ARK: Survival Evolved

ARK: Survival Evolved

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Pyrian Elemental Guide (WIP)
By Shadlos
Guide for the Elemental class of creatures, WIP
   
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Introduction
Within Pyria, there are life-forms that defy the conventions of what us from earth call "Life". Beings of raw forces of nature like stone and fire, made manifest, and alive no different than any other creature. Due to beings made of life force (aura, mana) bonded to physical substances, they can be bound to one's will and "tamed" through various methods.

Elementals, by themselves, have no conscious or will. They are primal, and as such, act in self-defense when threatened. When elementals are conjured in Pyria (Aka, when you tame them via creation), the creator fragments a bit of their own aura into the mana and aura which creates the newly born elemental. As such, a created and controlled Elemental is a fragment of their creator's own aura. Hence why Elementals will respond to their creators and their creator's allies. They view their creator and themselves as the same entity: one and the same, extensions of one another. Any allies or enemies it can recognize via their creator's opinion or treatment of said individual, thus informing the Elemental how to act the same way.

However, some of the same principals to normal elementals cant be applied with others. One of the most straightforward- though extremely dangerous- methods of obtaining elementals is to force your own aura and will onto it, until they merge as one. This requires damaging the elemental to weaken it, before grappling on (or connecting via aura magic) and withstanding the mental/aura assault as it retaliates!

To Overpower an elemental, get it to under 25% health, and make sure it is inflicted with either Dark Blight or Light Blight. When it enters a weakened state, jump on and take control! You will begin to take damage as soon as you get on, though, so take precautions by bringing plenty of healing items or resistance items. The damage you take ignores armor, so armor value will not matter.

The following is a guide to all the Elementals you'll encounter in your journey throughout Pyria!

As a whole, Elementals often boast high resistances, higher stat scaling in HP, Stamina and Melee, and are immune to buffs. Most crucially, they are immune to noglins, immune to fear from yuty and mammoth as well.

However, the downside is as they are not organic, they do not benefit from healing potions in health recovery, cannot breed, and have easily exploitable elemental weaknesses. Healing them is required through other mods, or by using the heal-casters within Pyria itself. They can also be healed by Daeodon and Snow Owl.
Nature Golem
Description
Tameable: Overpower
Diet: Stone
Temperament: Aggressive (Charcoal), Neutral (Hardwood, Badlands, Taiga)
Habitat: Jungles, Redwoods, Sunken Forest, Fertile Chamber, Gen1 Bog Forest (Hardwood), Volacano, Gen1 Volcano Biome, Monster Island, Wyvern Trench (Charcoal), Green Desert, Badlands (Badlands), Snow, Snowy Plains, Tundra Biodome, Gen1 Tundra (Taiga)
Entity ID: Naturegolem_Character_BP_Charcoal_C, Naturegolem_Character_BP_Hardwood_C, Naturegolem_Character_BP_Taiga_C, Naturegolem_Character_BP_Badlands_C
Contrary to the name, Nature Golems are not true Golems or Elementals as they lack cores. They're a parasitic creeping plant similar to poison ivy or strangling vine, which uses its own aura to manipulate its body in place of muscles. It wears the parasitized trunks of other foliage and stone as armor, until it bonds with them all as one unit. These elementals can change in appearance and ability depending on their natural environment, altering their weaknesses and resistances.

