Lost Eidolons

Lost Eidolons

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Item List & Loot
By LoneryWolfy
A Giant list trying to inventorize all the items available in the game.
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Intro
A list of every single item in the game and how to obtain them. Currently rather incomplete except for some noteworthy items. Currently some things added to the guide that are highly likely going to be in a separate guide in the future.

Feedback is greatly appreciated! Never worked with steams editor system before and sadly not a whole lot of options for layout.
Swords
Name
Rarity
Attributes
Skills
Acquired at
Common Sword
Common
5 Physical Attack
Common Sword:
Accuracy +4 when attacking or countering
Rare Sword
Rare
7 Physical Attack
Rare Sword:
Accuracy +6 when physically attacking or countering

Precise(Rare):
Accuracy +2 when attacking or countering
Honed Blade
Rare
7 Physical Attack
Rare Sword:
Accuracy +6 when physically attacking or countering

Honed(Rare):
Accuracy +3 when using combat skills
Cruel Sword
Rare
7 Physical Attack
Rare Sword:
Accuracy +6 when physically attacking or countering

Cruel(Rare):
When landing a physical Crit hit, the extra damage is increased by +4%
Legendary Sword
Legendary
9 Physical Attack
Unique Sword:
Accuracy +8 when physically attacking or countering.

Precise(Legendary):
Accuracy +3 when attacking or countering.
Honed Blade
Legendary
9 Physical Attack
Unique Sword:
Accuracy +8 when physically attacking or countering.

Honed(Legendary):
Accuracy +5 when using combat skills.
Unyielding Blade
Legendary
9 Physical Attack
Unique Sword:
Accuracy +8 when physically attacking or countering.

Unbending Blade:
Physical Attack +2 when using combat skills.


Dragon's Dance
Unique
9 Physical Attack
Unique Sword:
Accuracy +8 when physically attacking or countering.

Unbending Blade:
Physical Attack +2 when using combat skills.

Levin Smash:
Strikes with a surging electric blade, inflicting lightning damage on one enemy.
Unique:
Received by using Eden's special ability on the Behemoth in the battle of chapter 17. Fransisco must be in the party aswell.
Spears
Name
Rarity
Attributes
Skills
Acquired at
Common Spear
Common
5 Physical Attack
Common Spear:
Accuracy +1, Critical hit +3 when physically attacking or countering.
Rare Spear
Rare
7 Physical Attack
Rare Spear:
Accuracy +2, Critical hit +4 when physically attacking or countering.

Sharp(Rare):
Critical hit +2 when attacking or countering.
Refined Spear
Rare
7 Physical Attack
Rare Spear:
Accuracy +2, Critical hit +4 when physically attacking or countering.

Refined(Rare):
Critical hit +3 when using combat skills.
Legendary Spear
Legendary
9 Physical Attack
Unique Spear:
Accuracy +2, Critical hit +6 when physically attacking or countering.

Honed Spear:
Critical hit +3 when attacking or countering
Refined spear
Legendary
9 Physical Attack
Unique Spear:
Accuracy +2, Critical hit +6 when physically attacking or countering.

Refined(Legendary):
Critical hit +5 when using combat skills.
Cruel Spear
Legendary
9 Physical Attack
Unique Spear:
Accuracy +2, Critical hit +6 when physically attacking or countering.

Cruel(Legendary):
When landing a physical critical hit, the extra damage is increased by +6%


Sky's Edge
Unique
9 Physical Attack
Unique Spear:
Accuracy +2, Critical hit +6 when physically attacking or countering.

Sharp(Unique):
Critical hit +3 when attacking or countering.

Piercing Wave:
An aquatic spear surges forth, inflicting water damage on enemies in an area in front of the unit.
Unique:
Received as a drop from an Anaspida in the battle of chapter 12.
Axes
Name
Rarity
Attributes
Skills
Acquired at
Common Axe
Common
7 Physical Attack
Common axe:
Critical hit +4 when physically attacking or countering.
Rare Axe
Rare
9 Physical Attack
Rare axe:
Critical hit + 6when physically attacking or countering.

Sharp(Rare):
Critical hit +3 when attacking or countering.
Honed Axe
Rare
9 Physical Attack
Rare axe:
Critical hit + 6when physically attacking or countering.

