RimWorld

RimWorld

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Way Better Romance
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Mod, 1.4, 1.5, 1.6
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1.994 MB
20 Oct, 2022 @ 4:05pm
29 Jul @ 10:59am
142 Change Notes ( view )

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Way Better Romance

Description
Romance overhaul with support for alien race mods.
  • Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options.
  • This does not use a trait slot! Sexuality traits are assigned after all other traits are generated.
  • Asexual pawns will be assigned romantic orientations with adjustable percentages.
  • Adds faithful and philanderer traits.
  • Adds 'romantic fun' as a joy type: pawns will seek out casual hookups for recreation.
  • Adds dates and hangouts as an option for 'social' joy type: pawns will ask others out on dates or hang outs for recreation.
  • Changes some vanilla calculations to be a little more progressive. Gay people can be parents too!
  • Mod settings allow you to change the distribution of sexuality traits, asexual romantic orientations, rate of hookups and dates, rate of cross species lovin', and chance of cheating.
  • A whole bunch of def mod extensions for race modders to use to further customize their race.

You might think this sounds very similar to Rainbeau's Rational Romance, and that's because it is! I started with one of Mlie's reuploads and then went over every line of code, making adjustments and comparing things to current vanilla code. A lot of code has been completely redone. Then I added a robust set of def mod extensions that other modders can use to control how their content interacts with Way Better Romance, along with a bunch of new Harmony Patches to apply those settings. Mostly intended for race mods that use the Humanoid Alien Races Framework, all settings can also be added to pawnkinds and HAR is not required for this mod to work. Please check out the wiki on github[github.com] for instructions on using these features. You can also join my discord[discord.gg] to report bugs or provide feedback.

Minor Changes from Rational Romance and Vanilla
Please see the wiki[github.com] for the full list, as I've hit the character limit for Steam.

Major Changes
  • Bunch of def mod extensions that can be used by race mod authors, see the wiki[github.com] for full list and instructions for use.
  • Most hard coded calculations related to age have been redone to use race/pawnkind settings, if those are present. If you find any I've missed please let me know.
  • Made code to check if pawns consider an interaction cheating easier to use.
  • Took out the polyamorous trait from Rational Romance. This functionality is currently provided by ideoligions, and trying to get that to work with the trait is proving to be too cumbersome. I may add it back later but will start from scratch and not use Rational Romance as a base for that.
  • Removed the gender variations based on culture from Rational Romance. I think the implementation is at odds with the current state of the game. I might add a similar feature later, but I have to think about how to handle it.
  • Asexual pawns have a stat called 'sex repulsion', which ranges from 0%-100%. Clicking on the asexual trait in their Bio tab will open a tab with information on the effect of their sex repulsion.
  • Sex repulsion can be changed in dev mode.
  • Asexual pawns are also given a romantic orientation, instead of always being biromantic. If added to an existing game, anyone with the vanilla asexual trait will become aromantic.
  • Added hangouts. Basically a copy of dates, but will be used when a pawn picks a partner they're not actually romantically attracted to.
  • Joy need can be added to prisoners and slaves to allow them to attempt hookups as recreation.
  • Added ordered hookups. Very similar to the romance button added with Biotech, this allows you to order a pawn to ask another pawn to hook up. They can't be forced to ask someone outside of their orientation and the other party still has to agree, though there is a 20% boost to the acceptance chance.
  • Non-hostile visitors can end up on the potential partner list for a hook up/date/hangout.

Interaction with Ideology
  • Additional spouses/lovers are possible if ideoligion allows.
  • Pawns from ideoligions with the "Lovin' - Free and Approved" precept don't care about cheating or being cheated on.
  • Pawns only consider their ideoligion when deciding if an action is cheating, but partners from different ideoligions can still get upset about it. Those with the faithful trait will consider their partners' ideoligions.
  • Precepts that limit lovin' to spouses only have a chance to agree to extra-marital lovin' anyways. 1% for Horrible, 10% for Strict, 20% for Moderate, and 40% for Mild.
  • Adds a precept for no spouses, which prevents marriage.
  • Adds a lover count issue, which allows more lovers in addition to the allowed spouses.

