Barotrauma

Barotrauma

Not enough ratings
Combat Rig 313 战斗改装
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.942 MB
2 Oct, 2022 @ 6:31pm
23 Jun, 2024 @ 9:35pm
10 Change Notes ( view )

Subscribe to download
Combat Rig 313 战斗改装

Description
This is the campaign version. For the mission version, click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872618212

Boasting 2 Coilguns, 2 Pulse Lasers, depth charge battery, 2 railguns in single and burst mode, and electrified barbed wire, the Combat rig 313 is a small but deadly ship built from a modified version of the Type-313 (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396994341). Its experimental reactor is designed to minimalize fluctuations at the expense of power, which is divided into modules (railguns, oxygen, etc) and added and removed via a control panel. The crew is expected to patrol outside the sub, repair barbed wire, and check monster detection alarms. With just under 600 hours of testing and a massive arsenal of weapons, it stands capable of eliminating all of your enemies.

FEATURES
There are a lot of features. I spent like 3-4 months on this without rest. I should go outside...

ADVANCED MODULAR POWER SYSTEM.
How this works is that everything is split into power modules. They currently include:
Railguns - 500KW
Small guns - 500KW
Controls and navigation - 500KW
Lighting - 250KW
Oxygen - 250KW
Electric Wire - 500KW
This way, you can switch between what you want/need. The generator only produces 3000KW, excluding the supplementary battery. Customize how your sub fights, and plan wisely. You might have to click the red button twice to select things due to the way buttons work.


FOUR SMALL GUNS
Features two coilguns and two pulse lasers. They were bought in bulk and thus are extra inaccurate unless you have a high weapons skill. Can be controlled internally and externally.


TWO RAILGUNS
Two railguns on either side makes quick work of large enemies provided you remembered to *charge their supercapacitors!!!*. They can be toggled between with a button so you can quickly change guns in the middle of a fight. Flicking a lever also changes from singe-fire mode to burst fire, where the gun shoots all the railguns at once (again, remember that you have to *actually charge them*). They were also bought in bulk, and take a bit to reload. I reccomend alternating between them continuously to save power.


DEPTH CHARGE ARRAY
4 depth charge tubes fireable via navigation terminal, buttons, and periscope. Periscope features laser and zoom features.


REMOTE DETONATED GRENADES
Ever had enemies on top of a gun making them impossible to hit? Simply press a button and blow them the ♥♥♥♥ up. Load the detonators with grenades, anything else tends to also damage the ship.


ELECTRIFIED BARBED WIRE
Barbed wire is dangerous. Electric fences are also dangerous. So I did the genius thing and combined them together into this monstrosity. Keep it powered and you can charge through even the largest crawler swarms. However it also has a hitbox and healthbar and needs to be repaired with welding tools in between missions.


KATYUSHA ROCKET LAUNCHER
An old relic from some bygone war, this piece of scrap somehow found its way to Europa. Featuring a devastating massive chaingun. I reccomend bringing a diving suit and to always use autopilot, because this thing is an iron coffin otherwise.


A ♥♥♥♥♥♥♥ SAW
I have no idea why I added this. So long as your reactor produces power, you'll have access to a massive frontal rotary saw that shreds bone and flesh like no other weapon ever designed. Use it to ram small targets. Just DON'T GET CUT BY IT YOURSELF. I CANNOT STRESS THIS ENOUGH.


CREATURE RADAR ALARMS
tired of being ambushed? Enjoy having several loud noises in your face? Idk. The lights in the gunnery will flash, an alarm will sound, and text monitors outside will light up depending on the position creatures are relative to the sub. The sonar still has more range, so don't rely on it.


COOL DETAILED INTERIOR
Very cool.


SECRET COMPARTMENT
Typing the phrase "nightingale nightingale nightingale" into the terminal in the command room unlocks a secret compartment at the front of the ship with some OP weapons with infinite ammunition. Typing anything else closes the compartment.


FULLY STOCKED
Has Weapon, diving, medical, welding tool, welding fuel, wrench, screwdriver, fuel rod, and essentials cabinets. I suggest you go to the "take one" cabinet first.


BATTERY CONTROL
manually charge or drain the single backup battery. Also features an automatic control which is experimental and on a slight delay.


QUICK DRAIN
The 313 Combat Rig solves the problem of other small ships sinking easily by having not only an option to lock the ballast in drain mode, but also a powerful pump which drains massive amounts of water at the cost of a thousand KW. Turn off some modules before use.


AI SUPPORT
I've played the campaign several times with it with only minimal issues. You can help by reporting bugs and pathfinding issues.


DOWNSIDES
The ship is cramped and every square inch is occupied to simulate actual submarines. You won't have a hard time moving around, but it'll take awhile to get used to it.
All the guns were purchased in bulk, and are extra inaccurate unless you have a high weapons skill.
The reactor can only output 3000KW, so your crew will have to manage what you need powered.
Creatures often get stuck on/in between the hull and barbed wire. You'll need to occasionally send someone out to kill them.
The electric wire outside provides extra protection, but will need to be repaired with a welding tool. You'll need to send mechanics out occasionally.
Smol
KNOWN BUGS
Bots will sometimes go for the hidden compartment when ordered to find a weapon. There is currently no way to fix this without deleting the compartment.
Bots will sometimes open the airlock randomly, although this may hae been fixed in the recent update.
Someone once reported being glitched outside the hull from the reactor room, although I have not seen this happen yet.
Sometimes the navigation terminal will look unpowered despite being fully powered. This is a problem with the game and not very fixable.
Lag
Popular Discussions View All (2)
2
16 Mar, 2023 @ 1:22pm
Ask questions here
AnarchyStorm
0
9 Oct, 2022 @ 7:37pm
Report bugs here
AnarchyStorm
1 Comments
Dave 16 Mar, 2023 @ 1:34pm 
This got to be one of the best ships on here