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I have a couple suggestions:
1. the power that exhausts any remaining cards in your hard simply add ethereal to the remaining cards so that it can benefit from the power that grants block based on ethereal cards drawn/exhausted.
2. the power that deals 1(2) damage to a random enemy on card exhaust just have its damage buffed to 2(3), as the current version is pretty underwhelming and can't be a damage solution on its own.
Otherwise I think this patch is really fun. Kudos