Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Skills for Chief Warlock Ikit Claw
   
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Tags: mod
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2 Dec, 2022 @ 2:15pm
24 Dec, 2024 @ 7:20am
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Singe's Skills for Chief Warlock Ikit Claw

In 1 collection by Singemeister
Singe's Collection of Skills
108 items
Description
Ikit Claw is just Skaven Tsing Shi Tao from Command & Conquer Generals
Loves nukes: yes
Soups up his armoured units: yes
Basically the base faction but better in every way: yes

I'm half surprised he doesn't start chattering about 'the beautiful glow'.
Making skills for Ikit ain't easy, because you try not to overlap too much with his Forbidden Workshop - I had a similar problem with Throt.
With that in mind, five(!) skills for the Six-Billion Warptoken Rat
Field-Tested Weaponry ups the range and reload speed of all ranged units
Mark 13 Warp Grinders provides a limited boost to Warp-Grinders unit, so they're a bit better as a holding unit
Warpforged Weapons gives Stormvermin Weeping Blades, good for softening up those things that make it to close range.
Die-Now-Motors grants a mass, speed, and charge boosting ability to Doom-vehicles, making it nice and easy to run them through enemy units.
Tactical Redployment gives all Weapon Teams Wayfarer so they can run away from things better

Singe's Skills for the Skaven
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896555711
2 Comments
FATHER G00SE 27 Sep, 2023 @ 4:09am 
Does Die-Now-Motors affect Ikit himself?
mayonnaise 3 Jan, 2023 @ 7:47pm 
very nice C&C reference.

RAISE YOUR WEAPONS HIGH!
DOWN WITH GDI!