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Zgłoś problem z tłumaczeniem
CLARIFICATION :
Timurid empire, was named that, because it was founded by Timur, A monghol-Turkic emperor, an empire claiming legitimacy from the Monghols, a dynasty that didn't exist anymore btw
Persia, 1836, is ruled by a turkMENIC descent dynasty (qajars), claiming legitimacy from age-old Persian myth kingdoms (Kiyanians)
if you're going to go full LARP, pick something that people care about (like you did with macedonia greece) such as Achemenids, Sassanids etc
if you want it to make plausible sense (which is my only guess as of why you'd go for this as it was more recent i guess?) go for something that makes sense for the nation as a whole
whether it be the Qajar dynasty, a theocratic republic, or a republic, this nation did not care for much for Timur bro, why would it want to recreate it?
While playing Brazil and forming Greater Brazil, I noticed the decision to form United South America requires the Guyana state. Geographically, that makes sense, but it feels off as a hard requirement. Guyana is more culturally and demographically Caribbean than South American (as seen in-game by its homelands).
From a gameplay standpoint, it ends up feeling like an "annoying last chore" since it forces conflict with France, the Dutch, and Britain—without giving you claims, unlike the rest of South America when forming Greater Brazil.
My suggestion: drop Guyana as a hard requirement (it's already optional for Greater Brazil) and instead make it a decision you can take after forming United South America. That way, you could claim or diplomatically acquire it—with infamy and relation penalties—justified by geography.
Sorry, I know this is all alot of work, and it's impressive as all hell - Baltoscandia's got the best flag I've seen here, compared to other mods that brought it in. Just nagging at me.