Pummel Party
64,033 voti
Pummel Punch IN SPACE
   
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Mod Type: Minigame
Minigame Tags: Funny, Parkour, Platformer
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45.420 MB
8 dic 2022, ore 4:47
5 gen 2023, ore 16:02
6 note di rilascio ( visualizza )

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Pummel Punch IN SPACE

Descrizione
Punch your enemies, kick them off the platform.
8 commenti
Huwayi  [autore] 5 gen 2023, ore 16:06 
Hey, thanks y'all for your feedback.
I changed the railings in the middle and also changed that hitting grants points to reward fighting and actually PUNCHING someone in this mode.
Tendy 5 gen 2023, ore 5:49 
If players wedge themselves against the railings in the middle it is impossible to knock them out
D. Seitaro 30 dic 2022, ore 13:33 
I agree with the points raised below. This minigame at its current state encourages playing coward to win, which isn't great. But the minigame itself has potential if it only gets tweaked a little.

Here's my suggestion:
-make everyone have just one life
-make the minigame last 3 rounds
-after each round every player will get points. Last man standing will get the most, while the person who get eliminated first the least. Just like in Snowy Spin.
-punches at the start of the each round are weak, they push opponents only a small distance. Each successful hit will increase the strength of the punch. This should encourage players to play aggresively, instead of running away.
CurseDeReaper 24 dic 2022, ore 10:48 
It may not be possible to give points to the person that caused others falling from the edge with the current beta.
To get close to the original concept you could substract 10 point for getting knocked out of the ring and add +1 points for hitting people to encourage engaging in fights.
Another option might be as knock out Item that allows your next hit to instant kill and opponent and give you 20 points when hitting an opponent with said item. That would encourage people to move towards each other and/or the spawned knock out power ups.

Another option that could prevent cowards running away would be that hitting someone increases your movement speed for a duration of time. That way the cowards can't run because people activly engaged in hitting others will be faster and catch up to them.

Good luck and have fun. Maybe the next update will enable what you need for your game design.
Huwayi  [autore] 13 dic 2022, ore 4:38 
I'd love to do this ssince this wass the original plan for this level, but (as far as I know) the killbox cannot distinguish who was the player who hit and who actually fell into the void.
Wheyfo 12 dic 2022, ore 15:49 
Hey, great idea. Maybe you should add a score for "kills" cause getting negative score uppon dying encourages just running away all the time to stick with a 0!
Huwayi  [autore] 10 dic 2022, ore 10:01 
Thanks for letting me know.
I tried to fix it. Hopefully the killbox is now big enough.
Lope 9 dic 2022, ore 13:46 
got punched while jumping, flew out of the map and fell down for the rest of the game