Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

92 valoraciones
DarkSpace Core
2
3
2
   
Premiar
Favoritos
Favorito
Quitar
Etiquetas: Mods
Tamaño
Publicado el
Actualizado el
759.538 KB
4 NOV 2022 a las 4:51
16 DIC 2022 a las 11:30
15 notas sobre cambios ( ver )

Suscríbete para descargar
DarkSpace Core

Descripción
This mod adds more explorations space in sectors and new system sizes to choose from 100 up to 1030(max for the game) systems and this is my core mod and will be expanded.

• More random widespread discoveries.
• More random widespread stations.
• More random widespread bounties.
• More random widespread asteroids.
-Random bonus asteroid rings inside 1-2 and outside 0-3
the outer asteroid ring has better resources but not every sector has one.

• More exploration.
-Maximum sector space to explore.

• Improved rendering of the planets
• Ship building up to 2000x2000 blocks.
• More random traveling ships/trades/pirates.
• Small AI improvements
• Increase max/min zoom of the camera
• More speed settings from 10x up to 50x.

• added additional beacons for the big space










Coming soon:
-----------------
• The Faction Sciv'nox, a similar race to the Kha'ak from x3 terran conflict. 100% done
- Sciv'nox customized ships 0% done
- Sciv'nox customized weapons 0% done

• 6-12 new resources 6% done
• New tech's 0% done
• New decals/textures maybe over 50-200 10% done







!!!!!!!!!!!!!!!!! Attention !!!!!!!!!!!!!!!!!

before you start playing, be sure that your game also manages the number of sectors, save and load your save 2-3 times to be sure (recommended max sectors 500/600 everything above that is experimental).
If you can't save or load, try choosing a smaller number of sectors.


A new game is recommended but not essential, with a running savegame the changes are only generated in the new systems.

This mod is also compatible with my other mods.


The mod "Nighthawks Night Rod Specia" is no longer compatible.
this also causes problems with the max speed, if you have this mod it may be that the speed only goes up to 16x

!!!!!!!!!!!!!!!!! Attention !!!!!!!!!!!!!!!!!










A vanilla texture pack is coming soon as an addon pack.









!! NO PERMISSION TO REUPLOAD OR MODIFICATE MY MODS !!
!!--------------------------------------------------------------------------------!!
!!Anyone who violates this will be reported directly, I have a good heart,
!!but anyone who steals without asking and without permission is their own fault..
!!--------------------------------------------------------------------------------
Discusiones populares Ver todo (4)
11
6 ENE a las 5:46
Update of this mod
clwens
5
3 AGO 2024 a las 13:53
Suggestions for new content
Lolindir Surion
4
10 DIC 2022 a las 14:53
Suggestions for improvement
Lolindir Surion
101 comentarios
Last_Nephilim_ 13 FEB a las 16:09 
tried it with 500 systems and lower and still doesnt work.tried it on new game with lower systems but still doesnt do the jump
Last_Nephilim_ 13 FEB a las 16:07 
i get it to run with the changes in the mod rules but if i wanna leave the system and get to another its not working.hes not doin the jump. any ideas to fix that?
The Royal Vulpine IV 11 FEB a las 1:24 
It's been 2 years since this mod was updated. Someone should just fork it and put it up. If the creator was going to do anything, they would have at least responded to someone by this point.
Last_Nephilim_ 1 FEB a las 9:20 
someone got a tip for this?
Unable to find node at path "<modes/career/sectors/sysgen.rules>/Spawners".
did the replace stuff from below but if i wanna start the game that pops up
clwens 25 AGO 2024 a las 2:55 
Important update again: Since 0.27 you have to change

{// 48
Action = Replace
Replace = "<modes/career/sectors/sysgen_asteroids.rules>/SubSpawners/2/Count"
With = [225, 550]
}
{// 49
Action = Replace
Replace = "<modes/career/sectors/sysgen_asteroids.rules>/SubSpawners/2/Distance"
With = [3850, 58000]

back to

{// 48
Action = Replace
Replace = "<modes/career/sectors/sysgen_asteroids.rules>/SubSpawners/3/Count"
With = [225, 550]
}
{// 49
Action = Replace
Replace = "<modes/career/sectors/sysgen_asteroids.rules>/SubSpawners/3/Distance"
With = [3850, 58000]
(嗜杀本性)狼队 女 梅 3 AGO 2024 a las 4:01 
"System.Exception: Error loading mod: DarkSpace Core

---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/career/sysgen_military_stations.rules>/BaseMilitaryStation/Distance"."

Disabled all mods... still pops up, What am I missing.
valentin59171 14 JUL 2024 a las 4:59 
@clwens, peux-tu m'expliquer comment faire les modifications s'il te plait ?
Car je n'ai pas compris quelles lignes il faut remplacer pour que le mod refonctionne de nouveau.
Merci ;)
clwens 11 JUL 2024 a las 9:32 
Important note: The lines sysgen_asteroids.rules>/SubSpawners/3/Count and sysgen_asteroids.rules>/SubSpawners/3/Distance you have to change the 3 to 2, otherwise the game wont create new sectors (you'll have endless startscreens on new game or after a hyperjump)
roopot 7 JUL 2024 a las 8:47 
@clwens Can confirm this works. Thank:D: you