Abilities
  • Nature Golems, Regardless of type, can use Kinship Runes for saddles.
  • Nature Golems, regardless of type, only take 60% of incoming damage.
  • Nature Golems, Regardless of type, take drastically increased damage from rock elemental, magmasaur, and giga damagetypes as well as explosions.
  • Charcoal Golems are immune to Fire damage, being frozen, and being set on fire. They take drastically increased damage from Water attacks, and increased damage from ice attacks.
  • Badlands Golems are resistant to Earth attacks, have a marginal weakness to fire, weakness to ice, and critical weakness to water. They are immune to sandstorms
  • Hardwood Golems are critically weak to Fire. They are also weak to Ice. They have resistance to Nature attacks.
  • Taiga Golems are critically weak to fire, and immune to Ice attacks and being frozen.
  • All Golems reduce the weight of Wood, Stone, as well as their appropriate "Weapon Resource".
  • Hardwood Golems use Wood as their weapon resource of choice.
  • Charcoal Golems use Charcoal as their weapon of choice.
  • Badlands Golems use Cactus Sap as their weapon of choice
  • Taiga Golems use Wood as their weapon resource of choice.
  • The Trap AoE of Hardwood Golem is a simple root bind. It deals no damage, but restricts movement the longest.
  • The Trap AoE of Badlands Golem is a short bramble bind. It deals rapid, but low, tick damage that has extremely slight penetration values for equipment armor. It also deals hitscan damage, like arrows.
  • The Trap AoE of Charcoal Golem is a Burning Root Bind. It deals mediocre tick damage, and each tick of damage also sets the target on fire.
  • The Trap AoE of Taiga Golem is a Freezing Root Bind. It deals mediocre tick damage, and slows the target for a time after it releases it.
  • The Weapon wielded by Hardwood Golem is a standard pine tree (for that fresh scent). No additional effects.
  • The Weapon wielded by Badlands Golem is a cactus (Have you ever been so mad, that you swung a cactus?). It deals some armor penetration values.
  • The Weapon wielded by Taiga Golems is a snowy fir tree (Merry christmas ♥♥♥♥♥♥♥♥♥♥♥♥). It applies a slowing effect on hit.
  • The weapon wielded by Charcoal Golems is a flaming log (Marshmallows not included). It applies a burning effect on hit.

Controls
  • Left Click (no weapon): Arm Strikes. Decently fast, cannot be used while moving. Rock golem damagetype.
  • Right Click (no Weapon): Kick. Deals considerable knockback, rock golem damagetype. Brings the golem forward.
  • C Key (no weapon): Stomp. Decently fast, cannot be used while moving. Rock golem damagetype. Brings the golem forward. Great for hitting close to yourself
  • X Key (no Weapon): Root AoE. Attempts to trap all nearby hostile targets within a decent radius around it. This attack will not hit the target if they are jumping, flying, or swimming- so foes can time movements right and dodge the attack. The effects of the root AoE vary per type of golem, and cost different amounts of stamina per use. Has a cooldown. Cannot be used while moving.
  • Shift+X key (no weapon): Advancing Arm Strikes. A powerful double arm attack that deals good knockback and hits twice while moving forward. Cannot be used with insufficient stam.
  • Alt+X key (no Weapon): Double fist slam. Deals considerable knockback, rock golem damagetype, heavy melee damage. Cannot use with insufficient stamina.
  • Right Control Key: Roar. For Aesthetic.
  • Left Control Key: Equip/Unequip Weapon. Equips the golem's weapon if you have enough of the right resource in its inventory. You need at least 100. You can press it again to despawn the weapon. If the golem runs out of resources, it'll automatically drop the weapon.
  • Left Click (weapon): Weapon swings. Tamed giga damagetype, destroying up to stone structures and breaking through natural armor of some creatures. All weapon attacks also do not toggle reflect damage (IE: kentro, shadowmane, fenrir). Weapon effect and ammunition changes depending on golem. Offers a wide swing range for area coverage.
  • Right Click (Weapon): Advancing swing. Deals considerable knockback, tamed giga damagetype. Brings the golem forward. Cannot be used with insufficient stam. Weapon effects apply
  • C Key (weapon): Weapon swing. Deals considerable knockback, tamed giga damagetype. Strikes quickly around itself. Cannot be used with insufficient stam. Weapon effects apply
  • Spacebar: Jump. Has a stamina cost and cooldown.
Balrog
Tameable: Summon: Crafted in Alchemy Bench
  • 1 Balrog Core (Obtained in chance by killing wild Balrogs)
  • 1000 Black Pearls
  • 10000 Fire Element
  • 5000 Mana
  • 1000 Metal
  • 1000 Sulfur
Diet: Geovore
Preferred Food: Sulfur
Temperament: Aggressive
Habitat: Volcano
Volcanic fury made manifest, Balrogs are the result of when high amounts of mana merge within a volcanic environment, fusing with active, igneous stone. This results in the intimidating- but docile until provoked- balrog, an elemental that can generate the most intense internal heat of any fire-type elemental within Pyria, thanks to the fact its internal control is better than its external control: making it a living furnace. Pyrians would use this intense heat to quickly smelt and convert resources, including turning Ark's resilient Black pearls into a fine powder that has extremely potent magical properties. While they are mostly utility, they pack surprising speed and power in combat, and underestimating a Balrog will most often lead to a violent, explosive death by a single overclocked punch!

