwater Fish at the Kamurocho Pier and all 15 Freshwater Fish at the Sotenbori River. It's technically not all fish on the list, but the game says that, so I'll have to call it the same.

You can get 6 different fishing poles in this game:
  • Easy Starter, the fishing pole Kiryu and Majima start out with
  • Sea Classic (Kiryu only), awarded when purchasing Tenpo Sushi
  • River Classic (Majima only), awarded when partnering with Fuguno Sakai
  • Seamaster (Kiryu only), awarded after getting Sushi Gin as Real Estate Property
  • Rivermaster (Majima only), awarded after getting Komian as Cabaret Club Partner
  • Peerless Pole, for sale at Ebisu Pawn for 30 million Yen

The Peerless Pole is the best fishing pole. It immensely reduces RNG on how long it takes for fish to bite as well drastically increase the catching area in the water. It's a must-buy if you want to be sure to get all the fish you need. Moreover, make sure to stock up your inventory with Quality Bait from M Store Kamurocho/Sotenbori. You technically don't need the bait for most of the fish except for some really rare ones, that don't show up unless you scattered some bait. If you have any Special or Top-Grade Bait lying around, it might be wise to use it for these fish.

The position where you are fishing from, also makes a big difference. You can fish from the left or the right side on Kamurocho Pier, getting completely different fish. At Sotenbori River, you can fish on the north and the south side. Just make sure to follow the instructions in the tables.

Kamurocho Pier
Catch
Side
Silhouette
Requirements
Whitebait
Left
Small & Normal
Goby
Left
Long & Thin
Filefish
Right
Small & Wide
Squid
Left
Formless
Scorpionfish
Left
Formless
Porcupinefish
Right
Formless
Tiger Prawn
Left
Formless
Octopus
Right
Formless
Flounder
Right
Small & Wide
Conger Eel
Right
Long & Thin
Spider Crab
Left
Formless
Sea Bream
Right
Small & Wide
Fugu
Left
Formless
Coelacanth
Left
Very Large
Great White
Right
Very Large
Marlin
Right
Very Large
Tuna
Left
Very Large
Quality Bait
Oarfish
Right
Large & Thin
Quality Bait

Sotenbori River
Catch
Side
Silhouette
Requirements
Crayfish
Either
Formless
Crucian
North
Small & Wide
Sweetfish
South
Small & Normal
Snakehead
South
Long & Thin
Koi Carp
North
Medium-sized
Eel
North
Long & Thin
Arowana
South
Medium-sized
Axolotl
North
Long & Thin
Softshell Turtle
South
Formless
Black Bass
South
Medium-sized
Salmon
North
Medium-sized
Rainbow Trout
South
Small & Normal
Nishiki Carp
North
Medium-sized
Ito
South
Medium-sized
Quality Bait
Ghost Koi
North
Medium-sized
Quality Bait

Getting all the fish can be time consuming since it's being randomized what spawns each time you start fishing. Sometimes, the silhouette can be deceiving and you'll be catching some random item. But it should be pretty easy to get all the fish you are looking for. Good luck!
ENTERTAINMENT 1988 - POCKET CIRCUIT RACING
The Pocket Circuit Stadium is the place to play Pocket Circuit, this game's biggest minigame. Here you get cars, modify their parts and race against other pocket circuit racers for all the cups and the title of being Kamurocho's Fastest. Along with some substories connected with this minigame alone, there are plenty of tracks to race and parts to unlock here.

Generally, Pocket Circuit is played by modding your car appropriately for the track it's going to drive on, and then watching it out-race the competition. You can Fast-Forward, Boost and use your Energy gauge to keep the car on the track.

Fast-forwarding is a way to speed up the race process as you can't just skip the entire thing. However, I don't recommend using Fast-Forward on difficult tracks, as it also minimizes the time window for you to react when your car is about to get flung off the track.

The Boost mechanic is a rip-off. It does what it says, it gives you an unnatural speed boost for a bit, but this usually makes the car a lot less controllable and usually only results in your car flying off the ramps or crashing on the curves. DO NOT USE BOOST AT ALL. You can do all the challenges just fine without it.

The Energy gauge is pretty essential in this minigame. Whenever you hit a bad curve or jump a little unevenly, the car might start rotating and land badly, resulting in you failing the race. You don't actually have to speed-tap the button, sometimes it's enough to just give it a few confident taps to get back on the track and still have a lot of Energy left for the next close call.

But all in all, if you modify your racecar like it's detailed in the guide, you shouldn't be having to do anything at all most of the time. Just make sure to always buy all the parts you can get from the parts shop. You may not need them all for races, but there are Completion Points for getting all the tires and stuff.

Introductory Race
  • Slick Tires
  • Balanced Frame
  • Extra Balanced Motor
  • Regular Gears
  • Regular Battery
  • Side Stabilizer

Little Racer's Cup
  • Low Profile Tires Plus
  • Balanced Frame Plus
  • Extra Balanced Motor
  • Boost Gears
  • Regular Battery

Rookies' Race
  • Spiked Tires
  • Balanced Frame Plus
  • High Torque Motor
  • Godspeed Gears Plus
  • High Capacity Battery
  • Side Stabilizer

Pro-Am Race
  • Spiked Tires
  • Balanced Frame Plus
  • Godspeed Motor
  • Balanced Gears Plus
  • High Capacity Battery

Experts' Race
  • Super Low Profile Tires
  • Super Balanced Frame
  • High Torque Motor 2.0
  • Godspeed Gears Plus
  • High Speed Battery
  • Bumper Plate

Champions' Cup
  • Super Spiked Tires
  • Super Balanced Frame
  • High Torque Motor 2.0
  • Godspeed Gears Plus
  • High Speed Battery
  • Bumper Plate

King of Speed Cup
  • Ultra Slim Tires
  • Ultra Metal Frame
  • Godspeed Motor
  • Extra Godspeed Gears
  • High Capacity Battery
  • Heavy Suspension
  • Bumper Plate

Completing each and every official Pocket Circuit Race will reward you with The Dragon of Pocket Circuit!
ENTERTAINMENT 1988 - KARAOKE & MAHARAJA
The Karaoke and Maharaja minigames are the only two minigames that are related to music and rhythm. Unless you're already an expert rhythm gamer, you might find yourself having trouble with some of the Completion Points that are related to these minigames.

