Firefall

Firefall

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Equipment modules
By aVehicle and 2 collaborators
There are six types of modules and three types of slots they can go into for weapons and for abilities. This guide oveviews the different types you can equip and where they go. It also covers hidden modules, which is built into your weapons or abilities, and how to remove modules or replace modules.
   
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What are modules?
Modules are pieces of gear that you can add onto weapons or abilities. There weapons modules, which slot into weapons; and there are ability modules, which slot into your abilities. These modules can modify your weapon's rate of fire, damage, or you abilities cooldown.

Weapons and abilities have slots, which typically depend on their quality (there are exceptions):
Weapon or ability quality
Slots
Common (white)
Red
Uncommon (green)
Red, Yellow
Rare (blue), Epic (purple), and Legendary (yellow)
Red, Yellow, Blue

There are six types of modules for weapons and for abilities:
Module
Slots
Weapons modules
Ability modules
Red
Red
Rapidfire
Deployment, Cooled, Fast Deploy
Yellow
Yellow
LongMag
Lasting, Damaging, Enduring
Blue
Blue
Charging, HighYield, Precise
Ranging, Remote, Longarm, Energized, Widened
Purple
Red, Blue
Blazing, Fusillade, Balanced
Ranged, Rapid, Swift, Barrage
Green
Yellow, Blue
Surging, Haboc, Stabilized
Isolated, Focused, Forceful, Strengthened, Distant
Orange
Red, Yellow
Carnage
Blitz, Charged
Types of modules
NOTE: I think this list covers all the available modules, but we could be missing some. If you find a module that we are missing please tell us and we will add it. Thanks :)

Weapon Modules

Basic Modules
Colour
Module
Effects
Red
Rapidfire
rate of fire
Yellow
LongMag
magazine size
Blue
Charging
chargeup
Blue
HighYield
AOE
Blue
Precise
accuracy
Blue
Powered
chargeup, accuracy

Hybrid Modules
Colour
Module
Effects
Purple
Blazing
rate of fire, chargeup
Purple
Fusillade
rate of fire, AOE
Purple
Balanced
rate of fire, accuracy
Green
Surging
magazine size, chargeup
Green
Havoc
magazine size, AOE
Green
Stabilized
magazine size, accuracy
Orange
Carnage
rate of fire, magazine size


Ability Modules

Basic Modules
Red
Deployment
max deployables
Red
Cooled
recharge
Red
Fast Deploy
recharge, charge time, max deployables
Yellow
Lasting
duration
Yellow
Damaging
potency
Yellow
Enduring
potency, duration
Blue
Ranging
range, force
Blue
Remote
range, AOE
Blue
Longarm
range
Blue
Energized
force
Blue
Widened
force, AOE
Blue
Widened
AOE

Hybrid Modules
Purple
Rapid
recharge, range, charge speed
Purple
Swift
reacharge, force, charge speed
Purple
Barrage
recharge, charge speed, AOE
Purple
Ranged Deployment
range, max deployables
Green
Isolated
range, duration
Green
Focused
range, potency
Green
Forceful
potency, force
Green
Strengthened
force, duration
Green
Distant
duration, AOE
Orange
Blitz
recharge, potency, charge speed
Orange
Charged
recharge, duration, charge speed
Hidden modules
Some weapons and abilities have hidden modules, which are additional bonuses granted to the weapon or ability. These hidden modules do not take up a slot on the weapon or ability. Cooled, Enraged, etc. is added to the beginning of a weapon's or ability's name to indicate its hidden module.
Equipping modules
Press p or open the Battleframe Garage and click and drag from your inventory to your weapon or ability.


If your weapon or ability already has a module, you can override that moduley by dragging the new module over it. The new module will be slotted and the old one destroyed.
Removing modules
You can remove the module from a piece from a weapon or ability to equip on another piece of gear. Right-click and Examine the piece of gear.


And click "Unslot module". It costs Credits to unslot a module, which you can get by converting crystite or selling items or red beans on the market (press t to open the market).
See also
  • New player guide — Written to you get you on your feet and on your way to being Pro ASAP.
  • Resources — Covers the different resources, and how they're used.
  • Calldowns — an important UI feature you might have missed.
21 Comments
AddleTwintone 9 Aug, 2015 @ 10:11pm 
Question. I drag the module on the weapon. Instead of installing it, it opens the weapon view. It shows there's two slots open, but doesn't equip it. It even blacks out the inventory. Is something wrong???
SupidSeep 9 Nov, 2014 @ 9:04pm 
Simple, short, but with basic info clearly presented. Great work!
NeoN 9 Nov, 2014 @ 5:41pm 
What is an AoE and Pontency Bouns molecule
Pro Game Ruiner 11 Oct, 2014 @ 6:18am 
good job
Jax 29 Sep, 2014 @ 6:46pm 
I don't think so as I don't know what that is. Can you fill me in a little more, it sounds like we test stuff for Red 5 which is cool to me. I just don't know how to get there or what I do...
aVehicle  [author] 29 Sep, 2014 @ 3:11pm 
@jaxjaxman2000, Yes I have, it's an new purple module that reduces hkm cool down and increase AOE. Red 5 has added quite a few new modules, I'm holding off editing the guide until all the changes stabilize. By the way, are you on the Public Test Server?
Jax 28 Sep, 2014 @ 9:37am 
Your guides are amazing! I will make sure to rate up and favorite each one :)
Jax 28 Sep, 2014 @ 9:35am 
Hey just curious, but I have heard a lot about the wastelalnd modules, what do they do?
Orionss 25 Aug, 2014 @ 11:07am 
Thanks for the guide, it helped me a lot :)
Tau Zero 21 Aug, 2014 @ 3:11pm 
Thnx for the guide, it was a big help......