Attack on Toys

Attack on Toys

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🔧 Attack on Toys MOD: Toys Sounds
By N7T-GAMES
• Create [SOUND] For Your Toys
   
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⚑ Create [SOUND] [VOICE]
  • You could create [SOUND] [VOICE] from Base Prefab [SOUND] [VOICE] Base, or you could create a duplicate from the examples using 'Ctrl+D' on Keyboard

  • Assign your AudioClip File. Example: ArmyMan Advancing

  • Adjust Volume, Pitch, Max Distance.
    Pitch: This would be useful to adjust your pitch sound and you could create different sound from single AudioClip File. Example: Machinegun use low pitch to make it sound more powerful
    Max Distance: If Player Distance is more than 50, then Player won't be able to hear it (By default is 50)
⚑ Create [SOUND] [LIBRARY] Voice
  • Toys have lots of voice lines, so you will need [SOUND] [LIBRARY] Voice to make it work and optimized
  • Drag and assign previously created [SOUND] [VOICE] to SoundAssetPrefab

  • You could adjust the Override Values to customize your Toys Voice
    • Example: BlocksMan using similar [SOUND] [LIBRARY] from Action Army Soldier, but with High Pitch noise
✘ Making Clone [SOUND] [LIBRARY] Voice From Mod Example
  • If you somehow wanted to create [SOUND] [LIBRARY] Voice From Finished Mod *Cowboy
    Make sure to REMOVE All Baked AudioSource
    (Right Click, and then click Remove Component one by one)
⚑ Create [SOUND] Weapon
  • Unlike [SOUND] [VOICE] you don't need to create Prefab for every single sound. You could just edit the [SOUND] Data directly inside the [WEAPON] Prefab right away!