Abilities
  • Saddle y/n <?>
  • As they have no brains, all Elementals have a natural buff that prevents them from being controlled by noglins. They are also immune to courage and fear buffs/debuffs based on the Mammoth and Yuty roars.
  • As they are not alive, Elementals and constructs do not benefit from Elixirs. They can still be healed with creature abilities such as sentient healers or Daeodon healing.
  • Critically weak to tamed giga, titanosaur damagetypes, and water attacks. Weak to rock golem and magmasaur damagetypes as well.
  • When not exposed to rain or swimming, Balrogs enter Blaze State.
    • Give off heat in the immediate proximity, warming and possibly overheating nearby survivors.
    • 5x crafting speed
    • Gain 2.5 stamina per second
    • Balrogs passively produce Fire Element in their inventory while in Blaze State. They generate 60 fire element every 60 seconds, to a max held of 12000.
  • When exposed to rain or swimming, Balrogs enter Steaming State.
    • Provide hypothermal and hyperthermal insulation buff in the immediate proximity.
    • Provide healing buff to nearby creatures and tames of 1.5 HP per second.
  • Balrogs passively smelt metal in their inventory. They are slower than Industrial Forges, but smelt at a 1:1 ratio of raw metal to metal ingots, making them highly efficient.
  • Balrogs passively burn wood into charcoal in their inventory.
  • Balrogs can craft a variety of resources in their inventory, and are the only source of Black Pearl Dust.
  • Inventory weight reduction of a variety of resources: Obsidian, Metal, Crystal, Stone, Sulfur, Ignistone. (90%)

Controls
  • Left Click: Claw Slash. Can be performed while moving, low damage but same damagetype as magmsaur.
  • Right Click: Volcanic punch. A heavy wind-up attack that focuses the balrog's internal power into a fist and then strikes, dealing powerful explosive damage and setting targets on fire. Cannot be used while moving. Cannot be used with insufficient stam, has a cooldown.
Lava Elemental
Tameable: Summon: Crafted in Alchemy Bench
  • 1 Lava Elemental Core (Obtained by chance from killing a wild one)
  • 2000 Black Pearl
  • 25000 Fire Element
  • 15000 Mana
  • 5000 Metal
  • 2000 Sulfur
Diet: Geovore
Preferred Food: Stone, Sulfur <?>
Habitat: Volcanic Environments, Monster Island, Gen1 Volcano Biome
True volcanic, Pyroclastic fury made manifest. Whereas Balrogs utilize controlled, pressurized bursts and in internal furnace with no rival, Lava Elementals are a volcano's fury made manifest. Born when abundant mana merges with the very lava flows themselves, life springs forth in a mix of dark, hard stone bound by ever-flowing bolten blood and form. One arm being a powerful, dense hand of volcanic minerals- the other, a drill-like shape made of stone and molten rock. Living Magma, it dwells within volcanic environments only to explode to the surface to attack invaders to its territory with violent fury. Much like balrog, it is capable of delivering powerful flaming strikes to blast apart attackers, setting any survivors on flame. Its drill-like arm and its entire body are malleable, allowing it to change shape as needed for additional mass, or long-range strikes. It is even capable of disturbing the very earth underneath it into causing minor volcanic eruptions from its own presence! Controlled, Lava Elementals are a twofold boon. In a more domestic side, they are one of the best Elementals- if not THE best- for mining industry, able to carry countless ores, if one can tolerate the slow speed. On the more destructive side, they are one of the most powerful elementals of Pyria: able to destroy any type of structure and cause wide, flaming devastation to one's forces! Even if killed, a Lava Elemental refuses to go down without a fight- enacting violent, explosive revenge by detonating its entire mass as a living bomb!