Honed(Rare):
Accuracy +5 when using combat skills.
Legendary Axe
Legendary
12 Physical Attack
Legendary Axe:
Critical Hit +8 when physically attacking or countering

Unbending Blade:
Physical Attack +3 when using combat skills.
Heavy Axe
Legendary
12 Physical Attack
Legendary Axe:
Critical Hit +8 when physically attacking or countering

Heavy(Legendary):
Attack +3 when physically attacking or countering an enemy who has full Health.
Cruel Axe
Legendary
12 Physical Attack
Legendary Axe:
Critical Hit +8 when physically attacking or countering

Cruel(Legendary):
When landing a physical critical hit, the extra damage is increased by +10%


Marco's Fury
Unique
12 Physical Attack
Legendary Axe:
Critical Hit +8 when physically attacking or countering
Unique:
Received as a drop from Balastar in the final chapter. Currently unusable as the game ends.
Shield
Name
Rarity
Attributes
Skills
Acquired at
Common Shield
Common
1 Physical defense
1 Magical defense
Common shield:
Guard +2, Critical Defense +2 when attacked or countered.
Rare Shield
Rare
2 Physical defense
2 Magical defense
Rare shield 1:
Guard +4, Critical defense +2 when attacked or countered.

Impervious(Rare):
Guard +2 when physically attacked or countered.
Serene Shield
Rare
2 Physical defense
2 Magical defense
Rare shield 2:
Guard +2, Critical defense +4 when attacked or countered.

Serene(Rare):
Critical defense +2 when attacked or countered with Magic.
Tempered Shield
Rare
2 Physical defense
2 Magical defense
Rare shield 3:
Guard +6 when attack or countered

Tempered(Rare):
When blocking against an incoming attack or counter. Damage is reduced by 6%.
Placid Shield
Rare
2 Physical defense
2 Magical defense
Rare shield 1:
Guard +4, Critical defense +2 when attacked or countered.

Placid(Rare):
Guard +2 when attacked or countered with Magic.
Patient Shield
Legendary
3 Physical defense
3 Magical defense
Legendary Shield 1:
Guard +4, Critical defense +4 when attack or countered.

Patient(Legendary):
Magic Defense +3 when attacked or countered with Magic.
Impervious Shield
Legendary
3 Physical defense
3 Magical defense
Legendary Shield 2:
Guard +6, Critical defense +2 when attacked or countered.

Impervious(Legendary):
Guard +3 when physically attacked or countered.
Placid Shield
Legendary
3 Physical defense
3 Magical defense
Legendary Shield 3:
Guard +5, Critical Defense +3 when attacked or countered.

Placid(Legendary):
Guard +3 when attacked or countered with Magic.
Durable Shield
Legendary
3 Physical defense
3 Magical defense
Legendary Shield 4:
Guard +2, Critical Defense +6 when attacked or countered.

Durable(Legendary):
Critical Defense +3 when physically attacked or countered.
Tempered Shield
Legendary
3 Physical defense
3 Magical defense
Legendary Shield 6:
Guard +8 when attacked or countered.

Tempered(Legendary):
When blocking against an incoming attack or counter damage is reduced by 10%.
Adamant Shield
Legendary
3 Physical defense
3 Magical defense
Legendary Shield 7:
Critical Defense +8 when attacking or countered.

Adamant(Legendary):
When receiving a Critical Hit, the extra damage is reduced by 10%.


Michael's Aegis
Unique
3 Physical defense
3 Magical defense
Unique Shield:
Guard +4, Critical Defense +4 when attacked or countered.

Patient(Unique):
Magic Defense +3 when attacked or countered with Magic.

Steel Defense:
Guarantees this unit will Guard the next incoming attack, and increases damage reduction by 10%.
Unique:
Requires a 2 quests. One of which starts at Fransisco in chapter 20 called "Stone of Aegis". the second quest starts after recruiting Rafael in chapter 22. Called "Michael's Aegis". there are no requirements to do these quests.
Bows
Name
Rarity
Attributes
Skills
Acquired at
Common Bow
Common
5 Physical Attack
Common Bow:
Accuracy +2, Critical Hit +2 when physically attacking or countering.
Rare Bow
Rare
7 Physical Attack
Rare Bow:
Accuracy +3, Critical Hit +3 when physically attacking or countering.

