Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

459 ratings
Arena Overhaul
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.0, v1.2.7, v1.2.8, v1.2.9, v1.2.10
File Size
Posted
Updated
20.719 MB
12 Nov, 2022 @ 6:34am
15 Oct, 2024 @ 11:25am
19 Change Notes ( view )

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Arena Overhaul

Description
A Mount&Blade II Bannerlord mod that introduces a variety of tweaks and gameplay changes to make arena and tournament experience more enjoyable and rewarding on all stages of the game.

Source code is available at GitHub[github.com]!

Current features
  • Several new modes for the Arena Practice:
    • Expansive Practice brings more intense and longer fights, better rewards and optional ability to train your party troops.
    • Team Practice strives to deliver even more intense fights while allowing you to fight with your clan heroes as a team.
    • Parry Practice is designed to help practice parrying and chamber blocking.
  • Ability to fight as a companion in any Arena Practice mod
  • Ability to set up weapon preferences for companions and other clan heroes to use in Arena Practice, helping them train combat skills you want them to train.
  • Multiple adjustable arena practice settings. For example, you can set up match length and intensity, number of AI teams, type of defensive equipment used.
  • Ability to choose weapon loadout for arena practice fights (idea and some parts of implementation taken from mewhi's Arena Expansion[www.nexusmods.com] mod).
  • List of ongoing tournaments accessible from arena menu (idea and some parts of implementation taken from Operation40's Arena Helper[www.nexusmods.com] mod).
  • Multiple adjustable tournament reward settings, defaults are aimed to keep tournaments rewarding throughout the game, while staying balanced.
  • Ensures that everyone receive all the tournament rewards, regardless if it's player or not. In vanilla, AI was not getting any renown or influence rewards.
  • Adjustable XP gain modifier for arena and tournaments.
  • New team-based Tournaments mode (idea and implementation by eg3r - thank you for the contribution!).

Compatibility
This mod is compatible with existing save games and can be removed from saves safely.

Mod compatibility
In general, AO is written with maximum compatibility in mind and should work fine most of the mods. Obviously, mods that are overhauling tournaments or arena practice fights can have conflicts due to the close nature of changes.

AO does conflict with RBM, but they should more or less work fine together, if you disable arena module in RBM settings.

Contributors
Many thanks to the people who help with the mod:
  • Aragas[www.nexusmods.com]
  • eg3r

Color palette for tournament and practice teams
You can find it here: https://bannerlord.party/banner-colors/
It's not completely up to date, but mostly accurate.

Support note
Arena Overhaul is primarily supported on Nexus Mods[www.nexusmods.com]. If you have any problems or technical questions, please, post on the mod page there.
144 Comments
Tongor 9 Jul @ 8:11am 
@artifixer

Жалко. А денег дать - тоже не поможет? А то какие бы я настройки ни пытался применить - стабильно вылет, а уже как-то и привык с Вашим модом играть...
artifixer  [author] 26 Jun @ 11:43pm 
@Skaggiman. Nope.
Skaggiman 25 Jun @ 4:42pm 
Any plans to update this for compatability with shokuho?
Wrath 23 Jun @ 7:07am 
Ok thanks
artifixer  [author] 22 Jun @ 10:55pm 
@Wrath. Does not matter much. I usually place it somewhere at the bottom.
Wrath 22 Jun @ 7:25am 
Recommended position in load order ?
artifixer  [author] 5 Apr @ 10:59am 
@Rhet, yep should be fixed in one of the latest versions.
Rhet 31 Mar @ 8:05pm 
I remember using this mod back in 2022 and was in the process of starting a new campaign. I remember tweaking the setup for the practice mode to only spawn in one person at a time. The first ones to spawn would always be my companions in my party one by one.

Regardless, I've been completely unable to get my companions to spawn into the practice arena at all this time. The larger arena setting/mode with 90 people appears but about half-way through which with the chaos they go down too quickly to make use of the mode.

I'm wondering if there was a code change over the last 2-3 years to prevent companions from spawning into the arena practices is what I wish to know. All good if so as I can just play as them it's just slower since I can't raise my main character alongside each companion is all. So it’s not game breaking by any means.

I just wanted to ask/know so I can stop trying to find a way to make a system work when it's just not coded that way to work anymore.
ZCAE 3 Mar @ 11:03am 
How do you fix your companions loadout weapons for the practice fights? Can't find an option for it.
SmokeyGarrett 30 Jan @ 5:28am 
Does not work crashes the game