Attack on Toys

Attack on Toys

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🔧 Attack on Toys MOD: Ghost & Spawn Setting
By N7T-GAMES
Create Ghost Spawn & Spawn Setting for your Mod
• This step is required and essential for all your Spawnable Toys Mod, so it could be loaded correctly!
• Example: [GHOST] Rifle Man, [GHOST] Tank, [GHOST] Cowboy, etc
   
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⚑ List of Spawnables That Should Have [GHOST]
  • Toys Soldier - Example: Cowboy Gunslinger, Rifle Man, etc
  • Toys Tower - Example: Watch Tower, Army Tower, Army Invasion Spawner, etc
  • Toys Ground Vehicle - Example: Tank, Tractor, etc
  • Toys Air Vehicle - Example: Helicopter, Plane, etc
  • Toys Water Vehicle - Example: Ship, Boat, etc
  • Bullet - Example: Firecracker, Land Mine
    (Spawnable Bullet ONLY. DO NOT include Bullet from weapons such as Mortar Shell, Rocket, etc)
  • Others - Example: Bucket Army, Magnifying Glass
✘ There is NO need to create [GHOST] Spawn Setting for: [ITEM], [PROP], [PLAYER], or Standalone [SPAWN POINT]
⚑ Create [GHOST] Prefab Mod
  • [GHOST] Base Spawn: The very basic for spawning your Toys.
  • [GHOST] Base Tower: For spawning [TOWER] Type Toys

  • [GHOST] Base Support: For Air Support Spawn Type.
    • Example: Firecracker, Paratrooper, etc.

● Ghost Functions Detail
  • Ghost Prefab ID: Make sure all [GHOST] has UNIQUE ID. This ID will be baked automatically. So you don't need to write your own ID manually.

  • MaxSpawn: The DEFAULT Max Spawn for this Ghost. Set to '0' for unlimited spawns
  • MaxSpawnToyBox: The Max Spawn for Toy-Box Versus (Skirmish, Conquest, etc)

  • Spawn Object From Pool: If your Spawn Prefab is from Official Pool or My Mod Prefab Pool you will need to ✔ Enable this function.
    • Example: [GHOST] Firecracker

  • is For Player Only: AI Builder won't be able to build this.
    • Example: Army Soldier Builder should not be able to build another Army Soldier Builder.

  • is Spawn on NavMesh: Spawn object if Pathfinding area is found


  • is Angle Raycast: Spawn and rotate object based on ground rotation/steep.
    • Example: Barbed Wire, Land Mine (Example Picture Below)
⚑ Collision Detection
  • You could adjust your Box Collider, to avoid any unwanted collision while spawning your object.
⚑ Spawn Upgrade List
  • You could add your Toys Mod to Prefab Upgrade List, so you don't need to create another [GHOST] for the next Upgrade
    • Example:
    ✔ [GHOST] Tower Army Lv.1
    Upgrade List: [TOWER] Army Lv.2, [TOWER] Army Lv.3

    ✘ So you DO NOT need to create [GHOST] Tower Army Lv.2, [GHOST] Tower Army Lv.3. Because it's already included in Lv.1