Precise(Rare):
Accuracy +3 when attacking or countering.
Refined Bow
Rare
7 Physical Attack
Rare Bow:
Accuracy +3, Critical Hit +3 when physically attacking or countering.

Refined(Rare):
Critical hit +5 when using combat skills.
Cruel Bow
Rare
7 Physical Attack
Rare Bow:
Accuracy +3, Critical Hit +3 when physically attacking or countering.

Cruel(Rare):
When landing a physical critical hit, the extra damage is increased by 7%.
Legendary Bow
Legendary
9 Physical Attack
Legendary Bow:
Accuracy +4, Critical Hit +4 when physically attacking or countering.

Precise(Legendary):
Accuracy +5 when attacking or countering.
Refined Bow
Legendary
9 Physical Attack
Legendary Bow:
Accuracy +4, Critical Hit +4 when physically attacking or countering.

Refined(Legendary):
Critical Hit +8 when using combat skills.
Heavy Bow
Legendary
9 Physical Attack
Legendary Bow:
Accuracy +4, Critical Hit +4 when physically attacking or countering.

Heavy(Legendary):
Attack +3 when physically attacking or countering an enemy who has full Health.


Whisper of Wind
Unique
9 Physical Attack
Unique Bow:
Accuracy +4, Critical Hit +4 when physically attacking or countering.

Heavy(Unique):
Attack +3 when physically attacking or countering an enemy who has full Health.

Zephyr Arrow:
Shoots an arrow using an aura of wind, inflicting Wind damage to one enemy. Adjacent units are
pushed backwards by 1 tile.
Unique:
Receive "Robin's Old Bow" from Robere in chapter 23. This requires you to reach rapport level 3 with Robin before chapter 23 and to finish the prerequisite quest "Whisper of the Wind".
Let Eden use this bow in battle for it to upgrade to this Unique.
Light Grimoires
Name
Rarity
Attributes
Skills
Acquired at
Common Light Grimoire
Common
5 Magic Attack
Common Light Grimoire:
Accuracy +4 when attacking or countering with Magic.
Rare Light Grimoire
Rare
7 Magic Attack
Rare Light Grimoire:
Accuracy +6 when attacking or countering with Magic.

Rigorous(Rare):
Accuracy +3 when attacking or countering with Magic.
Healing Light Grimoire
Rare
7 Magic Attack
Rare Light Grimoire:
Accuracy +6 when attacking or countering with Magic.

Healing Touch:
Uses the power of Light to heal an ally.
Merciless Light Grimoire
Rare
7 Magic Attack
Rare Light Grimoire:
Accuracy +6 when attacking or countering with Magic.

Merciless(Rare):
Critical Hit +3 when attacking or countering with Magic.
Legendary Light Grimoire
Legendary
9 Magical Attack
Legendary Light Grimoire:
Accuracy +8 when attacking or countering with Magic.

Rigorous(Legendary):
Accuracy +5 when attacking or countering with Magic.
Dazzling Light Grimoire
Legendary
9 Magical Attack
Legendary Light Grimoire:
Accuracy +8 when attacking or countering with Magic.

Healing Light:
Uses the power of Light to heal an ally from a distance.
Merciless Light Grimoire
Legendary
9 Magical Attack
Legendary Light Grimoire:
Accuracy +8 when attacking or countering with Magic.

Merciless(Legendary):
Critical Hit +5 when attacking or countering with Magic.


Book of Deeds
Unique
9 Magical Attack
Unique Light Grimoire:
Accuracy +8 when attacking or countering with Magic.

Amplifying(Unique):
Magic power +3 when attacking or countering an enemy equipped with Leather Armor.

Radiant Purification:
Channels the power of Light to cleanse all status effects
on all allies, including this unit, and grants +10 Health for
each effect removed.
Unique:
Received by reaching level 3 Rapport with Linnard.
Dark Grimoires
Name
Rarity
Attributes
Skills
Acquired at
Common Dark Grimoire
Common
5 Magic Attack
Common Dark Grimoire:
Critical Hit +4 when attacking or countering with Magic.
Rare Dark Grimoire
Rare
7 Magic Attack
Rare Dark Grimoire:
Critical Hit +6 when attacking or countering with Magic.