KARAOKE
There are two different versions of the Karaoke minigame, one in Kamurocho and one in Sotenbori.
The songs are actually split between Kiryu and Majima, but in total you'd have to get a score of 90+ Points in each of these 6 songs:
  • Judgement -Shinpan- (Kiryu only)
  • Bakamitai (Kiryu only)
  • 24-hour Cinderella (Majima only)
  • Heartbreak Mermaid
  • Rouge of Love
  • 3x SHINE
When you choose Heartbreak Mermaid, Rouge of Love or 3x SHINE, these songs need a female singer, you can only choose between "Simple Interjections" and "Lively Interjections". ALWAYS choose "Lively Interjections", as the other option caps your score at 90 and while it may be harder, it is the better option.

You can of course choose, how you like to approach playing this rhythm minigame, but I prefered playing it with the arrow buttons on the keyboard. You don't actually have to, but if you manage to get 100 points on a song, your rating will be "Karaoke Dragon".

MAHARAJA
There are two different Maharajas in this game, one in Kamurocho and one in Sotenbori. In both places you can dance to all the 5 songs in all their 3 respective difficulties. Unlike other cases, you actually need to dance and get a 3-star rating on every difficulty level of each song instead of just doing the hardest one. Completing each song on any difficulty once will reward you with Say Sou Wanna Dance.
  • Friday Night 1, 2, 3
  • I Wanna Take You Home 1, 2, 3
  • I'm Gonna Make Her Mine 1, 2, 3
  • Koi no DISCO QUEEN 1, 2, 3
  • Queen of Passion 1, 2, 3
ALWAYS use your Dance Fever when it is ready. Moreover, the more steps you take, the higher the points, but the points only accumulate up to 9 steps. I prefered playing this one on keyboard as well, as the controller buttons just don't seem to be as responsive and rather make you stumble around the dance floor than move swiftly.
ARSENAL 1988 - 8 STYLES OF SELF-DEFENSE
There are plenty of ways to become powerful in this game. Through a combination of skills, weapons and equipment, you can become unstoppable. There are a total of 6 masters that will guide Kiryu and Majima in their different fighting styles. Every other skill is purchased with cash. Buying 10 skills with cash will award A Wise Investment, completing a training session with each of the 6 masters will award Training in Style & completing all training sessions with every master will award Master of Style!

Bacchus - Brawler Style
Each time you train with Bacchus, a random hitman will disturb you which is a good time to try out your new skills.
  • Extra Resolute Counter from The Key to Brawling
  • Essence of Face Twisting from Breaking Down Defenses
  • Essence of Disarming from Blade-Wielding Enemies
  • Essence of Wall Smashing from Backed Up Against a Wall
  • Essence of Finishing Blows from Finisher From a Combo

Komaji - Rush Style
Each time you train with Komaji, you need to pay a sum of cash upfront and then evade each attack coming from your challenger for 60 seconds.
  • Swallow Spirit from the 10.000 Yen Challenge
  • Damage Weaving from the 100.000 Yen Challenge
  • Floating Re-Guard 1 from the 1.000.000 Yen Challenge
  • Counter Quickstep from the 10.000.000 Yen Challenge
  • Essence of Relentless Barrage from the 100.000.000 Yen Challenge (regardless of you winning or failing)

Miss Tatsu - Beast Style
Each time you train with Miss Tatsu, you pay for and complete 2 challenges where you destroy Mannequins and reach a cash goal before the time runs out. After that, you unlock a job where you go to collect someone's debt to Miss Tatsu. You unlock the skills by completing the jobs.
  • Guarded Weapon Charge from defeating Tetsuya the Gigolo
  • Iron Fortitude from defeating Domoto the Runaway
  • Crushing Hammer from defeating Scowling Gingoro
  • Essence of the Beast: Wall Pin from defeating Kinji the Antique Yakuza
  • Essence of the Beast: Overrun from defeating Hiroya the Debt King

Komeki - Thug Style
Each time you train with Komeki, you fight him alone, practicing your new skills.
  • Thug Cunning: Evasion Strike from Komeki Warrior Arts
  • Thug Cunning: Enlightenment from Komeki Mind Arts
  • Thug Cunning: Frantic Throw from Komeki Assassin Arts
  • Thug Cunning: Counterattack from Komeki Vital Arts
  • Thug Cunning: Harsh Lesson from Komeki Annihilation Arts

Fei Hu - Slugger Style
Each time you train with Fei Hu, you fight him with your bat while he is using the weapon you are willing to master.
  • Pole Weapon Training
  • Kali Sticks Weapon Training
  • Tonfa Weapon Training
  • Nunchaku Weapon Training
  • Katana Weapon Training

Areshi Brothers - Breaker Style
Each time you train with the Areshi Brothers, you are required to fight them in a Breaker Battle, where you use your skills on them while raking in cash.
  • Essence of Friendly Fire from Double Knock Breaker Battle
  • Pose Soul (Finisher) from Requiem Breaker Battle
  • Dash Pirouette from Tornado Breaker Battle
  • Rolling Snake from Throwing Trick Breaker Battle
  • Essence of Blade Biting from Samurai Breaker Battle

Kazuma Kiryu - Dragon Style
In order to unlock this legendary style you have to complete Real Estate Royale as Kiryu.