Interaction with Biotech
  • Pregnancy is possible from hookups, with the same chances as vanilla.
  • Pre-empt assigning orientation traits so that user and/or race settings can be used.
  • Support for custom age based fertility curves.
  • Right click romancing now only looks at the initiator's orientation, to align with changes to regular romance attempts.
  • Pawns with the Non-senescent gene will not have their sex drive reduced by age.

Planned Features
  • Might add a way for users to overwrite a race's settings, or at the very least view them somehow.
  • Additional activities for dates/hangouts.
  • Play dates for kids.
  • Functionality for long distance relationships. When a caravan randomly contains a lover or spouse that your colonist didn't tell you about until they showed up, there should be some way to either ask them to join the colony, or use the comms console to communicate and continue the relationship.

Compatibility
Please check the pinned discussion here for compatibility information.

Questions?
Many common questions are answered in the FAQ. If you can't find what you're looking for there, feel free to comment here or on discord. I also take suggestions!

Bug Reports
The best way to report a bug is to go to my discord[discord.com], or create a new discussion here on steam. The comments are terrible for troubleshooting. If you're getting an error message in the console, you must provide a log. HugsLib log is preferred, but Player.log will work as well. I will most likely also need a mod list, so go ahead and provide that, unless you have a HugsLib log because it's already included.

If you do not have dev mode on, you will not see any error messages, but they are still there! If something is obviously breaking, like the UI or world generation, please turn on dev mode to confirm where the errors are coming from before reporting.

Provide as much detail as possible about the circumstances that caused the error. If you think your colonists are behaving incorrectly, I need to know everything about the situation. Gender, orientation, marital status, spouse count precept, lovin' precept, race, age, etc.

[github.com]
[ko-fi.com]
Popular Discussions View All (34)
111
26 Jul @ 10:29am
PINNED: Compatibility Requests
divineDerivative
1
15 Jul @ 5:18pm
Error occurs when entering the game
水晶哥
1
21 Jun @ 11:52am
Bug when generating quest
Vec Chromatron
1,286 Comments
coochieparade 3 minutes ago 
can i add this to a save mid-game if i have pawns with the gay or bi traits already?
SculptedFool 10 hours ago 
Sorry, looks like my error was a false alarm and it was just a strange interaction with a custom xenotype I made for my save.
тетеря, блин 12 hours ago 
thanks for clarification. indeed, maybe some mods were just tagged as compatible.
divineDerivative  [author] 13 hours ago 
@тетеря, блин I don't use Paniel. I believe you when you say you see an error. But that log is useless because it cuts off before start up is even finished. There are no WBR errors in that log. Even if there were, there's no way to know that it isn't being caused by one of the other errors. All of the MissingMethodException errors are caused by mods that did not properly update for 1.6. Slapping a 1.6 tag on a mod does not mean it is actually correctly updated. Fix errors from the top down. Bring me a log where an error from WBR is the first error you get, and I can take a look.
тетеря, блин 30 Jul @ 6:39pm 
you don't have any errors with Paniel? I'm using RimSort and I keep track of any mods that are not compatible with 1.6, and its pretty clean even considering there are ≈800 of them.
divineDerivative  [author] 30 Jul @ 2:30pm 
@тетеря, блин I am positive that you have errors due to mods that are not updated for 1.6. There are no errors from Way Better Romance in your log.
тетеря, блин 30 Jul @ 2:13pm 
@divineDerivative

those errors are mainly from Life Lessons not patching different stuff. otherwise there not much of them. everything is sorted in RimSort and doesn't have errors. are you positive there's nothing to fix?
divineDerivative  [author] 30 Jul @ 1:14pm 
@SculptedFool I don't know, I don't use that. If you think something is going wrong a log would help.
divineDerivative  [author] 30 Jul @ 1:09pm 
@тетеря, блин You have a thousand xml errors and mods that aren't updated for 1.6. There's so much spam in your log it cuts off before it even finishes start up. If you need help fixing your mod list, go to the troubleshooting channel in the unofficial discord server.