Merciless(Rare):
Critical Hit +3 when attacking or countering with Magic.
Rigorous Dark Grimoire
Rare
7 Magic Attack
Rare Dark Grimoire:
Critical Hit +6 when attacking or countering with Magic.

Rigorous(Rare):
Accuracy +3 when attacking or countering with Magic.
Stormy Dark Grimoire
Legendary
9 Magical Attack
Legendary Dark Grimoire:
Critical Hit +8 when attacking or countering with Magic.

Stormy(Legendary):
Magic Power +3 when attacking or countering enemes equipped with Cloth Armor.


Book of Malice
Unique
9 Magical Attack
Legendary Dark Grimoire:
Critical Hit +8 when attacking or countering with Magic.

Stormy(Legendary):
Magic Power +3 when attacking or countering enemes equipped with Cloth Armor.

Shadowquake:
A dark aura lashes out at enemies within a 3-tile range
dealing a total of 4 attacks to randomly selected targets.
Each strike is guaranteed to deal 30% of this spell's
base damage.
Unique:
On chapter 18 (might be later). Rare merchant Salma will have this book in her shop. Open the shop to receive the quest. Book can either be bought for 7000 gold or received for free by doing an optional battle.
Elemental Grimoires
Name
Rarity
Attributes
Skills
Acquired at
Common Elemental Grimoire
Common
5 Magic Attack
Common Elemental Grimoire:
Accuracy +2, Critical Hit +2 when attacking or countering Magic.
Rare Elemental Grimoire
Rare
7 Magic Attack
Rare Elemental Grimoire:
Accuracy +3, Critical Hit +3 when attacking or countering Magic.

Rigorous(Rare):
Accuracy +3 when attacking or countering with Magic.
Merciless Elemental Grimoire
Rare
7 Magic Attack
Rare Elemental Grimoire:
Accuracy +3, Critical Hit +3 when attacking or countering Magic.

Merciless(Rare):
Critical Hit +3 when attacking or countering with Magic.
Legendary Elemental Grimoire
Legendary
9 Magical Attack
Legendary Elemental Grimoire:
Accuracy +4, Critical Hit +4 when attacking or countering Magic.

Rigorous(Legendary):
Accuracy +5 when attacking or countering with Magic.
Merciless Elemental Grimoire
Legendary
9 Magical Attack
Legendary Elemental Grimoire:
Accuracy +4, Critical Hit +4 when attacking or countering Magic.

Merciless(Legendary):
Critical Hit +5 when attacking or countering with Magic.
Blazing Elemental Grimoire
Legendary
9 Magical Attack
Legendary Elemental Grimoire:
Accuracy +4, Critical Hit +4 when attacking or countering Magic.

Pillar of Fire:
Raises a column of flame, inflicting Fire damage on a
single enemy.


Book of Journeys
Unique
9 Magical Attack
Unique Elemental Grimoire:
Accuracy +4, Critical Hit +4 when attacking or countering Magic.

Unstoppable(Unique):
Magic Power +3 when attacking or countering enemies equipped with Plated Armor.

Whirlwind:
Summons a whirlwind, inflicting Wind damage
to multiple enemies in a targeted area. The whirlwind can move on its own up to 2 times.
Unique:
Reach rapport level 3 with Albrecht. Can only be picked up on chapter 17+
Cloth Armor
Name
Rarity
Attributes
Skills
Acquired at
Common Cloth Armor
Common
1 Physical defense
3 Magical defense
Common Cloth Armor:
Critical Defense +4 when attacked or countered.
Rare Cloth Armor
Rare
3 Physical defense
5 Magical defense
Rare Cloth Armor:
Critical Defense +6 when attacked or countered.

Placid(Rare):
Guard +2 when attacked or countered with Magic.
Adamant Cloth Armor
Rare
3 Physical defense
5 Magical defense
Rare Cloth Armor:
Critical Defense +6 when attacked or countered.

Adamant(Rare):
When receiving a Critical Hit, the extra damage is reduced by 6%.
Durable Cloth Armor
Rare
3 Physical defense
5 Magical defense
Rare Cloth Armor:
Critical Defense +6 when attacked or countered.