Abilities
  • Saddle y/n <?>
  • As they have no brains, all Elementals have a natural buff that prevents them from being controlled by noglins. They are also immune to courage and fear buffs/debuffs based on the Mammoth and Yuty roars.
  • Other abilities <?>
  • Critically weak to tamed giga, titanosaur damagetypes, and water attacks. Weak to rock golem and magmasaur damagetypes as well.
  • When not exposed to rain or swimming, Lava Elementals enter Blaze State.
    • Give off heat in the immediate proximity, warming and possibly overheating nearby survivors.
    • 5x crafting speed
    • Gain 2.5 stamina per second
    • Lava Elementals passively produce Fire Element in their inventory while in Blaze State. They generate 60 fire element every 60 seconds, to a max held of 12000.
  • When exposed to rain or swimming, Lava Elementals enter Steaming State.
    • Provide hypothermal and hyperthermal insulation buff in the immediate proximity.
    • Provide healing buff to nearby creatures and tames of 1.5 HP per second.
  • Immune to most fire elemental attacks, and resistant to ice.
  • Vastly reduces the weight of all heavy mineral resources
  • Near-instantly incinerates wood in its inventory into charcoal, but does not smelt metal
  • Vastly reduces the weight of all heavy mineral resources
  • When walking, Leaves a trail of magma in its wake. It deals a unique, but weak, step damage that can damage all structures when walking or running.
  • Upon death, Lava Elementals violently explode! Beware if your mount underneath you dies, as it has friendly fire! It has high base damage- even higher when wild- and scales with the melee stat of the lava elemental.

    Controls
    • Left Click: Punch. High damage and knockback, cannot be used while moving. Has the same damagetype as a magmasaur.
    • Right Click: Slap-swipe. A quick, weaker double strike attack good for clearing out small targets underneath you, dealing marginal knockback. Same damagetype as an anky, harvesting flint and crystals.
    • C Key: Meteoric Punch. A powerful punch with a wind-up and endlag, deals extremely powerful explosive damage to whatever it hits, setting survivors on fire. On certain surfaces, leaves behind a scorching aoe of lava which further damages structures and survivors, setting them on fire as well.
    • Alt Key + C Key: Block. The Lava Golem will enlarge its fist and use it as a shield for a moment. During this time, all attacks will deal half damage.
    • X Key: Drill Strike. Using its drill-like arm as a whip, extends it forwards to strike a distant target. Lights targets on fire, magmasaur damagetype.
    • Alt+X Key: Wide Swing. The same base damage as the extending strike, but instead of stretching forward, sweeps the arm in front of itself in an arc, for a wide-ranging knockback attack. Same effects as the normal extending strike.
    • Ctrl + X Key: Eruption. A stationary attack. High stamina cost and ticks stamina usage while it executes, cannot use without insufficient stam. If the terrain around is true map terrain and similar objects, it will cause several random, violent eruptions around itself for a short time. These eruptions will leave behind small AoEs. These AoEs are like the Meteor Punch AoE, dealing increased damage with higher melee stats, to whatever steps inside them.
Fire Elemental
Tameable: Summon: Crafted in Alchemy Bench
1 Fire Elemental Core
1000 Black Pearl
5000 Fire Element
5000 Mana
5000 Sulfur
Diet: Geovore
Preferred Food: <?>
Temperament: <?>
Habitat: Volcano
The imposing Fire Elemental is a dangerous creature in Pyria. As opposed to the Phoenix, which is simply a bird with fire properties, the Fire Elemental is a living being completely composed of fire- it is living flame itself. Despite being living fire, it will allow friends to touch it unscathed. Enemies however are not as lucky: they take severe damage from physical contact with the Fire Elemental, also being set aflame!