Goro Majima - Mad Dog Style
In order to unlock this legendary style you have to complete Cabaret Club Czar as Majima.
ARSENAL 1988 - THE DRAGON, THE TIGER & THE MAD DOG
In this game you acquire weapons and equipment in a lot of different ways. Sometimes you get stuff from substories, rarely from minigames and mostly through the Dragon & Tiger's Expedition trade. You can repair your weapons for a price, craft new stuff out of your current materials and even unlock new gear by progressing through the story and coming back to initiate more Equipment Searches.

The Equipment Searches mark the only way you can get about all the gear and weapons this game has to offer. This is basically the place you need to grind to get 100 weapons and 70 gear items done on your Completion List. You select a Location and you get to choose an Agent to go there and fetch items for you. These items are usually listed on the Agent's description of what he could get you.

These things range in:
  • Weapons
  • Gear
  • Crafting Items
  • Crafting Recipes
  • Treasure

Crafting Recipes are your way of acquiring access to new high-end gear. With enough money and luck, you can get a recipe for a new weapon that you still don't have. But instead of being able to purchase the weapon right away, you first need to craft it using the items that are needed for the recipe.

Treasure represents a way of you getting cash back from the Equipment Searches, where you can get a lot of different items that you can just pawn for a quick buck at Ebisu Pawn. Just like all the plates in this game, they don't have any other use.

The worst part about this grind is that it's a waiting game highly influenced by luck and cash. If you know how to grind money in this game, this might not be a problem, but it can still take a while. Equipping the Traveler's Amulet, Benkei's Amulet and the Magic Belt can also boost the outcome of your Equipment Searches. It's recommended to get these as soon as possible if you want to commit to this grind.

Getting the best search results once will reward you with Welcome to the Jungle!

During your searches, you will obtain every single equipment part about naturally. In case you are missing one or two, you can look up the missing spots in Majima's part inventory and look for it in the agents at different destinations. Obtaining every single equipment part will reward you with Eye of the Dragon and Tiger.
ARSENAL 1988 - BLADES, BATS AND BOOMSTICKS
Getting all 100 required weapons can be tough, especially when you have to rely on luck. In case you need to look up what's missing from your Item Box, here's a list:

Pipes & Batons
Umbrellas
Blackjacks
Daggers
Knives
Broadswords
Stun Guns
Bats
Golf Clubs
Lumber
Gentleman's Umbrella
Blackjack
Dagger
Sturdy Knife
Chinese Broadsword
Old Stun Gun
Sturdy Bat
Wooden Driver
Sturdy Iron Pipe
Colorful Parasol
Ballbuster
Masterwork Dagger
Butterfly Knife
Lotus Clan Broadsword
Stun Gun
Extremely Sturdy Bat
Metal Iron
Extremely Sturdy Iron Pipe
Antique Oilpaper Umbrella
Golden Blackjack
Legendary Shintogo
Extremely Sturdy Knife
General Guan's Broadsword
Hyper Stun Gun
Metal Bat
Patriarch's Driver
Iron Pipe
Goemon
Super Spicy Knife
Spiked Bat
Dragon Driver
Superalloy Pipe
Dragon God Short Sword
Patriarch's Bat
Police Baton
Superalloy Bat
Modified Police Baton
Legendary Kinryu Bat

Swords
Hammers
Longswords
Staffs
Spears
Shotguns
Knuckles
Bagh Naka
Unorthodox
Sturdy Wooden Katana
Sturdy Iron Hammer
Yagyu Greatsword
Long Lumber
Assassin's Spear
Slime Gun
Brass Knuckles
Bagh Naka
Modified Lighter
Extremely Sturdy Wooden Katana
Extremely Sturdy Iron Hammer
Exorcism Greatsword
Sturdy Pole
Photon Blade Prototype
Zap Gun
Sturdy Brass Knuckles
Assassin's Bagh Naka
Bottomless Lighter
Wooden Katana
Big Festival Fan
Extremely Sturdy Pole
Cleaving Pole
Smoke Gun
Extremely Sturdy Brass Knuckles
Tiger Bagh Naka
Modified Bottomless Lighter
Nameless Katana
Iron Hammer
Six-Fluted Pole
Great Marlin
Golden Shotgun
Steel Knuckles
Modified Deluxe Lighter
Yoshiyuki
Warning Sign
Collapsible Steel Staff
Mighty Dragon Spear
Broken M1985
Konpeito
Slime Spray
Photon Blade Prototype
Fortune Mallet
Sacred Wooden Staff
Expulsion S-12
Dragon Grudge Fists
Venom Spray
Sakura Storm
Frozen Tuna
Thunder God Stuff
MJM-56 Exorcist
Table Salt
Sacred Wooden Katana
Raging Dragon Hammer
Golden Rifle
Master Ball
Sunburst
Firecracker
Morning Tempest
Steel Business Card
Dragon Slayer
Celestial Steed
Ama no Murakumo

Launchers
Tonfa
Nunchaku
Kali Sticks
Dual Swords
Handguns
Marlin Cannon
Sturdy Tonfa
Sturdy Nunchaku
Sturdy Kali Sticks
Double Chinese Broadswords
Modified Model Gun
Cannon
Wooden Tonfa
Wooden Nunchaku
Double Slats
Guan & Lotus Broadswords
Drow-Z 55
Destroyer of Lands
Extremely Sturdy Tonfa
Extremely Sturdy Nunchaku
Extremely Sturdy Kali Sticks
9mm Automatic Pistol
Carbon Tonfa
Carbon Nunchaku
Wooden Kali Sticks
Antique Gun
Steel Tonfa
Frozen Sardines
Spiked Taiko Sticks
Double Action Revolver
Slashing Tonfa
SPARK 15000V
Double Feathered Fans
Mr. Random
Steel Crowbar
Sickle Nunchaku
Twin Dragon Sticks
Tiger's Bane
Yinglong Tonfa
Daikon Nunchaku
Musashi's Wooden Katana
Golden Pistol
Dragon Horn
Dynamite Nunchaku
Dragon Nunchaku
Baiken

