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Considering that most of these units have their variantmeshdefinition files tied to vanilla files I'm inclined to think that the real culprit here is another mod, probably a reskin one.
And please, for future reference: when reporting an issue you should ALWAYS try to replicate and confirm said issue by testing ONLY the suspected mod without any other mods running at the time of the test.
Oh well, guess that it make more sense to have Terradons in the tier 1 building anyway, will push another update in a bit.
Since it's unclear to me if CA deprecated the Lizardmen Animal resource building chain, the Bloodsplitters and Scavenger units will be directly recruitable from the Lizardmen beasts building chain from now on.
As a "downside" you should expect the Lizardmen AI to recruit Scavenger units way more often since they are cheap to recruit and are now easily accessible.
The Terradon issue was most likely caused by a missing building_units_allowed_tables value and it should be fixed now.
If you are still having issues after the update please try to unsub and resub to force the mod's update in case Steam failed to apply the update properly.
If you have troubles finding certain units you can always check where they are unlocked in the building browser.
Ironically, Feral Nauglir started as a standalone mod for Dark Elves back in Warhammer 2 but since the ratings were pretty low they were then merged into More Ferals for Lizardmen (Lizardmen variant) and Cold One Variants (Dark Elves variant).
I'll add MCT support with the next update of this mod but that's not really a solution since disabled unit cards will still pop up as grayed out in the building chains and in the recruitment tab.
Plus, is not really worth it to be subbed to a unit pack just for a unit anyway.