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https://drive.google.com/drive/folders/1l-fTaA6n64PArbGFBx4x4H8ZPynTSq4i?usp=sharing
A template project file is above.
So it's all based on file names. In the project, add as many actors as you want via the
VoiceActedRadioChatterMod.voiceActors.Add("FemaleYOURNAMEHERE");
They have to start with Male or Female to be read by the game.
Build that as a .dll and place it in the Assemblies folder of your mod.
Then go into Defs/SoundDefs/ and make sure there is an .xml file named UnitResponseFemaleYOURNAMEHERE.
Use the template or copy another make sure that they all point to a folder
Sounds/UnitResponse/FemaleYOURNAMEHERE
The folder needs to be filled with the right file names pointed to in the .xml files.
--
I think it was mostly trial and error. I think if you search visual studio compile as .dll it'll give some quick tips. Unfortunately I'm slammed--if I can get time next month I'll try and get back to you