Durable(Rare):
Critical Defense +2 when physically attacked or countered.
Tempered Cloth Armor
Rare
3 Physical defense
5 Magical defense
Rare Cloth Armor:
Critical Defense +6 when attacked or countered.

When blocking against an incoming attack or counter, damage is reduced by 6%.
Serene Cloth Armor
Rare
3 Physical defense
5 Magical defense
Rare Cloth Armor:
Critical Defense +6 when attacked or countered.

Serene(Rare):
Critical Defense +2 when attacked or countered with Magic.
Legendary Cloth Armor
Legendary
5 Physical Defense
7 Magical Defense
Legendary Cloth Armor:
Critical Defense +8 when attacked or countered.

Placid(Legendary):
Guard +3 when attacked or countered with Magic.
Impervious Cloth Armor
Legendary
5 Physical Defense
7 Magical Defense
Legendary Cloth Armor:
Critical Defense +8 when attacked or countered.

Impervious(Legendary):
Guard +3 when physically attacked or countered.
Durable Cloth Armor
Legendary
5 Physical Defense
7 Magical Defense
Legendary Cloth Armor:
Critical Defense +8 when attacked or countered.

Durable(Legendary):
Critical Defense +3 when physically attacked or countered.
Serene Cloth Armor
Legendary
5 Physical Defense
7 Magical Defense
Legendary Cloth Armor:
Critical Defense +8 when attacked or countered.

Serene(Legendary):
Critical Defense +3 when attacked or countered with Magic.
Leather Armor
Name
Rarity
Attributes
Skills
Acquired at
Common Leather Armor
Common
2 Physical Defense
2 Magical Defense
Common Leather Armor:
Guard +2, Critical Defense +2 when attacked or countered.
Rare Leather Armor
Rare
4 Physical Defense
4 Magical Defense
Rare Leather Armor:
Guard +3, Critical Defense +3 when attacked or countered.

Durable(Rare):
Critical Defense +2 when physically attacked or countered.
Placid Leather Armor
Rare
4 Physical Defense
4 Magical Defense
Rare Leather Armor:
Guard +3, Critical Defense +3 when attacked or countered.

Placid(Rare):
Guard +2 when attacked or countered by magic.
Serene Leather Armor
Rare
4 Physical Defense
4 Magical Defense
Rare Leather Armor:
Guard +3, Critical Defense +3 when attacked or countered.

Serene(Rare):
Critical Defense +2 when attack or countered with Magic.
Impervious Leather Armor
Rare
4 Physical Defense
4 Magical Defense
Rare Leather Armor:
Guard +3, Critical Defense +3 when attacked or countered.

Impervious(Rare):
Guard +2 when physically attacked or countered.
Legendary Leather Armor
Legendary
6 Physical Defense
6 Magical Defense
Legendary Leather Armor:
Guard +4, Critical Defense +4 when attacked or countered.

Durable(Rare):
Critical Defense +3 when physically attacked or countered.
Placid Leather Armor
Legendary
"6 Physical Defense
6 Magical Defense
Legendary Leather Armor:
Guard +4, Critical Defense +4 when attacked or countered.

Placid(Legendary):
Guard +3 when attacked or countered by magic.
Serene Leather Armor
Legendary
6 Physical Defense
6 Magical Defense
Legendary Leather Armor:
Guard +4, Critical Defense +4 when attacked or countered.

Serene(Legendary):
Critical Defense +3 when attack or countered with Magic.
Plate Armor
Name
Rarity
Attributes
Skills
Acquired at
Common Plated Armor
Common
3 Physical Defense
1 Magical Defense
Common Plated Armor:
Guard +4 when attacked or countered.
Rare Plated Armor
Rare
5 Physical Defense
3 Magical Defense
Rare Plated Amor:
Guard +6 when attacked or countered.

Impervious(Rare):
Guard +2 when physically attacked or countered.
Placid Plated Armor
Rare
5 Physical Defense
3 Magical Defense
Rare Plated Amor:
Guard +6 when attacked or countered.

Placid(Rare):
Guard +2 when attacked or countered with Magic.
Durable Plater Armor
Rare
5 Physical Defense
3 Magical Defense
Rare Plated Amor:
Guard +6 when attacked or countered.

