Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Camel Troops and Aserai Overhaul
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Camel Troops and Aserai Overhaul

In 1 collection by aasimplicity
Horses, Camels & Aserai Army Overhaul
5 items
Description
This mod is dedicated to my little cousin who just passed away in 2022. He was a really good kid.

This mod should work well with other troop mods (like B.A.R.D.), as long as those mods don't change aserai troops. Compatible with RBM as long as my mod is loaded after RBM in the launcher. Just in case, place this mod at the very bottom of your mod load order.

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Update 3/28/2024
Javelin and Hashashin now group with melee troops by default instead of ranged.

Update Nov. 18, 2022
Added new units: Javelin and Hashashin tree. Updated Bedouin tree to add more distinct options for Camel Archers and Lancers. Updated unit names for accuracy: Mubarizun -> Mubariz, Rukban -> Rakib. Updated helmet for the Migwar Rakib (noble t6). Credit to Aws from NexusMods[www.nexusmods.com] for language/naming corrections on some of the new units.


SUMMARY & FEATURES

Ever wondered why the Aserai desert faction has no proper camel units? Introducing the Aserai Army Overhaul, featuring:
- 16 new recruitable units
- Units inspired by historical Arab & eastern armies
- New camel mounted units (Camel skirmishers, Camel archers, Camel Lancers)
- New infantry units
- New Noble line option
- New Skirmisher line and Hashashin units (update Nov. 18,2022)
- New armor
- New camel saddles, including an Armored Camel Saddle for the highest-tier camel units
- ... and more planned for future updates!

Check out my mod collection HERE if you like this mod and want more.




NEW UNITS & HISTORICAL CONTEXT

New NOBLE line option:


Upgrade from t2 Aserai Youth -> (t3) Aserai Tribal Camelman -> (t4) Aserai Rakib-> (t5) Aserai Veteran Rakib-> (t6) Aserai Migwar Rakib

- RUKBAN / RAKIB
- Rukban/Rakib, or "the riders", the elite Camel Corps. The new Rakib troops are a noble troop option that are camel-mounted riders.

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New Bedouin Troop line


Upgrade from t1 recruit -> (t2) Bedouin Nomad -> (t3) Bedouin Caravan Guard -> (t4/t5) Bedouin Camel Archer & Elite Camel Archer, or (t4/t5) Bedouin Lancer & Bedouin Heavy Lancer
BEDOUIN NOMAD
- Accustomed to harsh desert conditions, these bedouin nomads are hardy and resourceful.

BEDOUIN CARAVAN GUARD
- Every caravan needs guards, and what better guards for desert caravans than hardy Bedouins who know the land? This is a light camel-mounted skimisher unit.

CAMEL ARCHERS
-Bedouin Camel Archer & Elite Camel Archer: Mounted archer units with high mobility. Camel archers historically would use camels' superior movement in the desert to outmaneuver enemy, dismount, fire volleys of arrows, then reposition once again on camel-back.

CAMEL LANCERS
-Bedouin Lancer and Bedouin Heavy Lancer: Camel-mounted lancer units. Horses find the scent of camels unnerving, leading camels to be used against cavalry to great affect.
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New infantry units


Upgrade from t3 footman -> (t4) Aserai Ghazi -> (t5) Aserai Mubariz
ASERAI GHAZI
- Based off the fierce warriors historically partaking in ghazw (military expeditions) in Arabia and beyond.

ASERAI MUBARIZ
- Based upon the Mubarizun ("Duelists", or "Champions") forming a special unit of the Rashidun army, tasked with the purpose of engaging enemy champions in single combat. Historically in Arab, Byzantine, and Sassanian warfare, battles usually began with duels between the champion warriors of the opposing armies.After the conclusion of the dueling phase, the army would launch its general advance

Full Disclosure - these Ghazi and Mubariz units have been repurposed from Armies of Calradia Aserai mod, last updated on NexusMods 2 years ago. Full credit to ithrian for these units, and many thanks to him for the hours of enjoyment that mod gave me in the past :) His mod with the original Ghazi and Mubarizun units can be found here[www.nexusmods.com].

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New Skimisher line & Hashashin units (update Nov. 18, 2022):


Upgrade from t2 Aserai Tribesman -> (t3) Desert Skimisher -> (t4) Aserai Javelineer -> (t5) Elite Aserai Javelineer, OR (t5) Hashashin

SKIRMISHERS & JAVELINEERS
It was a bit odd that the Aserai had no javelin skimisher infantry in their lineup. Tier 3, 4 and 5 skimisher/Javelineer units have been added in this mod, in addition to a flavor unit, the Hashashin (tier 5).