ARSENAL 1988 - ARMORED & DANGEROUS
It can also be quite tough to get all 70 gear items. For your leisure, here's a list where you can look up what you're missing from your Item Box:

Bindings
Mail
Shirts
Jackets
Protectives
Decoratives
Amulets
Belts
Bloody Binding
Chain Mail
Quick-Change Clothes
Metal Jacket
Secret Wallet
Rage Ring
Protective Amulet
Leather Belt
Manga Magazine
Battle Mail
Fireproof Shirt
Jet Black Jacket
Comfy Soles
Tourmaline Bracelet
Bulletproof Glass Amulet
Black Belt
Binding
Steel Mail
Insulated Shirt
Military Jacket
Contact Lenses
Debt Collector's Necklace
Goddess of Children Amulet
Boozer Belt
Sarong
Antique Chain Mail
Baseball Shirt
Yakuza Training Gear
Springy Arm Guards
Sacrifice Stone
Berserker Charm
Immovable Belt
Fighter's Binding
Chain Shirt
Tour T-Shirt
Training Gear
Alertness Hood
Tattered Scarf
Traveler's Amulet
Sprite Belt
Lucky Binding
Regal Chain Shirt
Avarice Shirt
Makoto Surcoat
Steel Shin Guards
Champion's Ring
Benkei's Amulet
Collateral Damage Belt
Elder's Belly Warmer
Dragon Mail
Wild Shirt
Silent Shoes
Head Honcho Scarf
Brawler Amulet
Magic Belt
Secret Stash Binding
Celestial Garb
High-Tech Arm Guards
Beads of Good Fortune
Rush Amulet
Fur Belly Warmer
Dragon Shirt
Hercules Gloves
Payback Ring
Beast Amulet
Gambler's Binding
Mew Shoes
Stone of Enduring
Dragon Amulet
Fearless Binding
Headgear
Charismatic Photo
Dragon's Binding
Gauntlets
Calming Towel
Security Wallet
Charismatic Autobiography
High-Tech Shin Guards
Card Watcher
Leech Gloves
Celebrity Perfume
Encounter Finder
Trouble Finder
Magnetic Necklace
Amon Sunglasses
Thug's Necklace
Breaker's Necklace
Slugger's Necklace
Mad Dog Collar
COLLECTION 1988 - HOTLINE KAMUROCHO
In this game, there are things called Telephone Cards that can be found in seemingly random places all around Sotenbori and Kamurocho. These cards feature beautiful young ladies from fully clothed to just in underwear each time. But why should you bother? Apart from being eye candy, these cards can also be shown to one of the two collectors from Kamurocho and Sotenbori in exchange for 1.000.000 Yen per triplet. A triplet consists of 3 cards of a single girl labelled A, B & C.

To be able to find the B & C cards, you first need to find the A card of that girl. Further on, you'll going to want to find the B card before attempting to look for the C card, as it only appears just after you collected your girl's A & B cards first.

There are 90 telephone cards in this game, 45 being scattered each in Kamurocho and Sotenbori for 15 girls per location.

Luckily, a gamer named CyricZ[gamefaqs.gamespot.com] put the time together to create pictures of the map with markings on where you can find all the cards, including writing down each location in detail which I will be showing off here.

The Kamurocho Cards Collector is found in the alley behind the Telephone Club.

It is highly recommended to use the Card Watcher item when you go looking for these cards!

KAMUROCHO TELEPHONE CARD LOCATIONS

Model
Type
Location
A
In Pocket Circuit Stadium, near Fighter
Chika Arimura
B
Slightly northeast of Fuji Soba, in a pile of trash
C
Behind Shellac

A
In the Kamuro Shopping Area, going north from the eastern entrance
Haruki Sato
B
At the Pier, left corner to the water
C
In the corner of Taihei Boulevard & Theater Square Alley, rather southwest

A
Crossroads of Pink Street & Nakamichi Alley, south of Kotobuki Drugstore
Ayaka Tomoda
B
Near Mach Bowl entrance
C
At the Pier, northeast behind trailers

A
Senryo Avenue, halfway west of the southeastern save point
Riku Minato
B
North of the Batting Center
C
In the alley behind the Telephone Club

A
Near Maharaja save point
Marina Shiraishi
B
North side of the block between Maharaja & Vincent
C
West of the Hotel District taxi stand

A
Near center save point of Kamurocho
Riona Minami
B
At the back in Orchid Palace Mahjong
C
In the Park north of the northeastern taxi stand

A
At the arcade machines in the Batting Center
Ayu Sakurai
B
Near save point north of Champion District
C
In an alcove directly behind the Batting Center

A
In Kiryu's Real Estate office
Erika Kitagawa
B
East of Theater Square
C
In the tiny alley next to Ebisu Pawn

A
Inside Vincent
Luka Kanae
B
Near Pocket Circuit Stadium save point
C
Between the Telephone Club & Shoten in a gap in the walls

A
Inside SEGA HI-TECH LAND Theater Square
Emiri Okazaki
B
North entrance of Little Asia (late in CHAPTER 10)
C
At about the center of Little Asia

A
Southwest of Earth Angel in the alley
Reika Aiba
B
In West Park, northeast of the entrance
C
Near Showa St. save point

A
At the back in Mach Bowl
Maika
B
Near Theater Square save point
C
Northeast of the Temple entrance

A
Near eastern exit of Kamuro Shopping Area
Nanase Otoha
B
Near West Park save point
C
In the eastern corner at the junction south of the Temple

A
Inside Earth Angel
Miku Abeno
B
Northwest of the Theater Square save point
C
Near Tengokuken

A
In Public Park 3
Miho Tono
B
South of Gandhara
C
South end inside the Kamuro Shopping Area

COLLECTION 1988 - CALL ME FROM SOTENBORI
There are also 15 girls with 3 cards each, making it 45 cards for you to find in Sotenbori. Ai Uehara's C card can be pretty frustrating to get at first, as it's located in the Bed of Styx which is first accessible in Chapter 11. Otherwise, there's a recommendation to use the Card Watcher like in Kamurocho.

