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Xid4-Improv x2
Muktuk4-Bravado x1
Owl1-Scheme x2
Baptiste1-Captivate x1
Saffron1-Meditate x1
Fill rest deck with any 2+ cost cards
Prioritize Captivate > Scheme > Bravado > end turn until you get Improv, can be worth blocking stress hits
Play Improv when you get it; if you have 1 of Bravado/Captivate/Meditate you guarantee 2nd Improv
Set up Bravado & Improv again. Only Captivate if Meditate in hand to guarantee 3rd Improv
Infinite loop Captivate-Improv, include Meditate if Stress>0
Any stress ruins this; Improv will draw stress cards
Infinite Gold
Add in:
Xid6-Rhythm
Quinn4-Shock Factor & Pressure
Muktuk3-Craftsmanship
Set up Rhythm, infinite loop shock factor to 4 stacks. Then infinite loop Craftsmanship to inflate 1 pot to 1m gold. Hard to set up, just save and reload, only need to succeed once.
1x Rattle 'Em Off
1x Elevator P,.
3x Rehearsed Line
1x Ferocity of the Sq.
1x Fuel to the F.
2x Muscle Memory
1x Regulated Breath,
2x Captivate
2x Improv
1x Serenity of Mind
1x Mass Misdir.
1x Sleight of H,
1x Encore
1x Bravado
1x Magnetism
Start w/ elevator pitch n try to draw into squirrel. Then u apply either fire or bravado while drawing cards and spamming low cost cards. Meanwhile u also stack Stress reduction each turn with inf.draw. High patience u play boosting cards like magnetism or rattle, if low patience you play 0 mana cards or encore. U will almost always fully max out the potion price by turn 2, on a consistent bases. Mass Misdirection or Sleigh finish. If ur missing cards there are many other options to play, Just found this to b the most consist. deck to always max out.
I think the only core card for endless deck is Xid 4(improv), just 2x improv 1x captivate (baptiste 1) and 1x bravado (muktuk 4) is enough for endless.
Fill the rest of the deck with 2+ cost cards (draw and block is preferable), then just draw/stall to find improv.
Once impov shows up you instant win because bravado makes each card played generate 3 interest. Improv will also always draw captivate making that an endless treadmill of cards each generating 3 interest.
It takes playing quite afew cards to max interest but its endless and can be done a full week earlier and its more reliable since it can pop off turn 1, avoid the risk of a bad customer turn sinking the haggle.
* Craftsmanship x1
Two Is Better Than One x2
* Flattery x1
* Sleight of Hand x1
* Regulated Breathing x1
Captivate x2
* Mulligan x2
Scheme x2
Improv x2
Rhythm x2
= 16 cards
--------
Deep Connection x1 (???)
Jingle x2
Craftsmanship +1 (2 total)
(The end is filler or dead cards. Deep Connection is fine - you shouldn't be able to play it, but if you can play it, you had bad RNG and it might save you from that. Jingle helps play Rhythm or Scheme sometimes, or it can empty your hand faster to play Regulated Breathing if you don't draw any draw cards.)
---------
Mulligan lets you fish for 2-cost cards, and puts draw consistency into your deck.
Regulated Breathing x1 lets you immediately recover from stress hits without missing a beat every turn. Persists between multiple buyers in the same shop cycle. Once you have enough stacks, you recover the full amount each turn. (Don't duplicate, just play it as many times as needed when you go infinite)
Flattery x1 is an extra +15%. Because it's not an interest card, it increases the total bonus possible.
Sleight of Hand ignores flaws, and is +5% for being a Closer, which is better than maxing out a customer with Craftsmanship as your last card (+3%, does not remove flaws).
Funny enough,bosses don't stop the haggle once their interest is maxed out. Rather, you are unable to gain any more price increase through their interest. But with craftsmanship, you can still increase the price indefintely, which makes it technically possible to show up to the last big fight with any kind of potion and just convince everyone that a 60gold potion is worth 4000 gold. (Not recommended tho... it takes foreeeeeeeeeeeever.....)