Project Zomboid

Project Zomboid

210 ratings
Udderly Vehicle Respawn
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File Size
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74.257 KB
3 Oct, 2022 @ 2:09pm
9 Aug, 2023 @ 1:02pm
14 Change Notes ( view )

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Udderly Vehicle Respawn

Description
This mod was made for the UdderlyRP server, find us on Discord at https://discord.gg/9HUdNf7qGe


Features
  • Vehicles are removed if not seen for a configurable period of time (0 to disable), and a new random vehicle is spawned in a random zone in a random cell to replace them.
  • Triggers a vehicle to be spawned somewhere when you dismantle a wreck (or car with a mod that enables that).
  • Configurable throttling and distance amounts for the despawn system.
  • Player claimed vehicles are not removed (via Valhalla Aegis, a simplistic claim system will be added to this mod in the future).
  • Admin commands /scattervehicles N and /scattervehicle v N to spawn random or specific vehicles around, N is count (optional, otherwise 1).
  • Blacklist to prevent certain vehicles from spawning.
  • Configurable percentage of wrecks vs. regular vehicles for what spawns.

Built-in Support For
  • Valhalla Aegis vehicle claim system.
  • Aquatsar (when a zone is on water, a boat is spawned instead, boats are not spawned on land).
  • noctisfalco's Vehicle Recycling.
  • star's Simple Vehicle Recycling.
  • hehehemann's Vehicle Repair Overhaul vehicle salvage.

Coming Soon
  • More types of spawning commands.
  • Blacklist for cells where vehicles may not respawn (mostly intended for high-player-population areas to avoid lag if they all have cars there already).
  • Configurable weighting system for selection of a vehicle by the mod when picking one at random (for now make sure you have enough vehicle types to balance things as you wish, much like with vanilla).
  • Built-in *VERY RUDIMENTARY* vehicle claiming system so that the mod is more useful standalone.

Like my mods? Help me survive, lol.
Venmo: @UdderlyEvelyn
Paypal: yushatak@gmail.com (I do not check this email, do not contact me through it!)
Ko-Fi: http://ko-fi.com/UdderlyEvelyn
Patreon: https://www.patreon.com/UdderlyEvelyn

Workshop ID: 2871002471
Mod ID: UdderlyVehicleRespawn
Popular Discussions View All (7)
4
28 Dec, 2023 @ 5:00pm
Mod dead?
Alec
3
7 May, 2023 @ 8:00pm
AVCS
Dimitri
3
27 Feb, 2023 @ 11:23pm
Car that got deleted that i used
Lemur
189 Comments
Leonidax1 14 Jul @ 1:29pm 
HIGH multiplayer desync and lag whit this one
Woodland 30 Jun @ 10:35am 
@Ciapson AVCS has a sandbox option for compatibility with Udderly Vehicle Respawn.
Ciapson 30 Jun @ 5:53am 
Question: Does this mod work with other Vehicle claim mods? Because I can see that Valhalla aegis is now obsolete
Woodland 20 Jun @ 11:26pm 
What do you mean by "(or car with a mod that enables that)." @UdderlyEvelyn in the mod description. Is there a mod that enabled the respawn when you salvage a vehicle?
Woodland 5 Jun @ 3:20pm 
@MqKosmos I think so.
MqKosmos 1 Jun @ 5:39am 
This disables the respawn unless dismantled, right?

-- Minimum=0.00 Maximum=168.00 Default=72.00
UntouchedVehicleLifespanHours = 0.0,
AlexFromKarelia 29 May @ 9:47am 
Workin' perfectly for me
Woodland 17 May @ 9:23pm 
After some testing on my server, I believe it is working with KI5's vehicle mods.
ThePsychoDetective 17 May @ 4:43pm 
hey does the mod work with autotsar
Woodland 16 May @ 9:30pm 
Does this mod work with KI5's vehicle mods? I would assume so, but would like some form of conformation if possible.