The Sotenbori Cards Collector is located near Magutako.

SOTENBORI TELEPHONE CARD LOCATIONS

Model
Type
Location
A
In the alley behind The Grand
Mana Sakura
B
West side on the Iwao Bridge
C
North of Club Odyssey

A
South of the northeastern save point
Ai Uehara
B
In the alley behind Utahime
C
Inside the Bed of Styx (CHAPTER 11)

A
In the southwestern backalley, in the southern corner
Hibiki Otsuki
B
In the alley next to the Casino
C
South of Gandhara

A
In the Casino by the entrance
Saki Hatsumi
B
Southwest of Gandhara
C
Southwest on Bishamon Bridge

A
Southeast of SEGA HI-TECH LAND
Kotomi Asakura
B
South of Mahjong Jambalaya
C
Near Magutako

A
Near the southwestern save point
Kokoa Aisu
B
North of the Temple
C
Near the southeastern taxi stand

A
Near Majima's apartment
Nozomi Hazuki
B
West of Ashitaba Park save point
C
Near the northwestern taxi stand

A
Inside Utahime
Kyoko Maki
B
Near the Mahjong Jambalaya entrance
C
East of Ashitaba Park, north around the corner

A
On the northern stairs of Bishamon Bridge
Iori Kogawa
B
On the corner of Bunzaemon Outdoor Mall
C
South of the Temple

A
Near the northern center save point
Ai Haneda
B
On the southern footpath along the River, on the eastern side
C
Inside SEGA HI-TECH LAND

A
North of the center of Ashitaba Park
Nao Mizuki
B
In the alley next to Kani Douraku
C
Near Club Mars

A
Near the central save point
Yuki Natsume
B
On the stairs leading into the river on the north river footpath
C
Inside a bathroom south of the northwestern save point

A
Inside Shot Bar STIJL
Rina Ito
B
In the Casino near the Low-Stakes Blackjack table
C
East of M Store Shofukucho

A
Inside Mahjong Jambalaya
Shizuku Hasegawa
B
East of Le Marche, around the corner
C
On the southern river footpath behind Don Quijote

A
East of the center save point
Riri Kuribayashi
B
In a corner in the hidden alley near the southern center save point
C
West of the entrance to Club Sunshine
COLLECTION 1988 - DREAMS COME TRUE
All over Kamurocho and Sotenbori, you can find these fun vending machines called Dream Machines, where you can pay an amount of cash to receive some random item. It could be an absolute waste of money or a literal god tier item. The price can be at 10.000 Yen, 100.000 Yen or 1 Million Yen, going higher in quality as the price rises.

You don't actually have to rely on Dream Machines to get proper gear or good items, but it sure is a nice surprise when you get something great. Besides, a million yen really isn't so much cash in this game. You'll probably have way more to spend when using a Dream Machine. Just remember that you can use a Dream Machine only once after which it will have an undefined cooldown. Just leave the area, you'll probably come across another Dream Machine anyway.

All you really need is some Adventure Points and an achievement here. The Adventure Points are cumulative and just boil down to you using a Dream Machine 50 times in total. During this, you'll easily get rewarded with Lucky Star by getting a top-grade (10-star) item. Unless you are extremely unlucky, this achievement is a non-issue.

For your interest, here's a table on what you can get out of the Dream Machines:
10.000 Yen
100.000 Yen
1.000.000 Yen
Charismatic Photo
Candy
Baiken's Chain (Majima)
Carbon Fiber (Majima)
Cannon
Ballbuster
Enokitake
Charismatic Autobiography
Cleaving Pole
Extra Spiked Tires (Kiryu)
Expired Lunch Set
Crimson Bead (Majima)
Firecracker
Fighter's Binding
Expired Lunch Set
Gold Champagne
Kara Kappa
Godslayer Charm (Majima)
Jet Black Jacket (Majima)
Matsutake
Godspeed Motor Mark II (Kiryu)
Mandarin Orange
Quality Iron (Majima)
Golden Rifle (Majima)
Mega Drive Stuffed Toy
Secret Stash Binding
Matsutake
Obsidian (Majima)
Side Stabilizer 2.0 (Kiryu)
Mega Drive Stuffed Toy
Rubber (Majima)
Slime Spray
Military Explosive (Majima)
Special Bait
Spark 15000V
Pearl (Majima)
Staminan XX
Tauriner++
Quality Fabric (Majima)
Steel Shin Guards
Toughness Emperor
Scotch Whiskey
Sturdy Wood (Majima)
Ultra Soft Tires (Kiryu)
Shiitake
Top-Grade Bait
Shishido's Sickle
Toughness ZZ
Silver Ingot (Majima)
Softshell Turtle
Spiked Taiko Sticks
Steel Business Card
Superalloy Bat
Swiss Watch
Tauriner Maximum
Toughness Infinity (Majima)
Ultra Godspeed Gears (Kiryu)
BLOODSPORTS 1988 - THE BED OF STYX
As of Chapter 11, you will be shown the Bed of Styx and unlock the entrance after a certain main story event. There, you have to fight numerous opponents with their own diverse fighting styles and specialties. You have to win 50 tournaments, defeat 25 unique opponents and defeat 30 opponents in one streak in the Endless Rout to complete the Bed of Styx!

There are 12 different tournaments to participate in. But you have to unlock the other 10 first by ranking up. You start at Rank G and by fighting and winning or losing, you gain rank points. Once you got enough, you rank up and unlock a new tournament. Each tournament also boasts an item as your winning prize. Kiryu can also participate in the Bed of Styx, but only in Chapter 13, when he visits Sotenbori. Kiryu has to rank up as well, Majima's progress doesn't carry over. However, the prizes are also different between Kiryu and Majima, but whether or not it's worth ranking up with Kiryu is for you to decide as it's not required for anything.

