Arma 3
298 ratings
KJW's Two Primary Weapons
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Data Type: Mod
File Size
Posted
Updated
173.773 KB
25 Nov, 2022 @ 4:52pm
14 Feb @ 6:03pm
58 Change Notes ( view )

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KJW's Two Primary Weapons

Description
Ever wanted the ability to carry up to FOUR weapons on your soldier's back in Arma? Now you can, as this mod doesn't use the launcher slot!

Features:
  • Default Keybind: 4. Change this in Configure/Controls/Configure Addons/KJW's Two Primary Weapons.
  • Disallowed Classes: None by default. Use an array of weapon classnames to disallow them from being swapped and all child classes. Ideal for LMGs.
  • Saves to ACE Arsenal loadout using CBA Extended Loadout framework. Not intended for use for 3den unit loadouts.
  • Configurable positioning based on CBA Options.
  • MP compatible, works across SP saves too.

Discord: https://www.discord.gg/yHr4hJPPdG
Twitter: https://twitter.com/spicybagpipes
Github Repositories are accessible through my Discord; PRs are welcome!

The 612th Attack Battalion is recruiting! If you are interested in a more serious - but still chilled out & LGBT friendly - clone starsim, we would love to have you! Join via the link below.

https://www.discord.gg/fBRaddZZVV

357 Comments
whiskey 11 Jul @ 9:32am 
I have created a loadout in ACE virtual but when I load it in Eden editor my character does hold only one primary weapon.
Can anyone help me how to use this mod for single mission creation, please ?
Sif ❤ 4 Jul @ 1:45am 
Small bug, cant use the "move asset" scroll wheel command in stasi with this mod installed, says "cant move asset attached to something else" so just be aware.
Sugar Man ♠ 3 Jul @ 7:40am 
agree with the @скуф, also _mickey_ just use TSP Animate they have the recent version of the AWM. Mod author is right mod is dead for like 7 years now. I've no problems with this mod and TSP Animate both.
скуф 27 Jun @ 10:24pm 
What kind of sheep are periodically found in the comments. Everyone owes them everything. The mod is great, thank you, author, for supporting it and updating it. And for those who have this mod in conflict with others, just don't use it, it's simple, no?
whiskey 11 Jun @ 7:23am 
I can use this mod in ace virtual arsenal but seems to be disabled in Eden mission editor. Can you why ?
Josethx 🆉 7 Jun @ 12:56pm 
nice
_mickey_ 3 May @ 7:25am 
@Marki Hi man!

" the problem can be solved by the dude just rebinding his keys from 4 to smth else"

I tried remapping keys several times but it didn't work. This mod keeps conflicting with AWM, can you please explain in detail how to neutralize the conflict?
_mickey_ 1 May @ 7:24am 
@Marki thanks for your suggestion, i will try it! This mod seems useless only if it kills AWM, because changing devices in a milssim like in vanilla game (without spending time on it) seems stupid to me. For this reason, I will never remove AWM/

Thanks to all and no offense:steamthumbsup:
Marki 1 May @ 2:56am 
TBH I read this comment section and it seems like the problem can be solved by the dude just rebinding his keys from 4 to smth else. Anyway. Also doesnt Animate mod also has attachment mounting animations? And I know it works with this mod cuz I am using it.
KJW  [author] 30 Apr @ 7:33pm 
If it seems useless, don't use it. Good day to you.