Total War: WARHAMMER III

Total War: WARHAMMER III

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Unlocked Ally Recruitment
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Tags: mod
File Size
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1.026 MB
3 Oct, 2022 @ 1:16am
12 Dec, 2024 @ 9:52am
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Unlocked Ally Recruitment

In 1 collection by Some_One_Else
Grim-Dark Warhammer Coop
38 items
Description
Ever wanted to recruit all the things? Now you can! Still need the appropriate DLCs though.

This mod unlocks the recruitment of all vanilla and DLC units (non-ROR) from the game. It doesn't alter unit caps, however, so it won't change such problems when attempting to recruit Tomb King units or Dread Saurians, etc.

This solves the problem in the base game of not being able to recruit such units as the Skaven poison wind mortar from outposts.

This is one of the first mods I have made, so please let me know if you have any issues.
56 Comments
Kniggar 17 May @ 1:32am 
Would you throw in ROR?
Some_One_Else  [author] 31 Mar @ 4:25pm 
@Big Tobacco
That sounds like a unit caps issue, which this mod does not touch. You will likely encounter similar issues when recruiting Tomb Kings units. This mod does not alter unit limits as that can be a serious balancing concern, which different people will likely have very strong feelings about.
Big Tobacco 31 Mar @ 3:27pm 
Not sure why, but i am unable to recruit a dread saurian or feral variant. I built my outpost in a large lizardman city, it even shows up in the list of recruit options, but is grayed out saying I have already built the maximum number allowable of this specific unit. Yet I have none.
Some_One_Else  [author] 8 Jan @ 11:24am 
@Nezom
It allows you to recruit units that are available to them from their current recruitment pool (based on what buildings they have). The base game limits this quite severely for some factions
. 8 Jan @ 10:57am 
Well, i guess it returned to work i guess, but im confused...does it only unlock every unit for ya recruit from allies? ..? I hardly use mod so...lol
Some_One_Else  [author] 8 Jan @ 10:32am 
@Nezom
Was it for one of the new units or an old one?
. 7 Jan @ 3:15pm 
I didnt seem to work..idk why
Some_One_Else  [author] 12 Dec, 2024 @ 2:32pm 
@BobbyKing
Yes, though you'll want to use a unit caps mod to get expected behavior. I don't include that here to avoid mod conflicts
BobbyKing 12 Dec, 2024 @ 1:52pm 
Does this also work for the chaos dwarfs?
Some_One_Else  [author] 13 Nov, 2024 @ 3:11pm 
@Operator
As in the base game, you can recruit units from a faction you have an outpost with if that faction builds the recruitment structure associated with that unit. What this mod does is remove restrictions that would otherwise prevent you from recruiting units outside of the most basic units. It will not work on mod units as they are not in the table I have added, but a mod like this is trivial to imitate or extend as needed