Tournament
Rank
Kiryu's Prize
Majima's Prize
Devil Spree
G
Toughness ZZ
Fireworks Shell
Howling Romp
G
Tauriner +
Timber
Relic Romp
F
Superalloy Pipe
Driftwood
Inferno Romp
F
Staminan X
Quality Iron
Fiend Spree
E
Toughness ZZ
Golden Seal
Demonic Romp
E
Steel Knuckles
Gunpowder
Devil Rout
D
Insulated Shirt
Demon Face Stone
Abyssal Romp
D
Staminan XX
Bear Skin
Devil Frolic
C
Tauriner ++
Phoenix Feather
Fiend Frolic
B
Toughness Emperor
Sacred Wood
Hangman Romp
A
Staminan Royale
Wild Beast Skin
Devil Circus
S
Warning Sign
Dragon Tear

THE BED OF STYX - 50 WINS
I would suggest grinding out the Abyssal Romp if you still need wins and have already defeated the required 25 opponents. The fights in that tournament can be won very quickly if you want to risk it and kick your opponents off the platform instead of wittling down their health. There is no other special tactic to that.

THE BED OF STYX - 25 OPPONENTS
Every opponent is different in how they fight you and there are actually 35 of them! Instead of listing all sorts of strategies that are going to fall apart depending on the tournament anyway, I'm providing a list with who you can fight and where you can encounter them:

Opponent
Encountered In
Bad Fortune Tamura
Devil Spree/Howling Romp/Relic Romp
Fist of God
Devil Spree/Howling Romp/Relic Romp
Cyclist Wajima
Devil Spree/Howling Romp/Relic Romp
Peeping Shibata
Devil Spree/Howling Romp/Relic Romp
Wang Baoli
Devil Spree/Howling Romp/Relic Romp/Devil Rout
Mr. Phantom
Howling Romp/Inferno Romp/Demonic Romp
Manhunter Gondo
Howling Romp/Inferno Romp/Fiend Spree/Demonic Romp
Shiro Tsuchibori
Howling Romp/Inferno Romp/Fiend Spree/Demonic Romp
Hayato Tatsurashi
Inferno Romp/Devil Rout
Ginger Chapman
Inferno Romp/Fiend Spree/Demonic Romp
Count de Sade
Inferno Romp/Fiend Spree/Demonic Romp/Abyssal Romp
Dogen Yanai
Inferno Romp/Fiend Spree/Demonic Romp/Abyssal Romp
Hoten Moribe
Relic Romp/Inferno Romp/Devil Rout
Doyle Ogasawara
Relic Romp/Inferno Romp/Devil Rout
Red Lip Yamamoto
Inferno Romp/Fiend Spree/Demonic Romp/Abyssal Romp
Kazuya Chidori
Relic Romp/Devil Rout/Devil Frolic
Masher Juzo
Fiend Spree/Demonic Romp/Abyssal Romp/Fiend Frolic
Doctor Kirihito
Fiend Spree/Demonic Romp/Abyssal Romp
Masamune Tsuji
Demonic Romp/Abyssal Romp/Fiend Frolic
Agent Asagiri
Demonic Romp/Abyssal Romp/Fiend Frolic
Dead Puncher
Inferno Romp/Devil Rout/Devil Frolic
G.J.
Devil Rout/Devil Frolic/Hangman Romp
Nobukuni Katsuragi
Devil Romp/Devil Frolic/Hangman Romp
Invisible Hanzo
Abyssal Romp/Fiend Frolic/Hangman Romp
El Abbas
Abyssal Romp/Fiend Frolic/Hangman Romp
Demon Bear
Devil Frolic/Fiend Frolic/Devil Circus
Vengeful Otake
Abyssal Romp/Fiend Frolic/Hangman Romp
Oro Valeno
Devil Frolic/Hangman Romp/Devil Circus
Old Man Jing
Abyssal Romp/Fiend Frolic/Hangman Romp
Iwao Tobiyama
Devil Frolic/Hangman Romp/Devil Circus
Fabio Garcia
Devil Frolic/Hangman Romp/Devil Circus
Tenkensai Nijo
Relic Romp/Hangman Romp/Devil Circus
Sometaro Komeki
Hangman Romp/Devil Circus
Daito Gozan
Devil Circus
David Diabol
Devil Circus

You really just need 25 of them defeated!

THE BED OF STYX - ENDLESS ROUT
You can also get an achievement by fighting off 30 opponents in a single try in the Endless Rout called Prizefighter. This mode is unlocked after you rank up to Rank B and it plays a bit differently than the usual tournaments. Here, you get to fight groups of random inmates with no special characteristics aside from slightly different appearance and attack patterns. You always fight against Inmates from number 1 to 100.

Inmates 31 to 100 wear green and are usually not a threat. They are weak and somewhat slow. Inmates 11 to 30 wear blue and are armed and generally stronger. Make sure to target them in a group. Inmates 1 to 10 wear yellow and are very dangerous. These inmates are armed and very skilled with their weapons, as well as pretty strong in taking damage. They make for miniboss fights.

Good luck and have fun!
COMPLETION 1988 - ONE WHO WORKS...
Bob Utsunomiya 0 is the man to give you your DLC items and let you exchange Completion Points for pretty unique rewards and skills.

