XCOM 2
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[LWOTC] Proficiency Class Pack
   
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1.337 MB
5 Nov, 2022 @ 2:57pm
5 Nov, 2022 @ 3:50pm
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[LWOTC] Proficiency Class Pack

Description
[Reupload]
My take on adapting the excellent Proficiency class pack to LWOTC.

Note that while LWOTC and Prof class packs are hard requirements, the plugins for the faction soldiers are only needed in case you want to use them. There are instructions in the XComClassData.ini file on how to enable/disable changes related to the faction soldiers.

The details for the classes and the associated perks are listed here[docs.google.com]
40 Comments
lety4ayavoropaeva 24 May @ 4:37pm 
There is such a code in the [LWOTC] Proficiency Class Pack mod.
For some reason, I got rank 5 abilities at rank 2. And the rank images are not displayed.
What could be the problem? What are the symptoms?
I thought that another Skirmisher mod also edits, BUT at the beginning of the code block you can see that the data is being forced to zero

`[Skirmisher X2SoldierClassTemplate]
!SoldierRanks=()
; CPT (5)
+SoldierRanks=( AbilitySlots=( \\
(AbilityType=(AbilityName="CombatPresence", ApplyToWeaponSlot=eInvSlot_Unknown)), \\
(AbilityType=(AbilityName="WOTC_APA_ExplosiveAction")), \\
(AbilityType=(AbilityName="WOTC_APA_FireAndFury", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(RandomDeckName="SkirmisherTier2XComAbilities"), \\
(AbilityType=(AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_Pistol))), \\
aStatProgression=( \\`
lety4ayavoropaeva 23 May @ 3:06pm 
My problem: Templar does not have the ability to strike with gaunlets. Shoots from a pistol (secondary weapon).

Information for those who will face the same problem.
In the description of the mod "[LWOTC] Proficiency Class Pack" it is written "the plugins for the faction soldiers are only needed in case you want to use them". I did not want to use the mod "[WOTC] Proficiency Class Plugin: Templar". But in the end it was this mod that broke my Templar.
Solution: comment out or delete the lines in the [Templar X2SoldierClassTemplate] block of the XComClassData.ini file or create a similar file in a local mod with a similar block copied from LWOTC
lety4ayavoropaeva 19 Apr @ 12:02pm 
Does [WOTC] LW2 Secondary Weapons is a requirement?
It is a requirment for [WOTC] Proficiency Class Pack
AVIS 9 Mar @ 1:54am 
Does this allow for other proficiency classes to be used n lwotc or just the original ones?
KuMunRen 6 Jul, 2024 @ 4:16pm 
#Luna thanks you
Luna 2 Jul, 2024 @ 7:24am 
#KuMunRen It is the XComClassData.ini Config file , I'm using the Alternative Mod Launcher to edit the file
KuMunRen 1 Jul, 2024 @ 1:40pm 
#Luna, which file is it ? Where this file ? Need help
Luna 1 Jul, 2024 @ 7:41am 
I think I managed to fix the Templar unequipped bug. it looks like the line of code in the class data is just missing a "+" at the beginning of the Allowed weapons code.
So you guys can just add in the "+" like this.
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")

dont know if it will work for you guys
Dood! 18 Apr, 2024 @ 1:06pm 
Partially figured out its "+bAllowAWCAbilities=true" default is 0 for these classes which means no random AWC perks and no ability points. Setting it to true gives ability points and a 6th row of random perks. However, base LWOTC and other LWOTC classes, such as the Agent, have this set to true without a 6th xcom row so I'm not sure why these proficiency classes are special in this.
Dood! 18 Apr, 2024 @ 12:49pm 
Is anyone getting a 6th row of random AWC abilities with these classes? Nothing seems off with the config settings which match up to the LWOTC settings so I'm not sure why I'm getting extra skills.