Space Engineers

Space Engineers

250 ratings
Star Citizen Weapons (WeaponCore)
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Type: Mod
Mod category: Block, Script, Modpack, Other
File Size
Posted
Updated
495.532 MB
26 Nov, 2022 @ 8:57pm
5 Dec, 2022 @ 6:03pm
5 Change Notes ( view )

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Star Citizen Weapons (WeaponCore)

In 1 collection by Gerry of Ravine
Star Citizen : A Collection
3 items
Description
DISCONTINUED

Star Citizen Weapons Pack
A Weaponcore mod featuring ballistic and laser repeaters and cannons from Gallenson Tactical Systems, Klaus & Werner and Behring Applied Technology.

This pack features both large and small grid weapons, with three different sizes to boot.

Ballistic Repeaters
YellowJacket GT-210 Gatling
Scorpion GT-215 Gatling
Mantis GT-220 Gatling

Laser Repeaters
CF-117 Bulldog Repeater
CF-227 Badger Repeater
CF-337 Panther Repeater

Ballistic Cannons
Tarantula GT-870 Mark 1 Cannon
Tarantula GT-870 Mark 2 Cannon
Tarantula GT-870 Mark 3 Cannon

Laser Cannons
M3A Cannon
M4A Cannon
M5A Cannon

Mod is discontinued. No further updates or changes will be made.
121 Comments
Pina 29 May @ 1:27pm 
Hello,
I'm an administrator for a Space Engineers server, and I'm very interested in using your mod.
My intention is to re-upload the mod for exclusive use on my server, making only some modifications to the damage values. I want to clarify that I will absolutely not use or copy any of your source code, models, or any other assets from your creation.
Of course, I will give explicit credit to your work as the original creator, including a direct link to your Steam Workshop page or wherever else you prefer.
Would I have your authorization to do this?

Thank you in advance for your time and consideration.
KittenPixel 20 Mar @ 6:43pm 
Can you add NDBs?
Blitzkrieg762 18 Nov, 2024 @ 8:35pm 
Hey awesome port. Any chance you can center the model on the mount and make the guns an odd number of blocks wide? It's hard to do anything but meme builds because of the asymmetry.
DoomTim 24 Oct, 2024 @ 8:56am 
Do you think you could get some good old fashioned Karna rifles in here? 8)
DeceitfulRain 8 Sep, 2024 @ 5:56am 
Thank you! I figured it out and got a working proof of concept with the Lightstrike III. I ended up texturing it entirely by myself, unfortunately losing all of the decals in the process. How did you get your textures to transfer over and be compatible with SE?
Gerry of Ravine  [author] 7 Sep, 2024 @ 10:59am 
God it was a long time ago, I literally just followed the tutorial videos from StarFab, Some parts of the mesh were broken and needed to be remade by me, but I'd say it's a 98% rip really, other than that I just did sizes and needed ports for SE, GL man I wish you well!
DeceitfulRain 7 Sep, 2024 @ 4:49am 
Hello, I was wondering how you ripped the models from SC? I have StarFab and the blender plugin with Blender 3.6 but can't seem to open the exported .scbp files. How did you do these?
ATF_Coldblooded Carebear || 31 Jul, 2024 @ 1:45pm 
Drat … I had to ask just in case.
Gerry of Ravine  [author] 31 Jul, 2024 @ 8:40am 
I have no plans to make any updates / changes to this mot at this time.
ATF_Coldblooded Carebear || 30 Jul, 2024 @ 9:07pm 
Will you be implementing the launcher for SG and LG??