KAMUROCHO TEMPLE REWARDS
Once you get to visit him for the first time as Kiryu, be sure to redeem the Kamurocho Fun Pack, the Dragon of Dojima Pack, the Pocket Circuit Starter Pack, the Kamurocho Fun Pack 2 and the Pocket Circuit Expert Pack from him to instantly get:
    Outfits
  • Dragon Tattoo Outfit (just shirtless Kiryu)
  • Dragon of Dojima Outfit (Kiryu's look from the Epilogue of this game)
  • Judgement Outfit (Kiryu's outfit from the Judgement -Shinpan- Karaoke Song)
  • Producer Outfit (Kiryu's one-time producer look from Substory 9)
  • Lord Of The Night Outfit (Majima's black suit for Kiryu)

    Healing Items
  • 2x Tauriner ++ (Heat Boost)
  • 2x Toughness Emperor (Health Boost)
  • 2x Staminan Royale (Health & Heat Boost)

    Weapons
  • Modified Model Gun (Lesser Handgun)
  • Master Ball (Used like a Bowling Ball)
  • Stun Gun (Electric Shock)
  • Photon Blade Prototype (Electric Shock)
  • Big Festival Fan (Used like a Hammer, Knockback)
  • Marlin Cannon (Used like a Cannon)

    Equipment
  • Sarong (Weak Defense)
  • Stone of Enduring (breaks on deadly hit and leaves you with 1 HP instead)
  • Sacrifice Stone (breaks on deadly hit and refills your health completely)

    Instant Cash
  • Gold Plate
  • Platinum Plate
  • Diamond Plate

    Pocket Circuit Parts
  • Extra Balanced Motor
  • Godspeed Motor
  • Extra Slim Tires
  • Super Slim Tires
  • Boost Gears
  • Godspeed Gears Plus
  • Speed Frame Plus
  • Ultra Rocket Frame
  • Side Stabilizer

KAMUROCHO TEMPLE INVESTMENT
As you will quickly notice, most Completion Points can be earned through a lot of random stuff such as talking to people, fighting, eating, making money and what not. This means, you may have accumulated a good sum of Completion Points every now and then, which you can exchange for special unlocks.

I recommend starting off with investing into battle first. Sprinting can get tiring when Kiryu constantly needs a break, but you should focus on staying alive in this game as well as unlocking stuff that can really add to your skills and abilities, as dying when you forgot to save is a thing you shouldn't have to experience. But in the end, the Completion List unlocks can all be pretty useful no matter what you pick.

ADVENTURE UNLOCKS
Gotta Go Fast Lv. 1 lets you dash longer and recover quicker.
Card Watcher gives you the Card Watcher which is an item that makes a sound whenever you're in close proximity to a telephone card.
Gotta Go Fast Lv. 2 lets you dash even longer and recover even quicker.
Disposable Income 1 lets you scatter money in a larger area.
Gotta Go Fast Lv. 3 lets you dash much longer and recover much quicker.
Disposable Income 2 attracts more people to your scattered money.
Bottomless Stomach lets you eat and drink at eateries even with full health.
Gotta Go Fast Lv. 4 lets you dash the longest and recover very quickly.
Disposable Income 3 makes enemies drop items when attracted by your scattered money.
You Can't Stop Me lets you dash indefinitely.

BATTLE UNLOCKS
Money Magnet 1 gets you more cash out of enemies.
Sweet Dreams, Mr. Shakedown makes Mr. Shakedown spawn around places sleeping. You can steal some of his money while he is sleeping, but if you overdo it, he'll wake up and you'll have to fight.
Nouveau Riche Influx makes Nouveau Riche (enemies in golden suits) spawn in Kamurocho.
Money Magnet 2 gets you even more cash out of enemies.
Always in Style gets you Quick-Change Clothes (enables switching styles during attack animations).
Mr. Shakedown's Deep Pockets gets you more cash back when defeating Mr. Shakedown.
Money Magnet 3 gets you the most cash out of defeated enemies.
Wealthy Aroma gives you Celebrity Perfume (increases the spawn chance of Nouveau Riche enemies).
Limit Breaker unlocks the skill barrier for Dragon Style.
The Golden Pistol gives you a Golden Pistol (decently powerful and has infinite ammo).

BUSINESS UNLOCKS
Quick Collection Lv.1 increases the revenue collection speed.
Office Feng Shui 1 unlocks a new design for the office interior.
Quick Collection Lv.2 increases the revenue collection speed.
Office Feng Shui 2 unlocks a new design for the office interior.
Quick Collection Lv.3 increases the revenue collection speed.
Office Feng Shui 3 unlocks a new design for the office interior.
Quick Collection Lv.4 increases the revenue collection speed.
COMPLETION 1988 - ...SHALL BE REWARDED
Bob Utsunomiya 0 is the man to give you your DLC items and let you exchange Completion Points for pretty unique rewards and skills.

SOTENBORI TEMPLE REWARDS
Once you get to visit him for the first time as Majima, be sure to redeem the Sotenbori Fun Pack, the Mad Dog of Shimano Pack, the Crafting Support Pack, the Sotenbori Fun Pack 2 and the Super Rare Crafting Pack from him to instantly get:
    Outfits
  • Hannya Tattoo Outfit (just shirtless Majima)
  • Mad Dog of Shimano Outfit (Majima's look from the Epilogue of this game)
  • 24-hour Prince Outfit (Majima's outfit from the 24-hour Cinderella Karaoke Song)
  • Saejima's N3-B Outfit (Saejima's green winter jacket)
  • New Hire Outfit (Kiryu's white suit for Majima)

    Healing Items
  • 2x Tauriner ++ (Heat Boost)
  • 2x Toughness Emperor (Health Boost)
  • 2x Staminan Royale (Health & Heat Boost)

    Weapons
  • Slime Gun (Shotgun that fires slippery slime)
  • Steel Crowbar
  • Super Spice Knife (Burning)
  • Antique Gun (Decent Handgun)
  • Frozen Sardines (Nunchaku)
  • Photon Blade Prototype (Electric Shock)

    Equipment
  • Hawker's Belly Warmer (Weak defense)
  • Stone of Enduring (breaks on deadly hit and leaves you with 1 HP instead)
  • Sacrifice Stone (breaks on deadly hit and refills your health completely)

    Instant Cash
  • Gold Plate
  • Platinum Plate
  • Diamond Plate

    Crafting Parts
  • 100x Timber
  • 100x Iron
  • 50x Quality Iron
  • 5x Bloodied Cloth
  • 3x Demon Face Stone
  • Silver Ingot
  • Gold Ingot
  • Dragon Tear
  • Dragon Whisker

SOTENBORI TEMPLE INVESTMENT
I think you know how this works by now.