Durable(Rare):
Critical Defense +2 when physically attacked or countered.
Adamant Plated Armor
Rare
5 Physical Defense
3 Magical Defense
Rare Plated Amor:
Guard +6 when attacked or countered.

Adamant(Rare):
When receiving a Critical Hit, the extra damage is reduced by 6%.
Tempered Plated Armor
Rare
5 Physical Defense
3 Magical Defense
Rare Plated Amor:
Guard +6 when attacked or countered.

Tempered(Rare):
When blocking against an incoming attack or counter. Damage is reduced by 6%.
Legendary Plated Armor
Legendary
7 Physical Defense
5 Magical Defense
Legendary Plated Armor:
Guard +8 when attacked or countered.

Impervious(Legendary):
Guard +3 when physically attacked or countered.
Tempered Plated Armor
Legendary
7 Physical Defense
5 Magical Defense
Legendary Plated Armor:
Guard +8 when attacked or countered.

Tempered(Legendary):
When blocking against an incoming attack or counter. Damage is reduced by 10%.
Placid Plated Armor
Legendary
7 Physical Defense
5 Magical Defense
Legendary Plated Armor:
Guard +8 when attacked or countered.

Placid(Legendary):
Guard +3 when attacked or countered with Magic.
Iron Plated Armor
Legendary
7 Physical Defense
5 Magical Defense
Legendary Plated Armor:
Guard +8 when attacked or countered.

Iron(Legendary):
Physical Defense +3 when attacked or countered by an enemy equipped with an axe.
Durable Plater Armor
Legendary
7 Physical Defense
5 Magical Defense
Legendary Plated Armor:
Guard +8 when attacked or countered.

Durable(Legendary):
Critical Defense +3 when physically attacked or countered.
Accessories
Name
Rarity
Attributes
Skills
Acquired at
Lucky Earring
Common
5 Luck
Resistant Necklace
Common
1 Magical Defense
Received from a chest in the battle of chapter 8
Steel Necklace
Common
1 Physical Defense
Dropped from an enemy in the battle of chapter 6
Requital Chain
Rare
6 Guard
Received by reaching 30 prestige points.
Ferrta Collar
Rare
6 Guard
Niebosan Torque
Rare
4 Critical hit
Hesetz Carcanet
Rare
4 Critical hit
Stonegrass Necklace
Rare
6 Critical Defense
Dropped from the Behemoth in chapter 17
Ivory Choker
Rare
4 Accuracy
Reach level 3 Rapport with Karin
Forgotten Glory
Legendary
Maneuvering Master:
When using a combat skill, there is a 20% chance the number of remaining uses will not deplete.
Bought from Salma in chapter ?? (17+)
Hero's Armlet
Legendary
Quick Attack:
Inflicts damage on one enemy. If the enemy is defeated by the first strike,
this unit delivers a second strike to the next viable enemy within range.
Received by reaching 105 prestige points.
Relic of the First Dawn
Legendary
Sage's Chant:
When using Magic, there is a 20% chance the number of remaining uses will not deplete.
Bought from Salma in Chapter ?? (17+)
Bangle of Faith
Legendary
At the start of each turn there is a 10% change this unit will lose all harmful status effect.
Reach level 3 Rapport with Gisep and Leta.

Broken Oath
Unique
Relentless Strike:
Inflicts damage on one enemy. If the enemy counterattacks, this unit strikes again.
Received from Fransisco after reaching Leon rapport level 2 before chapter 16.
Champion's Necklace
Unique
Victor's Vigor
Unit recovers up to 8 Health whenever an attack defeats an enemy unit.
Received by reaching 180 Prestige points.
Horses
Name
Rarity
Attributes
Acquired at
Brown Horse
Common
Received in chapter ??? by talking to robin.
Imperial War Horse
Rare
2 Accuracy
2 Movement
Received in chapter ??? by talking to Robin
Lamprechtian Stallion
Rare
2 Accuracy
2 Movement
Received in chapter 16 by talking to Robin
Named choice (Southwind/???/???)
Legendary
2 Accuracy
2 Guard
2 Movement
Received in chapter 23 by talking to Sera.
Rapport Rewards
All the rewards unlocked by reaching certain Rapport tiers with characters.


Albrecht tier 3: Unique Elemental Grimoire ( Book of Journeys ). Requires chapter 17 to be picked up.

Dahlia tier 3: Assassins bag containing a blue rarity gift

Dane tier 3: potion bag, containing 6 potions

Gabriel tier 2: additional training slot

Gilbert tier 3: Won't die. In order to achieve this you will need to be approached by a soldier after reaching tier 3 with Gilbert, choose to investigate. You will then need to speak with multiple
characters (Klara, Linnard, Michelle) in order to unlock an optional battle to save him.


Gisep + Leta: get both to tier 3 to unlock a quest, completing said quest rewards an Legendary Accessory(Bangle of Faith) after speaking to them.

Karin tier 3: Rare accessory(Ivory Choker) and monster documents (Rare Rapport Item)

Leon tier 2: Unique Accessory (Broken Oath), given in chapter 17 by speaking to Fransisco.

Linard tier 3: Unique Light Grimoire (Book of Deeds).

Pavlo tier 3: Rare dagger

Robin tier 3: This and the quest "Whisper of the Wind" done in chapter 22. Are required for Robere to give you "Robin's Old Bow". Let Eden use this in battle to upgrade it to a Unique Bow (Whisper of Wind)

Stella tier 3: 20% discount in shop (only works in porters shop?)

Viturin tier 2: additional training slot


Characters who you don't get rewards from at tier 2 such as Francisco, Robere at tier 3 provide a new talking topic to raise other characters rapport
Loot from battles
Unrelated to this guide and might be moved in the future but for now its placed here. Optional battles are excluded since their drops are only used for prestige quests. Everything past chapter 24 is pending.

Any spoiler is a named character. So beware of SPOILERS

  • Chapter 1: None

  • Chapter 2: None

  • Chapter 3:
    Rare Sword

  • Chapter 4:
    Lucky Earring

  • Chapter 5:
    3 x Medium Recovery Potion (Chest 1)
    Rare Shield (Chest 2)
    Rare Cloth Armor (Enemy Drop)

  • Chapter 6:
    Rare Shield
    Steel Necklace

  • Chapter 7:
    Rare Bow - Rare Leather Armor (Chest 1)
    Rare Spear (Enemy Drop)

  • Chapter 8:
    Resistant Necklace - 3x Medium Recovery Potion (Chest)
    Rare Elemental Grimoire (Enemy Drop)

  • Chapter 9:
    Rare Sword

  • Chapter 10:
    3x Medium Recovery Potion (Chest 1)
    Rare Sword (Chest 2)
    Rare Dark Grimoire (Enemy Drop)

  • Chapter 11:
    Rare Bow

  • Chapter 12:
    Unique Spear (Sky's Edge)

  • Chapter 13:
    Edie : Rare Light Grimoire
    Rare Axe

  • Chapter 14:
    3x Medium Recovery Potion (Chest 1)
    Rare Plated Armor (Chest 2)
    Viturin : Rare Leather Armor

  • Chapter 15:
    Gustave : Rare Cloth Armor
    Minister : None? Bugged?

  • Chapter 16:
    Rare Plate Armor

  • Chapter 17:
    Stonegrass Necklace (Accessory)

  • Chapter 18:
    Legendary axe - 3x Medium Recovery Potion (Chest)
    Kalastar : Legendary Bow

  • Chapter 19:
    Legendary Sword - 3x Medium Recovery Potion (Chest)
    Guillermo : Legendary Cloth Armor

  • Chapter 20:
    Cesare : Legendary Dark Grimoire
    Nora : Legendary Light Grimoire
    Hugues : Legendary Elemental Grimoire
    Hector : Legendary Leather Armor

  • Chapter 21:
    Merten : Legendary Bow
    Chelcia : Legendary Leather Armor
    Elias : Legendary Cloth Amor
    Lila : Legendary Sword
    Godfrey : Legendary Shield
    Guillermo : Legendary Elemental Grimoire

  • Chapter 22:
    Merten : Legendary Plate Armor
    Gio : Legendary Spear
    Lila : Legendary Leather Armor
    Godfrey : Legendary Sword
    Elias : Legendary Cloth Armor
    Elena : Legendary Bow
    Celina : Legendary Cloth Armor
    Balastar : Legendary Leather Armor
    Rosalina : Legendary Plate Armor
    Chelcia : Legendary Axe

