Project Zomboid

Project Zomboid

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ExQueaseMe
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15 Nov, 2022 @ 11:26am
25 Feb, 2023 @ 7:12pm
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ExQueaseMe

Description
"ExQuease Me" takes a more subtle approach to making gas masks functional in zomboid without drastically changing the overall gameplay. In essence Gas Masks now slightly reduce your sickness gains around zombies, but rapidly decreases your sickness when you're away from them.

With default settings you gain 0.7 sickness every 10 minutes when around a pile of corpses. With a gas mask equipped you will now gain 0.5 sickness. This extends the time needed to get sick by about 3 hours. Typically 5 hours gets you deep into Queasy, now it'll take closer to 8 hours.

However, if you are away from corpses and "Dequeasing", in the base game that'll take approximately 5 hours as well. With the gas mask however, you can accomplish the exact same results in approximately one hour. You can increase or decrease this value by adjusting the sandbox settings for how much sickness is removed every 10 minutes.

Supported Gas Masks
I've added built-in support for a variety of popular mods (as well as the base game) that add gas mask to the game. These currently include
  • Asura Chi
  • Authentic Z
  • Brita's Armor Pack
  • Swat Pack
  • Paw Low Loot
  • Scrap Armor
  • Shark's Military Uniform Improvements
  • Shark's Law Enforcement Overhaul
  • Stalker Armor Pack
  • They Knew
  • Toxic Fog
  • Undead Survivor

Mod makers can easily add support by simply adding "Tags=GasMask" to their item definitions. Any item with this tag will automatically be recognized as a valid gas mask and when equipped will handle all the DeQuease routines.

Sandbox Settings
There is new Sandbox setting called "Remove Queasiness" which accepts values from 0 to 100 with 8 being the default. This is the amount of sickness you would like removed from your character, every 10 minutes, while wearing a mask, while also being away from a pile of corpses.

Translations
ExQueaseMe currently supports English, Chinese, Spanish, French and Russian. You can contrbute translations here.

Built for RoyaleWithCheese
ExQueaseMe was built for the RoyaleWithCheeseTV (aka: Jennifer) multiplayer server. It's 100% designed to suit their needs and their use-case. Check out his stream on Twitch[twitch.tv]

ExQuease Me is Open-Source and published on Github[github.com].
Repackage, redistribute, recode, whatever, I don't care, do as you please.
Credit would be appreciated.

[ko-fi.com]

Workshop ID: 2889076842
Mod ID: ExQueaseMe
Popular Discussions View All (3)
9
26 Jun, 2023 @ 6:45pm
PINNED: Translations
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21 Nov, 2022 @ 8:49am
PINNED: Sandbox Settings
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15 Nov, 2022 @ 11:46am
PINNED: Bug Reports
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50 Comments
marshmallow justice 15 Apr @ 2:24pm 
Ah although I guess the purpose is somewhat moot if this mod is not compatible with Susceptible - Airbone Infection in the first place.. But alas it would be good for a non-sus playthrough. I do like ExQueaseMe much more than the full immunity of Working Masks.
marshmallow justice 15 Apr @ 2:21pm 
Hey is it possible to add the Better Masks masks into the .lua manually? And then just give the file to all my friends/copy the file on the server?

For example from what I can tell, in your lua I can just follow the same formatting as is for the existing supported mods, and put a new section in for Better Masks and just put in all of them ie. "Hat_MaskBlackDown" (i think that would be its id name).
Nosoykoko 11 Jan @ 4:53pm 
excrementun link please god
Baykany 13 Dec, 2024 @ 5:58am 
is this a matt rose reference!?!!? skull emoji!!
NEP IS LIFE 18 Aug, 2024 @ 11:40pm 
How to make some modded mask work with this mod? can you explain adding "Tags=GasMask"? I mean where and what file should i oped up and edit?
{playername(-1)} 18 Jan, 2024 @ 9:42pm 
Does it conflict with evoc's working masks mod? x2
Mococo abyssgard 8 Nov, 2023 @ 5:16pm 
Does it conflict with evoc's working masks mod?
coasterdean 3 Nov, 2023 @ 7:56am 
hmmh mhm hmmhmhhm mmh mhmh mhhm :steamthumbsup: hmhmhmhmh
null 17 Aug, 2023 @ 11:12am 
Does this support better mask?