Rivals of Aether

Rivals of Aether

343 평점
Madotsuki
5
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3.574 MB
2022년 11월 30일 오전 11시 39분
2025년 7월 11일 오후 5시 17분
업데이트 노트 19개 (보기)

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Madotsuki

설명
Every dream comes to an end. But before it does, the eternal wandering dream visits the dreaming Aether to wake the heat of battle.
Madotsuki, from the RPGMaker cult classic Yume Nikki, joins the battle in Rivals of Aether Workshop!
Turn the battlefield into your own lucid dream with Madotsuki's varied movement options and stage control.

Made by Hyuponia, Spider Boi, and Altali for RPGMaker Jam, hosted by Ambi at Rivals of Aether Extended Workshop server!


-SPECIALS-
NSpecial - Hand-Eye Grab
A relatively simple grab-and-throw, taking advantage of Hand-Eye Effect's giant hand.
If you nspecial on the door something interesting will happen.

FSpecial - Witch Flight
Use the Witch Effect to fly forward. While flying, you can cancel the flight into Aerials and Airdodge. In addition, you can angle the flight up and down as well.

Dspecial - Dreaming Door
Summons a door out of thin air. The door will then gain a shadowy fog that keeps growing over time, which once full, summons a head of a creature from the dream world, to the direction of nearest opponent.
Hitting your opponent while the door is present will also increase the shadowy fog of the door.

USpecial - Hand-Eye Teleport
Use the power of Hand-Eye to teleport to a direction. You can also hold the Special button to teleport to your own door, if present.

-NOTES-
Press Taunt button at the start of the match to disable the Effect Equip/Unequip SFX/VFX!
You may have noticed that FSpecial goes to pratfall after, even after the attack you cancelled into. However, if you hit an opponent (or your door) with the attack you cancelled into, pratfall doesn't happen!

-THE TEAM-
Hyuponia - Animation, Coding, Victory theme
Spider Boi - Animation, Thumbnail art, In-game Portrait Coloring, Stage
Altali - In-game Portrait Sketch, Moveset Assist, Alt Color Assist, Lorekeeper

And special thanks to the playtesters for the feedback, allowing us to polish the character in such a short time!
댓글 43
warfox23 2025년 5월 8일 오전 10시 35분 
I love your projects!
Bulbaquaza 2025년 3월 13일 오후 2시 54분 
on whiff, without undergoing the usual whiff pratland*
Bulbaquaza 2025년 3월 13일 오후 2시 54분 
I found a bug: If you side special and then land with held neutral air, you are still actionable as long as you don't go into the idle or jumping states- essentially, you can start running right as you exit the grounded neutral air endlag
NessMB 2024년 11월 26일 오전 9시 41분 
Thanks ^-^
NessMB 2024년 9월 27일 오후 9시 44분 
I think an opponent parrying down special's projectiles shouldn't put Madotsuki into parry-stun. It makes using down special completely worthless against anyone who knows it does, since it constantly fires towards the opponent, and moves super slowly, it's insanely abuse-able.
Jcn™ 2024년 8월 16일 오후 4시 14분 
can you make it so killing with back-air plays the scream (you know the one)
Spider Boi  [작성자] 2024년 5월 9일 오후 8시 26분 
this made my day
Spubbily01 2024년 5월 9일 오후 1시 47분 
SeasonedWithEverything 2023년 6월 29일 오후 3시 22분 
BRO I CANNOT EXPRESS THE HYPE TRAIN FINDING OUT ABOUT THIS HAS PUT ME ON, YOU ARE MY HERO!!!!
Gordon Cole 2023년 4월 22일 오후 3시 07분 
this is the coolest thing ive ever seen in my entire life, thank you for making it :YNHamsa: