RimWorld

RimWorld

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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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9.769 KB
2 Nov, 2022 @ 6:18pm
22 Apr, 2024 @ 6:17pm
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Joy

Description
Adds the drug Joy from the Lisa Franchise.

To imitate how Joy works in Lisa the drug is un-producible but only has a value of 17$ meaning that you will get troves of the stuff as quest rewards. It also has an instant addiction (akin to luciferium) that (should) never go away.

For Joy related mutations (A.K.A. The *real* experience) use the main version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3233718365
15 Comments
Nobody  [author] 30 Apr, 2024 @ 8:25pm 
@mayonnaise See description of this mod.
mayonnaise 30 Apr, 2024 @ 8:23pm 
when do you plan on releasing the version with the Joy mutations? i have a local version of this mod where i attempted to implement mutations, but it didn't quite work out... so i'm very excited to see what this expansion has to offer :beeped:
Nobody  [author] 28 Apr, 2024 @ 6:30am 
I have decided to not implement any pink pill since canonically only one ever existed. But who knows I might change my mind lol
The Guy In Your Closet (BALDAL) 27 Apr, 2024 @ 9:30pm 
@ProfileName the Pink pill I believe is suppost to be a cure or antidote.
meaning it should instead be incredibly rare and remove the Joy hediff once used.
Nobody  [author] 25 Apr, 2024 @ 10:22am 
The new joy mod gets dropped once I can make sure it works.
A.K.A. I see the intended withdrawal symptoms on my p̶r̶i̶s̶o̶n̶e̶r̶s̶ willing test subjects.
Dr. Nolegs 25 Apr, 2024 @ 1:28am 
Special hediffs to show a shorthand for bodily transformations outside of all that cancer you'll get.

Fun for the whole family.
Dr. Nolegs 25 Apr, 2024 @ 1:27am 
There's going to be a major update, probably released as a new mod, requiring anomaly.

Joy high
lasts 8h
0% pain
mood locked to 70%
regen 100hp per day (same as ghouls)
capacity mods same as original mod (moving +20%, manip +20%, digestion +30%, blood pumping +30%)

Joy addiction
no active buffs or debuffs
small rate of cancer/chemical damage long term
need to take joy approx once every three days to avoid withdrawal

Joy withdrawal
-20 mood
10 days from onset to death
consciousness max 80%
pain increases at first, then ability to feel pain drops off as the transformation sets in
wide range of possible maladies increasing in probability over time (more minor ones kick in first)
carcinoma, organ decay, chemical damage, sterility, lung rot, cataract, blood rot, fleshmass stomach, fleshmass lung, tentacle, fleshwhip
insulting spree, food binge, drug binge, sadistic rage, tantrum, rage, berserk, fire starting spree, insane ramblings
transform on death into certain anomaly.
PhearedPhantom 27 Jul, 2023 @ 6:08pm 
Im sure you could look over some mitations mods to figure it out
ProfileName 31 May, 2023 @ 9:56am 
I'd argue that these "transformations" should just be an included, invisible Hediff caused by having one pill of Joy, should you learn how to do funny mutations.

Admittedly, I recognize that yes, it might be outside of your scope, but you can still attempt to make hulking masses of flesh in your art style, and make them an occasionally appearing monster. Some are, of course, immobile. So you just need to make their speed stat reflect that as close as possible.

And don't forget the pink pill. That should be the gateway out of the addiction.

of course, I assume this might be more of a one-off than anything right now, but if you do work on adding more, I'd love to see.
SnOwO 28 May, 2023 @ 11:54am 
yes, do the furry TFs lmao