ADVENTURE UNLOCKS
Gotta Go Fast Lv. 1 lets you dash longer and recover quicker.
Card Watcher gives you the Card Watcher which is an item that makes a sound whenever you're in close proximity to a telephone card.
Gotta Go Fast Lv. 2 lets you dash even longer and recover even quicker.
Disposable Income 1 lets you scatter money in a larger area.
Gotta Go Fast Lv. 3 lets you dash much longer and recover much quicker.
Disposable Income 2 attracts more people to your scattered money.
Bottomless Stomach lets you eat and drink at eateries even with full health.
Gotta Go Fast Lv. 4 lets you dash the longest and recover very quickly.
Disposable Income 3 makes enemies drop items when attracted by your scattered money.
You Can't Stop Me lets you dash indefinitely.

BATTLE UNLOCKS
Money Magnet 1 gives you more cash from defeated enemies.
Treasure Hunter Boost 1 increases an Agent's performance during an Equipment Search if you give them more money.
Repairs Discount halves the price for weapon repairs at Dragon & Tiger for you.
Money Magnet 2 gives you even more cash from defeated enemies.
Socks of Fortune gives you the Ebisu Socks (generate money by walking).
Treasure Hunter Boost 2 increases an Agent's performance more during an Equipment Search if you give them more money.
Money Magnet 3 gives you the most cash from defeated enemies.
The Golden Shotgun gives you a Golden Shotgun (quite powerful and has 99 ammo).
Limit Breaker unlocks the skill barrier for the Mad Dog Style.
God of War gives you a War God Talisman (can prevent Heat loss by Heat Actions)

BUSINESS UNLOCKS
Casting Call 1 earns you a new hostess for Club Sunshine.
Casting Call 2 earns you a new hostess for Club Sunshine.
Casting Call 3 earns you a new hostess for Club Sunshine.
Casting Call 4 earns you a new hostess for Club Sunshine.
Casting Call 5 earns you a new hostess for Club Sunshine.
Club Makeover 1 unlocks a new design for Club Sunshine's interior.
Casting Call 6 earns you a new hostess for Club Sunshine.
Casting Call 7 earns you a new hostess for Club Sunshine.
Casting Call 8 earns you a new hostess for Club Sunshine.
Casting Call 9 earns you a new hostess for Club Sunshine.
Casting Call 10 earns you a new hostess for Club Sunshine.
Club Makeover 2 unlocks a new design for Club Sunshine's interior.
EPILOGUE - 17 YEARS TO GO
By this point, following this guide, you should have finished the final chapter of the main story, completed the entire Completion List, gotten all the skills in all the 8 battle styles, completed all 100 Substories, finished every minigame and gotten every single achievement!

What a ride... As you have seen, I wasn't kidding about the minigames. I really hope you enjoyed the combat and skills of this game, as I feel they are the biggest strongpoint of what makes Yakuza 0 fun to play. Sure, some substories can be boring and some minigames can actually be fun too, but the main thing is you got everything before finishing the story and now you got your big achievement to boast with.

I hope I could be of good assistance during your journey. If you feel I explained something in a bad way, I let out tricks you might know or I forgot to include certain information, feel free to tell me in the comments!

I suggest picking up Yakuza Kiwami next, as it plays 17 years after the events of Yakuza 0. Or maybe, instead, take a break and play something completely different for a while, y'know, get the taste of Mahjong out of your mouth...

Thanks. Leave a thumbs-up and a favourite!

ありがとうございますね!
14 Comments
DyedPinkFriday 15 Mar @ 2:00pm 
Thank you, this guide will help with the club czar thing.
L❤vely 29 Feb, 2024 @ 3:55am 
:rjumendoka2:
bakitheguy(10yearsinthejoint) 26 Nov, 2023 @ 8:34am 
Thanks
No More Justice  [author] 26 Nov, 2023 @ 8:31am 
It depends on what you mean by "wrong person". You get good picks by catching the fast QTE calls and you get Sakuras and bad picks for picking calls that have slower QTEs. Sakuras are girls that just leave you hanging (they have "Sakura" in their name when you pick up) and bad picks are part of 100% completion on Substories that you need to encounter, but are prone damaging your health by "really bad experiences".

If you already had a girl once and you meet her again, you won't get any bonus apart from "Hi, nice to see you again!".
bakitheguy(10yearsinthejoint) 26 Nov, 2023 @ 7:32am 
what happens if u choose the wrong person in telephone club
mel 25 Jan, 2023 @ 1:02am 
Ty! ^^
No More Justice  [author] 24 Jan, 2023 @ 12:23pm 
Premium Adventure only. You have to have finished the Finale. After that, you will be able to visit Club Sunshine and the Real Estate Office as both characters. There, you can use the save phone to change outfits. :JudgmentCrane:
mel 24 Jan, 2023 @ 11:36am 
Small lil question, how do you use the dlc outfits? xD
No More Justice  [author] 23 Jan, 2023 @ 2:51am 
I felt like other guides didn't have the same precision or detail when explaining every must-do aspect of this game. And since I did it, it was just a matter of laying down a plan of how to 100% this the most climactic way. :JudgmentTiger:
George 22 Jan, 2023 @ 9:41pm 
This guide is of absolutely no use to me, but regardless it's a sin to not acknowledge the dedication and time that this should have taken to piece together. So, slow claps.