Stellaris

Stellaris

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Chosen Messiah Trait
   
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15 Oct, 2022 @ 12:46am
5 Jun @ 5:37pm
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Chosen Messiah Trait

Description
Chosen Messiah Trait

A simple mod that adds a new trait for species which grant the "Chosen One" trait on the current ruler.

There are indeed many similar mods on the workshop that provide variety ways to grant your ruler immortality, but most of them must cost a civic slot or even have to cost the origin. And the rest mods that adding immortal traits are granting immortality to not only rulers, but also all other leaders, which does not meet my needs. That's why I made this mod.

◆ This is a trait for species, so you could make your ruler immortal while being free to choose any other civics or origins.
◆ Only your current ruler will get the "Chosen One" trait. Neither other leaders nor the next new ruler (if current one is dead by accident) can benefit from it.
You can still get another "Chosen One" trait from "The Shroud" normally. Only one "Chosen One" leader can exist at one time.
◆ This trait costs 0 and does not occupy trait picks limit. (It is not balanced, but mainly for making ruler immortal)
◆ This trait cannot be obtained by machine species. (Their ruler is already immortal and should not have psi power)
◆ This trait cannot be obtained by hive mind species. (Their ruler is already immortal)
◆ This trait cannot be removed or added through Gene Tailoring.
◆ This trait will not be added during hybridization.
◆ This trait can be used in pre-designed AI empires, but will not be generated randomly. (Actually it grants the "Chosen One" trait right at the beginning of a game, so adding it by console commands in the middle of a game have no effects)
This trait is only suggested using in Autocratic Government forms, otherwise the "Chosen One" trait might be lost if the current ruler has lost the ruler election. (This is probably an old bug in vanilla game, although the former starting ruler will regain the Chosen One trait if he/she is re-elected as next ruler, he/she might die of age while being a mortal non-ruler) After Stellaris 3.8 update, the Chosen One trait will now automatically shift itself according to the leader's type, so it won't be lost during the election anymore.

This mod does not modify any vanilla files, it should be compatible with any mod.

Update 2023/01/13
Chosen Messiah Trait (NDSE)
(NDSE is short for "No Divine Sovereign Event")
◆ A new alternative version of Chosen Messiah trait has been added.
◆ This alternative trait will prevent the Divine Sovereign Event from triggering on the specific empire.
◆ This setting is mainly useful for pre-designed AI empires, if you don't want these AI empires to automatically shift themselves into new random-named imperial empires at the game's early time because of the Chosen One ruler.
◆ The NDSE version of Chosen Messiah trait is mutually exclusive with the original one, you can only pick one of them for each specie, while the original Chosen Messiah trait will still provide you the access to the Divine Sovereign event.

Update 2025/02/15
Chosen Messiah Trait (+DSC)
(+DSC is short for "Add Divine Sovereign Civic")
◆ A new alternative version of Chosen Messiah trait has been added.
◆ This alternative trait will grant the specific empire with the Divine Sovereign Civic automatically at the beginning of the game.
◆ This setting is useful if you want player's empire or pre-designed AI empires to directly acquire the Divine Sovereign Civic at the beginning of the game, and without changing the empire's name / authority / ethic.
◆ *Warning* This setting is cheating, as unlike the normal Divine Sovereign event, this method will neither force the empire to be changed to Imperial Authority, nor will it shift any Governing Ethic.
◆ The +DSC version of Chosen Messiah trait is mutually exclusive with the other two version of Chosen Messiah trait, you can only pick one of them for each specie, while the original Chosen Messiah trait will still provide you the access to the *vanilla* Divine Sovereign event.
29 Comments
Seraphim 5 Jun @ 7:11pm 
In the same day as my comment??? Thank you so much!
Cathelia Samicora  [author] 5 Jun @ 6:30pm 
@Seraphim
I have updated the mod, it should function correctly now.
Cathelia Samicora  [author] 5 Jun @ 4:53pm 
@Seraphim
Thank you for the feedback, I shall test it later.
Seraphim 5 Jun @ 4:51pm 
I no longer get Chosen One trait on my ruler on latest update. Tested with just this mod.
Veltas 16 May @ 9:58am 
I like this and am very glad it works in 4.0. starting with the divine sov civic and the chosen one trait is something i often do for fun anyway because I love the chosen one ruler concept so much. Maybe slightly OP or cheaty but who cares??
Cathelia Samicora  [author] 15 Feb @ 7:25am 
Update to 3.14.*

A new alternative version of Chosen Messiah trait has been added to grant the specific empire with the Divine Sovereign Civic automatically at the beginning of the game.

*Warning* This setting is cheating, as unlike the normal Divine Sovereign event, this method will neither force the empire to be changed to Imperial Authority, nor will it shift any Governing Ethic.
Cathelia Samicora  [author] 7 May, 2024 @ 11:09pm 
Update to 3.12.*

Due to Paradox has added an opposite parameter (mutually exclusive about traits) between Chosen One trait and the following traits: Cyborg / Synthetic / Limited_Cyborg / Ritualistic_Implants_Cyborg, now if player enables Chosen Messiah on the empire, Chosen One trait will be forcibly applied on the ruler, while any possibly existing traits that mentioned above will be removed from the ruler, which is to avoid the mutually exclusion, otherwise the ruler will not be able to get the Chosen One trait.
Cathelia Samicora  [author] 20 Apr, 2024 @ 4:25am 
@amesigo You're welcome :-)
amesigo 20 Apr, 2024 @ 4:21am 
Now it works. I must have gotten something wrong at first. But thank you for the very quick reply. :)
Cathelia Samicora  [author] 20 Apr, 2024 @ 4:00am 
@amesigo Thank you for the report, I shall look into this and try to update it before or after the incoming official DLC "the machine age".