HASHASHIN BACKGROUND
Historically the Hashashin were a secretive order, renown and feared for their dedication to the art of assassination. Fun fact, the english word "assassin" comes from "hashashin". You technically wouldn't have seen them on the battlefield... but this is a game and I love the aesthetic. Also, this new unit is just an option. Feel free to ignore it and upgrade to the tier 5 Elite Javelineer instead of Hashashin, if that's your preference.

HASHASHIN WEAPONS
In this mod the Hashashin are equipped with a new custom weapon: Hashashin Throwing Blades. Very deadly in medium-range throwing distance, however archers outrange them and can cause trouble. Hashashin throwing blade's damage/effectiveness drops off significantly as distance increases. They are also fearsome in close combat; these Hashashin will use blunt maces so that they have higher chance of taking prisoners for... um... "questioning".


PLANNED UPDATES

I like the state of the mod so far, but do have plans for the future. Future updates will include updated units and reskins starting with Archers and the noble Faris line, with Mamluke and other infantry updates coming afterwards.


IMPORTANT

This mod is designed for maximum compatibility. This mod has no dependencies or requirements, however I highly recommended using this mod alongside the Improved Camels Mod. Improved Camels mod is not required, but will make your new camel troops more effective and your playthrough more enjoyable :)



MOD COMPATIBILITY / MOD NOT WORKING?

This mod should be compatible with other troop mods, as long as those mods don't change Aserai Army troops. Compatible with RBM as long as my mod is loaded after RBM in the launcher. Just in case, place the mod at the very bottom of your load order.


SAVE GAME COMPATIBILITY

Due to how new troop trees and new items work, you can enable this mod in an existing vanilla playthrough. However if you disable the mod later and have modded troops in game (whether in your party or an AI party), the game will crash. Therefore it is highly recommended to create a backup save just before activating this mod, so if you ever want to resume your playthrough WITHOUT using this mod, you will have a save file that will work without the mod.



If you like this mod please consider leaving a like and favorite :)


My other mods

Camel Armor (better protection options for your camels)
Larger Horses
Larger Horses for RBM
Improved Camels
Improved Camels (with larger camels)

Popular Discussions View All (1)
6
23 Nov, 2023 @ 2:29am
Campaigns broken as of March 1st 1.1 update
Czaritsa
66 Comments
Le pp baguette De wewe 30 Jun @ 5:25pm 
I get hard looking at this
Domin0 14 Mar @ 2:24am 
Its not broken? Units looks overpover i mean statistics... Somoene can tell how much this mod is balanced?
✞☣Saint Chicken☣✞ 30 Sep, 2024 @ 7:52am 
Sorry about your cousin, it's a nice gesture to dedicate it to him, I look forward to playing this mod.
brunsonator3 14 Sep, 2024 @ 7:28pm 
Can you do some east african mods with Ethiopia
isa X5 15 Aug, 2024 @ 11:51am 
@aasimplicity

please make more islamic/middle eastern mods. or even Osman (Ottoman Empire) mods, thank you

these are amazing man
arbieederz1 25 Jun, 2024 @ 10:01pm 
@Amiiro93 I had the same issue a couple of hours ago. I checked the mod list and I had this mod above my B.A.R.D. mods. The units appeared in the encyclopedia but I couldn't find where to recruit them. When I moved this mod below the B.A.R.D. mods the units became options for my recruits to level in to. The only thing was previously recruited units still cannot level into new units from this mod but newly recruited units should be able going forward.
aasimplicity  [author] 24 Jun, 2024 @ 6:06am 
@Amiiro93, you should be able to go to any Aserai settlement and recruit. The new troops branch off the existing t1 units. Except for the new noble line troops, which branch from the noble line (Aserai Youth). See screenshots in the description.
[HIDE]Amiiro93 25 May, 2024 @ 6:48pm 
I've already downloaded the mod, but I couldn't find recruitment places
aasimplicity  [author] 28 Mar, 2024 @ 4:49pm 
UPDATE: Javelin and Hashashin units now group with melee troops by default instead of ranged. Thanks @StuKa and @Truwan for the suggestion :steamthumbsup:
StuKa 28 Mar, 2024 @ 1:40pm 
Also, you can use this mod:

https://www.nexusmods.com/mountandblade2bannerlord/mods/4398?tab=description

which let's you use the old system of organizing units where you assign units specific groups before the battle.

Unfortunately the new system makes it pretty much worthless to try to use the javelineers without one or both of these solutions since the newer grouping system can't separate them from archers.