  • Chapter 23:
    Legendary Shield - 3x Large Recovery Potion (Chest)

  • Chapter 24:
    Gio : Legendary Shield
    Lia : Legendary Blade
    Chelcia : Legendary Axe
    Guillermo : Legendary Elemental Grimoire

  • Chapter 25:
    Chio : Legendary Shield
    Chelcia : Legendary Bow
    Godfrey : Legendary Plate Armor

  • Chapter 26:
    Merten : Legendary Bow
    Godfrey : Legendary Sword
    Gio : Legendary Shield
    Elias : Legendary Elemental Grimoire
    Lila : Legendary Leather Armor
    Celina : Legendary Cloth Armor
    Rosalina : Legendary Plate Armor
    Guillermo : Legendary Axe
    Elena : Legendary Bow
    Balastar : Legendary Dark Grimoire

  • Chapter 27:
    Balastar : Marco's Fury
Prestige point rewards
Unrelated to this guide and might be moved in the future but for now its also placed here.

The cost of sending out troops goes up by 5 every 45 points.


  • Every 45 points (except at 180): Leadership + 10, Undo's + 1, Cost of sending out troops +5 Leadership

    15 Points: 450 gold, 2 Small Recovery Potions, 2 Small Strength Elixers, 2 Small Magic Elixers
    30 Points: 600 gold, Rare Accesory (Requital Chain)
    45 Points: 750 gold
    60 Points: 800 gold, Brass Sheath, Refined Soulstone
    75 Points: 1050 gold, 2 Medium Recovery Potions, 2 Medium Strength Elixers, 2 Medium Magic
    Elixers
    90 Points: 1200 gold
    105 Points: 1350 gold, Legendary Accesory (Hero's armlet)
    120 Points: 1500 gold, Aged Pomeldan Liquor, Alpine Fruit
    135 Points: 1650 gold
    150 Points: 1800 gold, 2 Large Recovery Potions, 2 Large Strength Elixers, 2 Large Magic Elixers
    165 Points: 1950 gold, Four Eidolons Statue, Bloodstone Bracelet
    180 Points: 2100 gold, Unique Accesory(Champion's Necklace)
Regards
Feel free to use any info anywhere you'd like. Mentions aren't necessary.


Special thanks to: FormidableWolf, Randyngelale


And another special thanks to the people from the Gift guide for compiling the rapport rewards!
32 Comments
legend-overlord 10 Oct, 2024 @ 9:27am 
Interesting guide.
Finally, I don’t really need it, because I had already finished the game more than once, and got all these items (I have enough to give my main units unique weapons)
By the way, would you be able to make a comparable guide to indicate how to unlock Codex entries?
I ask Ocean Drive Studio, but they are never able to answer.
乾元虎鹅 29 Feb, 2024 @ 2:56am 
In camp, there are several bright items, usually books or letters, each chapter. Does anyone have a summary of it? Wanna collect them all. Thank you.
PlayerVeximeer 27 Oct, 2023 @ 7:35am 
Chapter 18 battle loot: Misspelled name. It's Kaspar
GrumpeeMonkee 6 Feb, 2023 @ 10:01am 
Two missing names for the legendary horse are Robinson and Revenge
SodaModem 30 Jan, 2023 @ 10:03am 
togan77, i just tested having Francisco use it, you get a conversation out of it, not sure about rapport since he was at max. It didnt upgrade though.
togan77 15 Jan, 2023 @ 4:54pm 
Does anyone know if the "Mercenary Dagger" gifted from Pavlo will turn into a unique? Like how *SPOILER* Robin's Old Bow transforms. Seems it could, due to the story behind it; iirc Francisco was in the past story chapters in camp still using original merc days dagger (This one from Pavlo would fit well into a unique sword upgrade).
VOLKOV 8 Jan, 2023 @ 3:59am 
I got the Lamprechtian Stallion from Robin in Chapter 11.
kccviva 4 Nov, 2022 @ 11:41pm 
In one of the quest Eden buy lanard a gift, i am not sure if you can keep it instead of give it to Lanard. It is a +10hp amulet
Jo 1 Nov, 2022 @ 7:18am 
Ah get well mate! Thanks for your contribution.
randyngelale 1 Nov, 2022 @ 4:18am 
Get well soon Wolf!