Abilities
  • Fire Elementals do not need saddles to ride. They can be equipped with a Kinship Rune or Upgraded Kinship Rune for extra armor.
  • Fire Elementals can smelt metal, cook ore, and do much a balrog can: but they cannot make black pearl dust.
  • As they have no brains, all Elementals have a natural buff that prevents them from being controlled by noglins. They are also immune to courage and fear buffs/debuffs based on the Mammoth and Yuty roars.
  • As they are not alive, Elementals and constructs do not benefit from Elixirs. They can still be healed with creature abilities such as sentient healers or Daeodon healing.
  • When not exposed to rain or swimming, Fire Elementals enter Blaze State.
    • Give off heat in the immediate proximity, warming and possibly overheating nearby survivors.
    • 5x crafting speed
    • Gain 2.5 stamina per second
    • Fire Elementals passively produce Fire Element in their inventory while in Blaze State. They generate 60 fire element every 60 seconds, to a max held of 12000.
  • When exposed to rain or swimming, Fire Elementals enter Steaming State.
    • Provide hypothermal and hyperthermal insulation buff in the immediate proximity.
    • Provide healing buff to nearby creatures and tames of 1.5 HP per second.

Controls
  • Left Click: Peck Low Damage, harvests corpses
  • Right Click(air): Grab. Grabs small targets
  • Right Click(Land), C (air): Flames. Shoots several small fireballs in a straight line
  • Spacebar: Toggle flight
Glacier Golem
Tameable: Summon: Crafted in Alchemy Bench
  • 1 Glacier Golem Core
  • 1000 Black Pearls
  • 10000 Ice Element
  • 1000 Magicrystal
  • 3000 Mana
Diet: Geovore
Preferred Food: Stone
Temperament: Aggressive
Habitat: Snow
The titanic and ferocious Glacier Golem is a beast purely contrived of magic and raw elements. The embodiment of the north's fury, the Glacier Golem is a powerhouse few can stand up to. Its powerful ranged abilities, as well as immense destructive power and crippling cold make this monstrosity something even the most talented of adventurers would steer clear of. It also makes them quite valuable in war, being able to demolish enemy structures quickly.

Abilities
  • Saddle y/n <?>
  • As they have no brains, all Elementals have a natural buff that prevents them from being controlled by noglins. They are also immune to courage and fear buffs/debuffs based on the Mammoth and Yuty roars.
  • As they are not alive, Elementals and constructs do not benefit from Elixirs. They can still be healed with creature abilities such as sentient healers or Daeodon healing.
  • Glacial Golems passively produce "Amassed Water" in their inventory when they are standing in water. This is a resource that can be used in the alchemy bench in place of a filled water container to craft Water Element. They generate 1 Amassed Water every 60 seconds, to a max held of 3000
  • If Glacier Golem has the Amass buff, it will generate 25 ice element every 60 seconds to a max of 3000 (<?> how does it get this buff?)
  • Glacier Golem ignores 65 percent of incoming damage.
  • Glacier Golem is weak to fire and explosion attacks, but immune to ice and freezing.

Controls
  • Left Click: Punch. A slow, high-damage, high-knockback punch with a wide range that slows the target on contact. same damagetype as dunkle.
  • Right Click: Arm Slam. High damage, has a cooldown. Titanosaur damagetype.
  • C Key: Ice Crush. High damage, has a cooldown. An AoE attack to inflict mass slowing on nearby targets.
  • X Key: Boulder toss. Throws a rock for high damage.
4 Comments
Turokgaming 18 May, 2023 @ 11:07am 
but what is dark blight or light blight
Xelz 9 Dec, 2022 @ 7:57am 
how can inflict Dark Blight or Light Blight to a gollem?
Shadlos  [author] 5 Dec, 2022 @ 9:36pm 
please read again, it is stated in the introduction how to tame nature golems through the Overpower method.
aboutmanx27 5 Dec, 2022 @ 3:41pm 
im confused how do i tame nature golems